diff options
Diffstat (limited to 'azalea-client/tests/simulation')
| -rw-r--r-- | azalea-client/tests/simulation/correct_sneak_movement.rs | 4 | ||||
| -rw-r--r-- | azalea-client/tests/simulation/correct_sprint_sneak_movement.rs | 4 |
2 files changed, 4 insertions, 4 deletions
diff --git a/azalea-client/tests/simulation/correct_sneak_movement.rs b/azalea-client/tests/simulation/correct_sneak_movement.rs index 73abb26f..e283301e 100644 --- a/azalea-client/tests/simulation/correct_sneak_movement.rs +++ b/azalea-client/tests/simulation/correct_sneak_movement.rs @@ -1,4 +1,4 @@ -use azalea_client::{PhysicsState, StartWalkEvent, WalkDirection, test_utils::prelude::*}; +use azalea_client::{ClientMovementState, StartWalkEvent, WalkDirection, test_utils::prelude::*}; use azalea_core::position::{BlockPos, ChunkPos, Vec3}; use azalea_entity::LookDirection; use azalea_protocol::{ @@ -49,7 +49,7 @@ fn test_correct_sneak_movement() { simulation.tick(); sent_packets.clear(); - simulation.with_component_mut::<PhysicsState>(|p| p.trying_to_crouch = true); + simulation.with_component_mut::<ClientMovementState>(|p| p.trying_to_crouch = true); simulation.tick(); sent_packets.expect("PlayerInput", |p| { matches!( diff --git a/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs b/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs index a96c7024..eed7aa07 100644 --- a/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs +++ b/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs @@ -1,4 +1,4 @@ -use azalea_client::{PhysicsState, SprintDirection, StartSprintEvent, test_utils::prelude::*}; +use azalea_client::{ClientMovementState, SprintDirection, StartSprintEvent, test_utils::prelude::*}; use azalea_core::position::{BlockPos, ChunkPos, Vec3}; use azalea_entity::LookDirection; use azalea_protocol::{ @@ -85,7 +85,7 @@ fn test_correct_sprint_sneak_movement() { }); sent_packets.expect_tick_end(); sent_packets.expect_empty(); - simulation.with_component_mut::<PhysicsState>(|p| p.trying_to_crouch = true); + simulation.with_component_mut::<ClientMovementState>(|p| p.trying_to_crouch = true); simulation.tick(); sent_packets.expect("PlayerInput", |p| { |
