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-rw-r--r--azalea/benches/checks.rs2
-rw-r--r--azalea/benches/pathfinder.rs8
-rw-r--r--azalea/benches/physics.rs4
3 files changed, 7 insertions, 7 deletions
diff --git a/azalea/benches/checks.rs b/azalea/benches/checks.rs
index b246f1f6..ee737359 100644
--- a/azalea/benches/checks.rs
+++ b/azalea/benches/checks.rs
@@ -2,7 +2,7 @@ use std::hint::black_box;
use azalea::pathfinder::mining::MiningCache;
pub use azalea_registry as registry;
-use criterion::{criterion_group, criterion_main, Criterion};
+use criterion::{Criterion, criterion_group, criterion_main};
fn benchmark(c: &mut Criterion) {
let mining_cache = MiningCache::new(None);
diff --git a/azalea/benches/pathfinder.rs b/azalea/benches/pathfinder.rs
index bc6a2fea..79c8efc9 100644
--- a/azalea/benches/pathfinder.rs
+++ b/azalea/benches/pathfinder.rs
@@ -1,21 +1,21 @@
use std::{hint::black_box, sync::Arc, time::Duration};
use azalea::{
+ BlockPos,
pathfinder::{
- astar::{self, a_star, PathfinderTimeout},
+ astar::{self, PathfinderTimeout, a_star},
goals::{BlockPosGoal, Goal},
mining::MiningCache,
rel_block_pos::RelBlockPos,
world::CachedWorld,
},
- BlockPos,
};
use azalea_core::position::{ChunkBlockPos, ChunkPos};
use azalea_inventory::Menu;
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
-use criterion::{criterion_group, criterion_main, Bencher, Criterion};
+use criterion::{Bencher, Criterion, criterion_group, criterion_main};
use parking_lot::RwLock;
-use rand::{rngs::StdRng, Rng, SeedableRng};
+use rand::{Rng, SeedableRng, rngs::StdRng};
#[allow(dead_code)]
fn generate_bedrock_world(
diff --git a/azalea/benches/physics.rs b/azalea/benches/physics.rs
index 146b3018..5eb164d7 100644
--- a/azalea/benches/physics.rs
+++ b/azalea/benches/physics.rs
@@ -1,10 +1,10 @@
use azalea::{
- pathfinder::simulation::{SimulatedPlayerBundle, SimulationSet},
Vec3,
+ pathfinder::simulation::{SimulatedPlayerBundle, SimulationSet},
};
use azalea_core::position::{ChunkBlockPos, ChunkPos};
use azalea_world::{Chunk, ChunkStorage, PartialChunkStorage};
-use criterion::{criterion_group, criterion_main, Bencher, Criterion};
+use criterion::{Bencher, Criterion, criterion_group, criterion_main};
#[allow(dead_code)]
fn generate_world(partial_chunks: &mut PartialChunkStorage, size: u32) -> ChunkStorage {