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-rw-r--r--azalea-protocol/src/packets/game/c_add_entity.rs8
1 files changed, 4 insertions, 4 deletions
diff --git a/azalea-protocol/src/packets/game/c_add_entity.rs b/azalea-protocol/src/packets/game/c_add_entity.rs
index dc04d078..52a429d5 100644
--- a/azalea-protocol/src/packets/game/c_add_entity.rs
+++ b/azalea-protocol/src/packets/game/c_add_entity.rs
@@ -20,14 +20,14 @@ pub struct ClientboundAddEntity {
pub y_head_rot: i8,
/// The entity's "object data". This is unused for most entities.
///
- /// Projectiles and fishing hooks treat this as an entity ID, which you're
- /// encouraged to use [`MinecraftEntityId::from`] for. Other entities may
- /// treat it as a block state or enum variant.
+ /// Projectiles and fishing hooks treat this like a [`MinecraftEntityId`].
+ /// Falling blocks treat it as a [`BlockState`](azalea_block::BlockState).
+ /// Other entities may treat it as another enum variant.
///
/// See [the wiki](https://minecraft.wiki/w/Java_Edition_protocol/Object_data)
/// for more information about this field.
#[var]
- pub data: u32,
+ pub data: i32,
}
impl ClientboundAddEntity {