diff options
Diffstat (limited to 'azalea-world/src/lib.rs')
| -rw-r--r-- | azalea-world/src/lib.rs | 24 |
1 files changed, 15 insertions, 9 deletions
diff --git a/azalea-world/src/lib.rs b/azalea-world/src/lib.rs index aa99a470..4641729c 100644 --- a/azalea-world/src/lib.rs +++ b/azalea-world/src/lib.rs @@ -1,8 +1,10 @@ +#![feature(int_roundings)] + mod bit_storage; mod palette; use crate::palette::PalettedContainerType; -use azalea_core::{BlockPos, ChunkPos, ChunkSectionBlockPos}; +use azalea_core::{BlockPos, ChunkBlockPos, ChunkPos, ChunkSectionBlockPos}; use azalea_protocol::mc_buf::{McBufReadable, McBufWritable}; pub use bit_storage::BitStorage; use palette::PalettedContainer; @@ -26,6 +28,7 @@ const SECTION_HEIGHT: u32 = 16; pub struct World { pub storage: ChunkStorage, pub height: u32, + pub min_y: i32, } impl World { @@ -55,7 +58,7 @@ impl World { } pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> { - self.storage.get_block_state(pos) + self.storage.get_block_state(pos, self.min_y) } } impl Index<&ChunkPos> for World { @@ -119,11 +122,12 @@ impl ChunkStorage { && (chunk_pos.z - self.view_center.z).unsigned_abs() <= self.chunk_radius } - pub fn get_block_state(&self, pos: &BlockPos) -> Option<u32> { + pub fn get_block_state(&self, pos: &BlockPos, min_y: i32) -> Option<u32> { let chunk_pos = ChunkPos::from(pos); + println!("chunk_pos {:?} block_pos {:?}", chunk_pos, pos); let chunk = &self[&chunk_pos]; match chunk { - Some(chunk) => Some(chunk.lock().unwrap().get(pos)), + Some(chunk) => Some(chunk.lock().unwrap().get(&ChunkBlockPos::from(pos), min_y)), None => None, } } @@ -156,26 +160,28 @@ impl Chunk { pub fn read_with_world_height(buf: &mut impl Read, world_height: u32) -> Result<Self, String> { let section_count = world_height / SECTION_HEIGHT; let mut sections = Vec::with_capacity(section_count as usize); - for i in 0..section_count { + for _ in 0..section_count { let section = Section::read_into(buf)?; sections.push(section); } Ok(Chunk { sections }) } - pub fn section_index(&self, y: i32) -> u32 { + pub fn section_index(&self, y: i32, min_y: i32) -> u32 { // TODO: check the build height and stuff, this code will be broken if the min build height is 0 // (LevelHeightAccessor.getMinSection in vanilla code) assert!(y >= 0); - (y as u32) / 16 + let min_section_index = min_y.div_floor(16); + (y.div_floor(16) - min_section_index) as u32 } - pub fn get(&self, pos: &BlockPos) -> u32 { - let section_index = self.section_index(pos.y); + pub fn get(&self, pos: &ChunkBlockPos, min_y: i32) -> u32 { + let section_index = self.section_index(pos.y, min_y); println!("section index: {}", section_index); // TODO: make sure the section exists let section = &self.sections[section_index as usize]; let chunk_section_pos = ChunkSectionBlockPos::from(pos); + println!("chunk section pos: {:?}", chunk_section_pos); let block_state = section.get(chunk_section_pos); block_state } |
