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-rw-r--r--azalea-protocol/src/packets/game/clientbound_player_combat_end_packet.rs1
-rw-r--r--azalea-protocol/src/packets/game/clientbound_player_combat_enter_packet.rs1
-rw-r--r--azalea-protocol/src/packets/game/clientbound_player_combat_kill_packet.rs1
3 files changed, 3 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_combat_end_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_combat_end_packet.rs
index 0276d379..67d29e93 100644
--- a/azalea-protocol/src/packets/game/clientbound_player_combat_end_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_player_combat_end_packet.rs
@@ -1,6 +1,7 @@
use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
+/// Unused in vanilla.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatEndPacket {
#[var]
diff --git a/azalea-protocol/src/packets/game/clientbound_player_combat_enter_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_combat_enter_packet.rs
index 8e7ef8a2..42ee1838 100644
--- a/azalea-protocol/src/packets/game/clientbound_player_combat_enter_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_player_combat_enter_packet.rs
@@ -1,5 +1,6 @@
use azalea_buf::McBuf;
use azalea_protocol_macros::ClientboundGamePacket;
+/// Unused in vanilla.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatEnterPacket {}
diff --git a/azalea-protocol/src/packets/game/clientbound_player_combat_kill_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_combat_kill_packet.rs
index 0492d16a..f1294f2e 100644
--- a/azalea-protocol/src/packets/game/clientbound_player_combat_kill_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_player_combat_kill_packet.rs
@@ -2,6 +2,7 @@ use azalea_buf::McBuf;
use azalea_chat::component::Component;
use azalea_protocol_macros::ClientboundGamePacket;
+/// Used to send a respawn screen.
#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
pub struct ClientboundPlayerCombatKillPacket {
#[var]