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path: root/azalea-protocol/src/packets/game/clientbound_animate_packet.rs
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Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_animate_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_animate_packet.rs21
1 files changed, 0 insertions, 21 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_animate_packet.rs b/azalea-protocol/src/packets/game/clientbound_animate_packet.rs
deleted file mode 100755
index 8c99b1b7..00000000
--- a/azalea-protocol/src/packets/game/clientbound_animate_packet.rs
+++ /dev/null
@@ -1,21 +0,0 @@
-use azalea_buf::McBuf;
-use azalea_protocol_macros::ClientboundGamePacket;
-
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
-pub struct ClientboundAnimatePacket {
- #[var]
- pub id: u32,
- pub action: AnimationAction,
-}
-
-// minecraft actually uses a u8 for this, but a varint still works and makes it
-// so i don't have to add a special handler
-#[derive(Clone, Debug, Copy, McBuf)]
-pub enum AnimationAction {
- SwingMainHand = 0,
- Hurt = 1,
- WakeUp = 2,
- SwingOffHand = 3,
- CriticalHit = 4,
- MagicCriticalHit = 5,
-}