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-rw-r--r--azalea-physics/src/collision/mod.rs8
1 files changed, 2 insertions, 6 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs
index 2e46970d..ef994deb 100644
--- a/azalea-physics/src/collision/mod.rs
+++ b/azalea-physics/src/collision/mod.rs
@@ -322,13 +322,9 @@ fn collide_with_shapes(
///
/// The instance and position are required so it can check if the block above is
/// also the same fluid type.
-pub fn fluid_shape(
- fluid: &FluidState,
- world: &ChunkStorage,
- pos: &BlockPos,
-) -> &'static VoxelShape {
+pub fn fluid_shape(fluid: &FluidState, world: &ChunkStorage, pos: BlockPos) -> &'static VoxelShape {
if fluid.amount == 9 {
- let fluid_state_above = world.get_fluid_state(&pos.up(1)).unwrap_or_default();
+ let fluid_state_above = world.get_fluid_state(pos.up(1)).unwrap_or_default();
if fluid_state_above.kind == fluid.kind {
return &BLOCK_SHAPE;
}