diff options
Diffstat (limited to 'azalea-entity/src/plugin')
| -rw-r--r-- | azalea-entity/src/plugin/indexing.rs | 243 | ||||
| -rw-r--r-- | azalea-entity/src/plugin/mod.rs | 147 | ||||
| -rw-r--r-- | azalea-entity/src/plugin/relative_updates.rs | 122 |
3 files changed, 512 insertions, 0 deletions
diff --git a/azalea-entity/src/plugin/indexing.rs b/azalea-entity/src/plugin/indexing.rs new file mode 100644 index 00000000..f7dfe0fa --- /dev/null +++ b/azalea-entity/src/plugin/indexing.rs @@ -0,0 +1,243 @@ +//! Stuff related to entity indexes and keeping track of entities in the world. + +use azalea_core::ChunkPos; +use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId}; +use bevy_ecs::{ + entity::Entity, + query::{Changed, With, Without}, + system::{Commands, Query, Res, ResMut, Resource}, +}; +use log::{debug, error, info, warn}; +use std::{collections::HashMap, fmt::Debug}; +use uuid::Uuid; + +use crate::{EntityUuid, LastSentPosition, Local, Position}; + +use super::LoadedBy; + +#[derive(Resource, Default)] +pub struct EntityUuidIndex { + /// An index of entities by their UUIDs + entity_by_uuid: HashMap<Uuid, Entity>, +} + +impl EntityUuidIndex { + pub fn new() -> Self { + Self { + entity_by_uuid: HashMap::default(), + } + } + + pub fn get(&self, uuid: &Uuid) -> Option<Entity> { + self.entity_by_uuid.get(uuid).copied() + } + + pub fn contains_key(&self, uuid: &Uuid) -> bool { + self.entity_by_uuid.contains_key(uuid) + } + + pub fn insert(&mut self, uuid: Uuid, entity: Entity) { + self.entity_by_uuid.insert(uuid, entity); + } +} + +impl Debug for EntityUuidIndex { + fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { + f.debug_struct("EntityUuidIndex").finish() + } +} + +/// Remove new entities that have the same id as an existing entity, and +/// increase the reference counts. +/// +/// This is the reason why spawning entities into the ECS when you get a spawn +/// entity packet is okay. This system will make sure the new entity gets +/// combined into the old one. +#[allow(clippy::type_complexity)] +pub fn deduplicate_entities( + mut commands: Commands, + mut query: Query< + (Entity, &MinecraftEntityId, &InstanceName), + (Changed<MinecraftEntityId>, Without<Local>), + >, + mut loaded_by_query: Query<&mut LoadedBy>, + instance_container: Res<InstanceContainer>, +) { + // if this entity already exists, remove it + for (new_entity, id, world_name) in query.iter_mut() { + if let Some(world_lock) = instance_container.get(world_name) { + let world = world_lock.write(); + if let Some(old_entity) = world.entity_by_id.get(id) { + if old_entity == &new_entity { + continue; + } + + // this entity already exists!!! remove the one we just added but increase + // the reference count + let new_loaded_by = loaded_by_query + .get(new_entity) + .unwrap_or_else(|_| panic!( + "Entities should always have the LoadedBy component ({new_entity:?} did not)" + )) + .clone(); + let old_loaded_by = loaded_by_query.get_mut(*old_entity); + // merge them if possible + if let Ok(mut old_loaded_by) = old_loaded_by { + old_loaded_by.extend(new_loaded_by.iter()); + } + commands.entity(new_entity).despawn(); + info!( + "Entity with id {id:?} / {new_entity:?} already existed in the world, merging it with {old_entity:?}" + ); + break; + } + } else { + error!("Entity was inserted into a world that doesn't exist."); + } + } +} + +// when a local entity is added, if there was already an entity with the same id +// then delete the old entity +#[allow(clippy::type_complexity)] +pub fn deduplicate_local_entities( + mut commands: Commands, + mut query: Query< + (Entity, &MinecraftEntityId, &InstanceName), + (Changed<MinecraftEntityId>, With<Local>), + >, + instance_container: Res<InstanceContainer>, +) { + // if this entity already exists, remove the old one + for (new_entity, id, world_name) in query.iter_mut() { + if let Some(world_lock) = instance_container.get(world_name) { + let world = world_lock.write(); + if let Some(old_entity) = world.entity_by_id.get(id) { + if old_entity == &new_entity { + // lol + continue; + } + + commands.entity(*old_entity).despawn(); + debug!( + "Added local entity {id:?} / {new_entity:?} but already existed in world as {old_entity:?}, despawning {old_entity:?}" + ); + break; + } + } else { + error!("Entity was inserted into a world that doesn't exist."); + } + } +} + +pub fn update_uuid_index( + mut entity_infos: ResMut<EntityUuidIndex>, + query: Query<(Entity, &EntityUuid, Option<&Local>), Changed<EntityUuid>>, +) { + for (entity, &uuid, local) in query.iter() { + // only add it if it doesn't already exist in + // entity_infos.entity_by_uuid + if local.is_none() { + if let Some(old_entity) = entity_infos.entity_by_uuid.get(&uuid) { + debug!( + "Entity with UUID {uuid:?} already existed in the world, not adding to + index (old ecs id: {old_entity:?} / new ecs id: {entity:?})" + ); + continue; + } + } + entity_infos.entity_by_uuid.insert(*uuid, entity); + } +} + +/// System to keep the entity_by_id index up-to-date. +pub fn update_entity_by_id_index( + mut query: Query< + (Entity, &MinecraftEntityId, &InstanceName, Option<&Local>), + Changed<MinecraftEntityId>, + >, + instance_container: Res<InstanceContainer>, +) { + for (entity, id, world_name, local) in query.iter_mut() { + let world_lock = instance_container.get(world_name).unwrap(); + let mut world = world_lock.write(); + if local.is_none() { + if let Some(old_entity) = world.entity_by_id.get(id) { + debug!( + "Entity with ID {id:?} already existed in the world, not adding to + index (old ecs id: {old_entity:?} / new ecs id: {entity:?})" + ); + continue; + } + } + world.entity_by_id.insert(*id, entity); + debug!("Added {entity:?} to {world_name:?} with {id:?}."); + } +} + +/// Update the chunk position indexes in [`EntityUuidIndex`]. +pub fn update_entity_chunk_positions( + mut query: Query<(Entity, &Position, &mut LastSentPosition, &InstanceName), Changed<Position>>, + instance_container: Res<InstanceContainer>, +) { + for (entity, pos, last_pos, world_name) in query.iter_mut() { + let world_lock = instance_container.get(world_name).unwrap(); + let mut world = world_lock.write(); + + let old_chunk = ChunkPos::from(*last_pos); + let new_chunk = ChunkPos::from(*pos); + + if old_chunk != new_chunk { + // move the entity from the old chunk to the new one + if let Some(entities) = world.entities_by_chunk.get_mut(&old_chunk) { + entities.remove(&entity); + } + world + .entities_by_chunk + .entry(new_chunk) + .or_default() + .insert(entity); + } + } +} + +/// Despawn entities that aren't being loaded by anything. +pub fn remove_despawned_entities_from_indexes( + mut commands: Commands, + mut entity_infos: ResMut<EntityUuidIndex>, + instance_container: Res<InstanceContainer>, + query: Query<(Entity, &EntityUuid, &Position, &InstanceName, &LoadedBy), Changed<LoadedBy>>, +) { + for (entity, uuid, position, world_name, loaded_by) in &query { + let world_lock = instance_container.get(world_name).unwrap(); + let mut world = world_lock.write(); + + // if the entity has no references left, despawn it + if !loaded_by.is_empty() { + continue; + } + + // remove the entity from the chunk index + let chunk = ChunkPos::from(*position); + if let Some(entities_in_chunk) = world.entities_by_chunk.get_mut(&chunk) { + if entities_in_chunk.remove(&entity) { + // remove the chunk if there's no entities in it anymore + if entities_in_chunk.is_empty() { + world.entities_by_chunk.remove(&chunk); + } + } else { + warn!("Tried to remove entity from chunk {chunk:?} but the entity was not there."); + } + } else { + warn!("Tried to remove entity from chunk {chunk:?} but the chunk was not found."); + } + // remove it from the uuid index + if entity_infos.entity_by_uuid.remove(uuid).is_none() { + warn!("Tried to remove entity {entity:?} from the uuid index but it was not there."); + } + // and now remove the entity from the ecs + commands.entity(entity).despawn(); + debug!("Despawned entity {entity:?} because it was not loaded by anything."); + return; + } +} diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs new file mode 100644 index 00000000..7b514fcc --- /dev/null +++ b/azalea-entity/src/plugin/mod.rs @@ -0,0 +1,147 @@ +pub mod indexing; +mod relative_updates; + +use std::collections::HashSet; + +use azalea_core::{BlockPos, Vec3}; +use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId}; +use bevy_app::{App, Plugin, PostUpdate, PreUpdate, Update}; +use bevy_ecs::prelude::*; +use derive_more::{Deref, DerefMut}; +use log::debug; + +use crate::{ + metadata::Health, Dead, EyeHeight, FluidOnEyes, Local, LookDirection, Physics, Position, +}; + +use indexing::EntityUuidIndex; +pub use relative_updates::RelativeEntityUpdate; + +/// A Bevy [`SystemSet`] for various types of entity updates. +#[derive(SystemSet, Debug, Hash, Eq, PartialEq, Clone)] +pub enum EntityUpdateSet { + /// Remove ECS entities that refer to an entity that was already in the ECS + /// before. + Deduplicate, + /// Create search indexes for entities. + Index, + /// Remove despawned entities from search indexes. + Deindex, +} + +/// Plugin handling some basic entity functionality. +pub struct EntityPlugin; +impl Plugin for EntityPlugin { + fn build(&self, app: &mut App) { + // entities get added pre-update + // added to indexes during update (done by this plugin) + // modified during update + // despawned post-update (done by this plugin) + app.add_systems( + PreUpdate, + indexing::remove_despawned_entities_from_indexes.in_set(EntityUpdateSet::Deindex), + ) + .add_systems( + PostUpdate, + ( + indexing::deduplicate_entities, + indexing::deduplicate_local_entities, + ) + .in_set(EntityUpdateSet::Deduplicate), + ) + .add_systems( + Update, + ( + ( + indexing::update_entity_chunk_positions, + indexing::update_uuid_index, + indexing::update_entity_by_id_index, + ) + .in_set(EntityUpdateSet::Index), + ( + relative_updates::add_updates_received, + relative_updates::debug_detect_updates_received_on_local_entities, + debug_new_entity, + add_dead, + update_bounding_box, + clamp_look_direction, + update_fluid_on_eyes, + ), + ), + ) + .init_resource::<EntityUuidIndex>(); + } +} + +fn debug_new_entity(query: Query<(Entity, Option<&Local>), Added<MinecraftEntityId>>) { + for (entity, local) in query.iter() { + if local.is_some() { + debug!("new local entity: {:?}", entity); + } else { + debug!("new entity: {:?}", entity); + } + } +} + +/// System that adds the [`Dead`] marker component if an entity's health is set +/// to 0 (or less than 0). This will be present if an entity is doing the death +/// animation. +/// +/// Entities that are dead can not be revived. +/// TODO: fact check this in-game by setting an entity's health to 0 and then +/// not 0 +pub fn add_dead(mut commands: Commands, query: Query<(Entity, &Health), Changed<Health>>) { + for (entity, health) in query.iter() { + if **health <= 0.0 { + commands.entity(entity).insert(Dead); + } + } +} + +pub fn update_fluid_on_eyes( + mut query: Query<(&mut FluidOnEyes, &Position, &EyeHeight, &InstanceName)>, + instance_container: Res<InstanceContainer>, +) { + for (mut fluid_on_eyes, position, eye_height, instance_name) in query.iter_mut() { + let Some(instance) = instance_container.get(instance_name) else { + continue; + }; + + let adjusted_eye_y = position.y + (**eye_height as f64) - 0.1111111119389534; + let eye_block_pos = BlockPos::from(Vec3::new(position.x, adjusted_eye_y, position.z)); + let fluid_at_eye = instance + .read() + .get_fluid_state(&eye_block_pos) + .unwrap_or_default(); + let fluid_cutoff_y = eye_block_pos.y as f64 + (fluid_at_eye.height as f64 / 16f64); + if fluid_cutoff_y > adjusted_eye_y { + **fluid_on_eyes = fluid_at_eye.fluid; + } else { + **fluid_on_eyes = azalea_registry::Fluid::Empty; + } + } +} + +/// A component that lists all the local player entities that have this entity +/// loaded. If this is empty, the entity will be removed from the ECS. +#[derive(Component, Clone, Deref, DerefMut)] +pub struct LoadedBy(pub HashSet<Entity>); + +pub fn clamp_look_direction(mut query: Query<&mut LookDirection>) { + for mut look_direction in &mut query { + look_direction.y_rot %= 360.0; + look_direction.x_rot = look_direction.x_rot.clamp(-90.0, 90.0) % 360.0; + } +} + +/// Sets the position of the entity. This doesn't update the cache in +/// azalea-world, and should only be used within azalea-world! +/// +/// # Safety +/// Cached position in the world must be updated. +pub fn update_bounding_box(mut query: Query<(&Position, &mut Physics), Changed<Position>>) { + for (position, mut physics) in query.iter_mut() { + let bounding_box = physics.dimensions.make_bounding_box(position); + physics.bounding_box = bounding_box; + } +} diff --git a/azalea-entity/src/plugin/relative_updates.rs b/azalea-entity/src/plugin/relative_updates.rs new file mode 100644 index 00000000..7d01feda --- /dev/null +++ b/azalea-entity/src/plugin/relative_updates.rs @@ -0,0 +1,122 @@ +// How entity updates are processed (to avoid issues with shared worlds) +// - each bot contains a map of { entity id: updates received } +// - the shared world also contains a canonical "true" updates received for each +// entity +// - when a client loads an entity, its "updates received" is set to the same as +// the global "updates received" +// - when the shared world sees an entity for the first time, the "updates +// received" is set to 1. +// - clients can force the shared "updates received" to 0 to make it so certain +// entities (i.e. other bots in our swarm) don't get confused and updated by +// other bots +// - when a client gets an update to an entity, we check if our "updates +// received" is the same as the shared world's "updates received": if it is, +// then process the update and increment the client's and shared world's +// "updates received" if not, then we simply increment our local "updates +// received" and do nothing else + +use std::sync::Arc; + +use azalea_world::{MinecraftEntityId, PartialInstance}; +use bevy_ecs::{ + prelude::{Component, Entity}, + query::{Changed, With, Without}, + system::{Commands, EntityCommand, Query}, + world::{EntityMut, World}, +}; +use derive_more::{Deref, DerefMut}; +use log::warn; +use parking_lot::RwLock; + +use crate::Local; + +/// An [`EntityCommand`] that applies a "relative update" to an entity, which +/// means this update won't be run multiple times by different clients in the +/// same world. +/// +/// This is used to avoid a bug where when there's multiple clients in the same +/// world and an entity sends a relative move packet to all clients, its +/// position gets desynced since the relative move is applied multiple times. +/// +/// Don't use this unless you actually got an entity update packet that all +/// other clients within render distance will get too. You usually don't need +/// this when the change isn't relative either. +pub struct RelativeEntityUpdate { + pub partial_world: Arc<RwLock<PartialInstance>>, + // a function that takes the entity and updates it + pub update: Box<dyn FnOnce(&mut EntityMut) + Send + Sync>, +} + +/// A component that counts the number of times this entity has been modified. +/// This is used for making sure two clients don't do the same relative update +/// on an entity. +/// +/// If an entity is local (i.e. it's a client/localplayer), this component +/// should NOT be present in the entity. +#[derive(Component, Debug, Deref, DerefMut)] +pub struct UpdatesReceived(u32); + +impl EntityCommand for RelativeEntityUpdate { + fn apply(self, entity: Entity, world: &mut World) { + let partial_entity_infos = &mut self.partial_world.write().entity_infos; + + let mut entity_mut = world.entity_mut(entity); + + if Some(entity) == partial_entity_infos.owner_entity { + // if the entity owns this partial world, it's always allowed to update itself + (self.update)(&mut entity_mut); + return; + }; + + let entity_id = *entity_mut.get::<MinecraftEntityId>().unwrap(); + let Some(updates_received) = entity_mut.get_mut::<UpdatesReceived>() else { + // a client tried to update another client, which isn't allowed + return; + }; + + let this_client_updates_received = partial_entity_infos + .updates_received + .get(&entity_id) + .copied(); + + let can_update = this_client_updates_received.unwrap_or(1) == **updates_received; + if can_update { + let new_updates_received = this_client_updates_received.unwrap_or(0) + 1; + partial_entity_infos + .updates_received + .insert(entity_id, new_updates_received); + + **entity_mut.get_mut::<UpdatesReceived>().unwrap() = new_updates_received; + + let mut entity = world.entity_mut(entity); + (self.update)(&mut entity); + } + } +} + +#[allow(clippy::type_complexity)] +pub fn add_updates_received( + mut commands: Commands, + query: Query< + Entity, + ( + Changed<MinecraftEntityId>, + (Without<UpdatesReceived>, Without<Local>), + ), + >, +) { + for entity in query.iter() { + // entities always start with 1 update received + commands.entity(entity).insert(UpdatesReceived(1)); + } +} + +/// The [`UpdatesReceived`] component should never be on [`Local`] entities. +/// This warns if an entity has both components. +pub fn debug_detect_updates_received_on_local_entities( + query: Query<Entity, (With<Local>, With<UpdatesReceived>)>, +) { + for entity in &query { + warn!("Entity {:?} has both Local and UpdatesReceived", entity); + } +} |
