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-rw-r--r--azalea-client/tests/simulation.rs227
1 files changed, 227 insertions, 0 deletions
diff --git a/azalea-client/tests/simulation.rs b/azalea-client/tests/simulation.rs
new file mode 100644
index 00000000..7b3c0e1e
--- /dev/null
+++ b/azalea-client/tests/simulation.rs
@@ -0,0 +1,227 @@
+use std::{fmt::Debug, sync::Arc, time::Duration};
+
+use azalea_auth::game_profile::GameProfile;
+use azalea_client::{
+ events::LocalPlayerEvents,
+ raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter},
+ ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
+};
+use azalea_core::{
+ game_type::{GameMode, OptionalGameType},
+ position::Vec3,
+ resource_location::ResourceLocation,
+ tick::GameTick,
+};
+use azalea_entity::{metadata::Health, LocalEntity, Position};
+use azalea_protocol::packets::{
+ common::CommonPlayerSpawnInfo,
+ config::ClientboundFinishConfiguration,
+ game::{ClientboundLogin, ClientboundSetHealth},
+ ConnectionProtocol, Packet, ProtocolPacket,
+};
+use azalea_registry::DimensionType;
+use azalea_world::Instance;
+use bevy_app::App;
+use bevy_app::PluginGroup;
+use bevy_ecs::{prelude::*, schedule::ExecutorKind};
+use bevy_log::{tracing_subscriber, LogPlugin};
+use parking_lot::{Mutex, RwLock};
+use tokio::{sync::mpsc, time::sleep};
+use uuid::Uuid;
+
+#[test]
+fn test_set_health_before_login() {
+ let _ = tracing_subscriber::fmt::try_init();
+
+ let mut simulation = Simulation::new(ConnectionProtocol::Configuration);
+ assert!(simulation.has_component::<InConfigState>());
+
+ simulation.receive_packet(ClientboundFinishConfiguration);
+ simulation.tick();
+
+ assert!(!simulation.has_component::<InConfigState>());
+ assert!(simulation.has_component::<LocalEntity>());
+
+ simulation.receive_packet(ClientboundSetHealth {
+ health: 15.,
+ food: 20,
+ saturation: 20.,
+ });
+ simulation.tick();
+ assert_eq!(*simulation.component::<Health>(), 15.);
+
+ simulation.receive_packet(ClientboundLogin {
+ player_id: 0,
+ hardcore: false,
+ levels: vec![],
+ max_players: 20,
+ chunk_radius: 8,
+ simulation_distance: 8,
+ reduced_debug_info: false,
+ show_death_screen: true,
+ do_limited_crafting: false,
+ common: CommonPlayerSpawnInfo {
+ dimension_type: DimensionType::Overworld,
+ dimension: ResourceLocation::new("overworld"),
+ seed: 0,
+ game_type: GameMode::Survival,
+ previous_game_type: OptionalGameType(None),
+ is_debug: false,
+ is_flat: false,
+ last_death_location: None,
+ portal_cooldown: 0,
+ sea_level: 63,
+ },
+ enforces_secure_chat: false,
+ });
+ simulation.tick();
+
+ // health should stay the same
+ assert_eq!(*simulation.component::<Health>(), 15.);
+}
+
+pub fn create_local_player_bundle(
+ entity: Entity,
+ connection_protocol: ConnectionProtocol,
+) -> (
+ LocalPlayerBundle,
+ mpsc::UnboundedReceiver<Box<[u8]>>,
+ Arc<Mutex<Vec<Box<[u8]>>>>,
+ tokio::runtime::Runtime,
+) {
+ // unused since we'll trigger ticks ourselves
+ let (run_schedule_sender, _run_schedule_receiver) = tokio::sync::mpsc::unbounded_channel();
+
+ let (outgoing_packets_sender, outgoing_packets_receiver) = mpsc::unbounded_channel();
+ let incoming_packet_queue = Arc::new(Mutex::new(Vec::new()));
+ let reader = RawConnectionReader {
+ incoming_packet_queue: incoming_packet_queue.clone(),
+ run_schedule_sender,
+ };
+ let writer = RawConnectionWriter {
+ outgoing_packets_sender,
+ };
+
+ let rt = tokio::runtime::Runtime::new().unwrap();
+
+ // the tasks can't die since that would make us send a DisconnectEvent
+ let read_packets_task = rt.spawn(async {
+ loop {
+ sleep(Duration::from_secs(60)).await;
+ }
+ });
+ let write_packets_task = rt.spawn(async {
+ loop {
+ sleep(Duration::from_secs(60)).await;
+ }
+ });
+
+ let raw_connection = RawConnection {
+ reader,
+ writer,
+ read_packets_task,
+ write_packets_task,
+ connection_protocol,
+ };
+
+ let (local_player_events_sender, local_player_events_receiver) = mpsc::unbounded_channel();
+
+ let instance = Instance::default();
+ let instance_holder = InstanceHolder::new(entity, Arc::new(RwLock::new(instance)));
+
+ let local_player_bundle = LocalPlayerBundle {
+ raw_connection,
+ local_player_events: LocalPlayerEvents(local_player_events_sender),
+ game_profile: GameProfileComponent(GameProfile::new(Uuid::nil(), "azalea".to_owned())),
+ client_information: ClientInformation::default(),
+ instance_holder,
+ };
+ (
+ local_player_bundle,
+ outgoing_packets_receiver,
+ incoming_packet_queue,
+ rt,
+ )
+}
+
+fn simulation_instance_name() -> ResourceLocation {
+ ResourceLocation::new("azalea:simulation")
+}
+
+fn create_simulation_app() -> App {
+ let mut app = App::new();
+ app.add_plugins(azalea_client::DefaultPlugins.build().disable::<LogPlugin>());
+ app.edit_schedule(bevy_app::Main, |schedule| {
+ // makes test results more reproducible
+ schedule.set_executor_kind(ExecutorKind::SingleThreaded);
+ });
+ app
+}
+
+pub struct Simulation {
+ pub app: App,
+ pub entity: Entity,
+
+ // the runtime needs to be kept around for the tasks to be considered alive
+ pub rt: tokio::runtime::Runtime,
+
+ pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>,
+ pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>,
+}
+
+impl Simulation {
+ pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self {
+ let mut app = create_simulation_app();
+ let mut entity = app.world_mut().spawn_empty();
+ let (player, outgoing_packets_receiver, incoming_packet_queue, rt) =
+ create_local_player_bundle(entity.id(), initial_connection_protocol);
+ entity.insert(player);
+
+ let entity = entity.id();
+
+ tick_app(&mut app);
+
+ match initial_connection_protocol {
+ ConnectionProtocol::Configuration => {
+ app.world_mut().entity_mut(entity).insert(InConfigState);
+ tick_app(&mut app);
+ }
+ _ => {}
+ }
+
+ Self {
+ app,
+ entity,
+ rt,
+ incoming_packet_queue,
+ outgoing_packets_receiver,
+ }
+ }
+
+ pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) {
+ let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap();
+ self.incoming_packet_queue.lock().push(buf.into());
+ println!("added to incoming_packet_queue");
+ }
+
+ pub fn tick(&mut self) {
+ tick_app(&mut self.app);
+ }
+ pub fn component<T: Component + Clone>(&self) -> T {
+ self.app.world().get::<T>(self.entity).unwrap().clone()
+ }
+ pub fn get_component<T: Component + Clone>(&self) -> Option<T> {
+ self.app.world().get::<T>(self.entity).cloned()
+ }
+ pub fn has_component<T: Component>(&self) -> bool {
+ self.app.world().get::<T>(self.entity).is_some()
+ }
+ pub fn position(&self) -> Vec3 {
+ *self.component::<Position>()
+ }
+}
+
+fn tick_app(app: &mut App) {
+ app.update();
+ app.world_mut().run_schedule(GameTick);
+}