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-rw-r--r--azalea-entity/src/plugin/mod.rs71
1 files changed, 70 insertions, 1 deletions
diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs
index 9950e6ba..4b6d9979 100644
--- a/azalea-entity/src/plugin/mod.rs
+++ b/azalea-entity/src/plugin/mod.rs
@@ -3,6 +3,7 @@ mod relative_updates;
use std::collections::HashSet;
+use azalea_block::BlockState;
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId};
use bevy_app::{App, Plugin, PreUpdate, Update};
@@ -11,7 +12,8 @@ use derive_more::{Deref, DerefMut};
use tracing::debug;
use crate::{
- metadata::Health, Dead, EyeHeight, FluidOnEyes, LocalEntity, LookDirection, Physics, Position,
+ metadata::Health, Dead, EyeHeight, FluidOnEyes, LocalEntity, LookDirection, OnClimbable,
+ Physics, Position,
};
use indexing::EntityUuidIndex;
@@ -48,6 +50,7 @@ impl Plugin for EntityPlugin {
add_dead,
clamp_look_direction,
update_fluid_on_eyes,
+ update_on_climbable,
),
),
)
@@ -106,6 +109,72 @@ pub fn update_fluid_on_eyes(
}
}
+pub fn update_on_climbable(
+ mut query: Query<(&mut OnClimbable, &Position, &InstanceName)>,
+ instance_container: Res<InstanceContainer>,
+) {
+ for (mut on_climbable, position, instance_name) in query.iter_mut() {
+ // TODO: there's currently no gamemode component that can be accessed from here,
+ // maybe LocalGameMode should be replaced with two components, maybe called
+ // EntityGameMode and PreviousGameMode?
+
+ // if game_mode == GameMode::Spectator {
+ // continue;
+ // }
+
+ let Some(instance) = instance_container.get(instance_name) else {
+ continue;
+ };
+
+ let instance = instance.read();
+
+ let block_pos = BlockPos::from(position);
+ let block_state_at_feet = instance.get_block_state(&block_pos).unwrap_or_default();
+ let block_at_feet = Box::<dyn azalea_block::Block>::from(block_state_at_feet);
+ let registry_block_at_feet = block_at_feet.as_registry_block();
+
+ **on_climbable = azalea_registry::tags::blocks::CLIMBABLE.contains(&registry_block_at_feet)
+ || (azalea_registry::tags::blocks::TRAPDOORS.contains(&registry_block_at_feet)
+ && is_trapdoor_useable_as_ladder(block_state_at_feet, block_pos, &instance));
+ }
+}
+
+fn is_trapdoor_useable_as_ladder(
+ block_state: BlockState,
+ block_pos: BlockPos,
+ instance: &azalea_world::Instance,
+) -> bool {
+ // trapdoor must be open
+ if !block_state
+ .property::<azalea_block::properties::Open>()
+ .unwrap_or_default()
+ {
+ return false;
+ }
+
+ // block below must be a ladder
+ let block_below = instance
+ .get_block_state(&block_pos.down(1))
+ .unwrap_or_default();
+ let registry_block_below =
+ Box::<dyn azalea_block::Block>::from(block_below).as_registry_block();
+ if registry_block_below != azalea_registry::Block::Ladder {
+ return false;
+ }
+ // and the ladder must be facing the same direction as the trapdoor
+ let ladder_facing = block_below
+ .property::<azalea_block::properties::Facing>()
+ .expect("ladder block must have facing property");
+ let trapdoor_facing = block_state
+ .property::<azalea_block::properties::Facing>()
+ .expect("trapdoor block must have facing property");
+ if ladder_facing != trapdoor_facing {
+ return false;
+ }
+
+ true
+}
+
/// A component that lists all the local player entities that have this entity
/// loaded. If this is empty, the entity will be removed from the ECS.
#[derive(Component, Clone, Deref, DerefMut)]