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-rw-r--r--azalea-physics/src/collision/entity_collisions.rs4
-rw-r--r--azalea-physics/src/local_player.rs5
2 files changed, 5 insertions, 4 deletions
diff --git a/azalea-physics/src/collision/entity_collisions.rs b/azalea-physics/src/collision/entity_collisions.rs
index af2db1f0..de70b2b9 100644
--- a/azalea-physics/src/collision/entity_collisions.rs
+++ b/azalea-physics/src/collision/entity_collisions.rs
@@ -14,8 +14,8 @@ use tracing::error;
use super::VoxelShape;
-/// This query matches on entities that we can collide with. That is, boats and
-/// shulkers.
+/// This query matches on entities that we can collide with (boats and
+/// shulkers).
///
/// If you want to use this in a more complex query, use
/// [`CollidableEntityFilter`] as a filter instead.
diff --git a/azalea-physics/src/local_player.rs b/azalea-physics/src/local_player.rs
index f36e7ede..f2f213d8 100644
--- a/azalea-physics/src/local_player.rs
+++ b/azalea-physics/src/local_player.rs
@@ -1,8 +1,9 @@
use azalea_core::position::Vec2;
use bevy_ecs::component::Component;
-/// Component for entities that can move and sprint. Usually only in
-/// [`LocalEntity`]s.
+/// Component for entities that can move and sprint.
+///
+/// Usually only present for [`LocalEntity`]s.
///
/// [`LocalEntity`]: azalea_entity::LocalEntity
#[derive(Default, Component, Clone)]