diff options
Diffstat (limited to 'azalea-client')
| -rw-r--r-- | azalea-client/src/client.rs | 3 | ||||
| -rw-r--r-- | azalea-client/src/raw_connection.rs | 2 |
2 files changed, 3 insertions, 2 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index 1f8ebb53..37569d6b 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -721,8 +721,7 @@ impl Client { /// `configuration` or `game` state. /// /// For the components that are only present in the `game` state, see -/// [`JoinedClientBundle`] and for the ones in the `configuration` state, see -/// [`ConfigurationClientBundle`]. +/// [`JoinedClientBundle`]. #[derive(Bundle)] pub struct LocalPlayerBundle { pub raw_connection: RawConnection, diff --git a/azalea-client/src/raw_connection.rs b/azalea-client/src/raw_connection.rs index 50f41049..e3f35282 100644 --- a/azalea-client/src/raw_connection.rs +++ b/azalea-client/src/raw_connection.rs @@ -158,6 +158,8 @@ impl RawConnectionWriter { /// Consume the [`ServerboundGamePacket`] queue and actually write the /// packets to the server. It's like this so writing packets doesn't need to /// be awaited. + /// + /// [`ServerboundGamePacket`]: azalea_protocol::packets::game::ServerboundGamePacket pub async fn write_task( self, mut write_conn: RawWriteConnection, |
