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-rw-r--r--azalea-core/src/hit_result.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-core/src/hit_result.rs b/azalea-core/src/hit_result.rs
index 2fc78115..76f7ca84 100644
--- a/azalea-core/src/hit_result.rs
+++ b/azalea-core/src/hit_result.rs
@@ -6,7 +6,7 @@ use crate::{
/// The block or entity that our player is looking at and can interact with.
///
/// If there's nothing, it'll be a [`BlockHitResult`] with `miss` set to true.
-#[derive(Debug, Clone, Copy, PartialEq)]
+#[derive(Debug, Clone, PartialEq)]
pub enum HitResult {
Block(BlockHitResult),
/// TODO
@@ -37,7 +37,7 @@ impl HitResult {
}
}
-#[derive(Debug, Clone, Copy, PartialEq)]
+#[derive(Debug, Clone, PartialEq)]
pub struct BlockHitResult {
pub location: Vec3,
pub direction: Direction,