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-rw-r--r--[-rwxr-xr-x]azalea-world/src/lib.rs170
1 files changed, 11 insertions, 159 deletions
diff --git a/azalea-world/src/lib.rs b/azalea-world/src/lib.rs
index 26cae205..05cc7d85 100755..100644
--- a/azalea-world/src/lib.rs
+++ b/azalea-world/src/lib.rs
@@ -1,174 +1,26 @@
#![feature(int_roundings)]
+#![feature(error_generic_member_access)]
+#![feature(provide_any)]
mod bit_storage;
mod chunk_storage;
+mod container;
pub mod entity;
mod entity_storage;
mod palette;
+mod world;
+
+use std::backtrace::Backtrace;
-use azalea_block::BlockState;
-use azalea_buf::BufReadError;
-use azalea_core::{BlockPos, ChunkPos, PositionDelta8, Vec3};
pub use bit_storage::BitStorage;
-pub use chunk_storage::{Chunk, ChunkStorage};
-use entity::{Entity, EntityData};
-pub use entity_storage::EntityStorage;
-use parking_lot::Mutex;
-use std::{
- io::Cursor,
- ops::{Index, IndexMut},
- sync::Arc,
-};
+pub use chunk_storage::{Chunk, ChunkStorage, PartialChunkStorage, WeakChunkStorage};
+pub use container::*;
+pub use entity_storage::{PartialEntityStorage, WeakEntityStorage};
use thiserror::Error;
-use uuid::Uuid;
-
-/// A world is a collection of chunks and entities. They're called "levels" in Minecraft's source code.
-#[derive(Debug, Default)]
-pub struct World {
- pub chunk_storage: ChunkStorage,
- pub entity_storage: EntityStorage,
-}
+pub use world::*;
#[derive(Error, Debug)]
pub enum MoveEntityError {
#[error("Entity doesn't exist")]
- EntityDoesNotExist,
-}
-
-impl World {
- pub fn new(chunk_radius: u32, height: u32, min_y: i32) -> Self {
- World {
- chunk_storage: ChunkStorage::new(chunk_radius, height, min_y),
- entity_storage: EntityStorage::new(),
- }
- }
-
- pub fn replace_with_packet_data(
- &mut self,
- pos: &ChunkPos,
- data: &mut Cursor<&[u8]>,
- ) -> Result<(), BufReadError> {
- self.chunk_storage.replace_with_packet_data(pos, data)
- }
-
- pub fn set_chunk(&mut self, pos: &ChunkPos, chunk: Option<Chunk>) -> Result<(), BufReadError> {
- self[pos] = chunk.map(|c| Arc::new(Mutex::new(c)));
- Ok(())
- }
-
- pub fn update_view_center(&mut self, pos: &ChunkPos) {
- self.chunk_storage.view_center = *pos;
- }
-
- pub fn get_block_state(&self, pos: &BlockPos) -> Option<BlockState> {
- self.chunk_storage.get_block_state(pos)
- }
-
- pub fn set_block_state(&mut self, pos: &BlockPos, state: BlockState) -> Option<BlockState> {
- self.chunk_storage.set_block_state(pos, state)
- }
-
- pub fn set_entity_pos(&mut self, entity_id: u32, new_pos: Vec3) -> Result<(), MoveEntityError> {
- let mut entity = self
- .entity_mut(entity_id)
- .ok_or(MoveEntityError::EntityDoesNotExist)?;
-
- let old_chunk = ChunkPos::from(entity.pos());
- let new_chunk = ChunkPos::from(&new_pos);
- // this is fine because we update the chunk below
- unsafe { entity.move_unchecked(new_pos) };
- if old_chunk != new_chunk {
- self.entity_storage
- .update_entity_chunk(entity_id, &old_chunk, &new_chunk);
- }
- Ok(())
- }
-
- pub fn move_entity_with_delta(
- &mut self,
- entity_id: u32,
- delta: &PositionDelta8,
- ) -> Result<(), MoveEntityError> {
- let mut entity = self
- .entity_mut(entity_id)
- .ok_or(MoveEntityError::EntityDoesNotExist)?;
- let new_pos = entity.pos().with_delta(delta);
-
- let old_chunk = ChunkPos::from(entity.pos());
- let new_chunk = ChunkPos::from(&new_pos);
- // this is fine because we update the chunk below
-
- unsafe { entity.move_unchecked(new_pos) };
- if old_chunk != new_chunk {
- self.entity_storage
- .update_entity_chunk(entity_id, &old_chunk, &new_chunk);
- }
- Ok(())
- }
-
- pub fn add_entity(&mut self, id: u32, entity: EntityData) {
- self.entity_storage.insert(id, entity);
- }
-
- pub fn height(&self) -> u32 {
- self.chunk_storage.height
- }
-
- pub fn min_y(&self) -> i32 {
- self.chunk_storage.min_y
- }
-
- pub fn entity_data_by_id(&self, id: u32) -> Option<&EntityData> {
- self.entity_storage.get_by_id(id)
- }
-
- pub fn entity_data_mut_by_id(&mut self, id: u32) -> Option<&mut EntityData> {
- self.entity_storage.get_mut_by_id(id)
- }
-
- pub fn entity(&self, id: u32) -> Option<Entity<&World>> {
- let entity_data = self.entity_storage.get_by_id(id)?;
- let entity_ptr = unsafe { entity_data.as_const_ptr() };
- Some(Entity::new(self, id, entity_ptr))
- }
-
- pub fn entity_mut(&mut self, id: u32) -> Option<Entity<'_, &mut World>> {
- let entity_data = self.entity_storage.get_mut_by_id(id)?;
- let entity_ptr = unsafe { entity_data.as_ptr() };
- Some(Entity::new(self, id, entity_ptr))
- }
-
- pub fn entity_by_uuid(&self, uuid: &Uuid) -> Option<&EntityData> {
- self.entity_storage.get_by_uuid(uuid)
- }
-
- pub fn entity_mut_by_uuid(&mut self, uuid: &Uuid) -> Option<&mut EntityData> {
- self.entity_storage.get_mut_by_uuid(uuid)
- }
-
- /// Get an iterator over all entities.
- #[inline]
- pub fn entities(&self) -> std::collections::hash_map::Values<'_, u32, EntityData> {
- self.entity_storage.entities()
- }
-
- pub fn find_one_entity<F>(&self, mut f: F) -> Option<&EntityData>
- where
- F: FnMut(&EntityData) -> bool,
- {
- self.entity_storage.find_one_entity(|entity| f(entity))
- }
-}
-
-impl Index<&ChunkPos> for World {
- type Output = Option<Arc<Mutex<Chunk>>>;
-
- fn index(&self, pos: &ChunkPos) -> &Self::Output {
- &self.chunk_storage[pos]
- }
-}
-impl IndexMut<&ChunkPos> for World {
- fn index_mut<'a>(&'a mut self, pos: &ChunkPos) -> &'a mut Self::Output {
- &mut self.chunk_storage[pos]
- }
+ EntityDoesNotExist(Backtrace),
}