diff options
Diffstat (limited to 'azalea-protocol/src/packets')
| -rw-r--r-- | azalea-protocol/src/packets/game/c_level_chunk_with_light.rs | 4 | ||||
| -rw-r--r-- | azalea-protocol/src/packets/game/c_light_update.rs | 6 |
2 files changed, 6 insertions, 4 deletions
diff --git a/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs b/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs index 00489513..83fadd0b 100644 --- a/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs +++ b/azalea-protocol/src/packets/game/c_level_chunk_with_light.rs @@ -22,8 +22,8 @@ pub struct ClientboundLevelChunkPacketData { pub heightmaps: Vec<(HeightmapKind, Box<[u64]>)>, /// The raw chunk sections. /// - /// We can't parse the data in azalea-protocol because it depends on context - /// from other packets + /// We can't parse the data in `azalea-protocol` because sometimes we want + /// to skip parsing this. /// /// This is an Arc because it's often very big and we want it to be cheap to /// clone. diff --git a/azalea-protocol/src/packets/game/c_light_update.rs b/azalea-protocol/src/packets/game/c_light_update.rs index 83dbda34..1a7027ca 100644 --- a/azalea-protocol/src/packets/game/c_light_update.rs +++ b/azalea-protocol/src/packets/game/c_light_update.rs @@ -1,3 +1,5 @@ +use std::sync::Arc; + use azalea_buf::AzBuf; use azalea_core::bitset::BitSet; use azalea_protocol_macros::ClientboundGamePacket; @@ -17,6 +19,6 @@ pub struct ClientboundLightUpdatePacketData { pub block_y_mask: BitSet, pub empty_sky_y_mask: BitSet, pub empty_block_y_mask: BitSet, - pub sky_updates: Vec<Vec<u8>>, - pub block_updates: Vec<Vec<u8>>, + pub sky_updates: Arc<Box<[Box<[u8]>]>>, + pub block_updates: Arc<Box<[Box<[u8]>]>>, } |
