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Diffstat (limited to 'azalea/README.md')
| -rw-r--r-- | azalea/README.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea/README.md b/azalea/README.md index ca081f8e..8a02e7da 100644 --- a/azalea/README.md +++ b/azalea/README.md @@ -89,7 +89,7 @@ Azalea lets you create "swarms", which are a group of bots in the same world tha Azalea uses [Bevy ECS](https://docs.rs/bevy_ecs) internally to store information about the world and clients. Bevy plugins are more powerful than async handler functions, but more difficult to use. See [pathfinder](https://github.com/azalea-rs/azalea/blob/main/azalea/src/pathfinder/mod.rs) as an example of how to make a plugin. You can then enable a plugin by adding `.add_plugin(ExamplePlugin)` in your client/swarm builder. -Everything in Azalea is implemented as a Bevy plugin, which means you can disable default behaviors (like, physics or chat signing) by disabling built-in plugins. See [`SwarmBuilder::new_without_plugins`](swarm::SwarmBuilder::new_without_plugins) to learn how to do that. +Everything inside of Azalea is implemented as a Bevy plugin, which means you can disable default behaviors (like, physics or chat signing) by disabling built-in plugins. See [`SwarmBuilder::new_without_plugins`](swarm::SwarmBuilder::new_without_plugins) to learn how to do that. Also note that just because something is an entity in the ECS doesn't mean that it's a Minecraft entity. You can filter for that by having `With<MinecraftEntityId>` as a filter. |
