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-rw-r--r--azalea-entity/src/lib.rs2
1 files changed, 2 insertions, 0 deletions
diff --git a/azalea-entity/src/lib.rs b/azalea-entity/src/lib.rs
index 44a4a9ee..ad225400 100644
--- a/azalea-entity/src/lib.rs
+++ b/azalea-entity/src/lib.rs
@@ -389,6 +389,8 @@ pub struct Dead;
///
/// This is used to calculate the camera position for players, when spectating
/// an entity, and when raycasting from the entity.
+///
+/// The default eye height for a player is 1.62 blocks.
#[derive(Component, Clone, Copy, Debug, PartialEq, Deref, DerefMut)]
pub struct EyeHeight(f32);
impl EyeHeight {