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-rw-r--r--azalea-protocol/src/packets/game/c_section_blocks_update.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-protocol/src/packets/game/c_section_blocks_update.rs b/azalea-protocol/src/packets/game/c_section_blocks_update.rs
index 8bfe45b7..070d2a9e 100644
--- a/azalea-protocol/src/packets/game/c_section_blocks_update.rs
+++ b/azalea-protocol/src/packets/game/c_section_blocks_update.rs
@@ -5,7 +5,7 @@ use azalea_buf::{AzBuf, AzaleaRead, AzaleaReadVar, AzaleaWrite, AzaleaWriteVar,
use azalea_core::position::{ChunkSectionBlockPos, ChunkSectionPos};
use azalea_protocol_macros::ClientboundGamePacket;
-#[derive(Clone, Debug, AzBuf, PartialEq, ClientboundGamePacket)]
+#[derive(AzBuf, ClientboundGamePacket, Clone, Debug, PartialEq)]
pub struct ClientboundSectionBlocksUpdate {
pub section_pos: ChunkSectionPos,
pub states: Vec<BlockStateWithPosition>,