aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/tests/simulation
diff options
context:
space:
mode:
Diffstat (limited to 'azalea-client/tests/simulation')
-rw-r--r--azalea-client/tests/simulation/correct_sneak_movement.rs4
-rw-r--r--azalea-client/tests/simulation/correct_sprint_sneak_movement.rs4
2 files changed, 4 insertions, 4 deletions
diff --git a/azalea-client/tests/simulation/correct_sneak_movement.rs b/azalea-client/tests/simulation/correct_sneak_movement.rs
index 73abb26f..e283301e 100644
--- a/azalea-client/tests/simulation/correct_sneak_movement.rs
+++ b/azalea-client/tests/simulation/correct_sneak_movement.rs
@@ -1,4 +1,4 @@
-use azalea_client::{PhysicsState, StartWalkEvent, WalkDirection, test_utils::prelude::*};
+use azalea_client::{ClientMovementState, StartWalkEvent, WalkDirection, test_utils::prelude::*};
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_entity::LookDirection;
use azalea_protocol::{
@@ -49,7 +49,7 @@ fn test_correct_sneak_movement() {
simulation.tick();
sent_packets.clear();
- simulation.with_component_mut::<PhysicsState>(|p| p.trying_to_crouch = true);
+ simulation.with_component_mut::<ClientMovementState>(|p| p.trying_to_crouch = true);
simulation.tick();
sent_packets.expect("PlayerInput", |p| {
matches!(
diff --git a/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs b/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs
index a96c7024..eed7aa07 100644
--- a/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs
+++ b/azalea-client/tests/simulation/correct_sprint_sneak_movement.rs
@@ -1,4 +1,4 @@
-use azalea_client::{PhysicsState, SprintDirection, StartSprintEvent, test_utils::prelude::*};
+use azalea_client::{ClientMovementState, SprintDirection, StartSprintEvent, test_utils::prelude::*};
use azalea_core::position::{BlockPos, ChunkPos, Vec3};
use azalea_entity::LookDirection;
use azalea_protocol::{
@@ -85,7 +85,7 @@ fn test_correct_sprint_sneak_movement() {
});
sent_packets.expect_tick_end();
sent_packets.expect_empty();
- simulation.with_component_mut::<PhysicsState>(|p| p.trying_to_crouch = true);
+ simulation.with_component_mut::<ClientMovementState>(|p| p.trying_to_crouch = true);
simulation.tick();
sent_packets.expect("PlayerInput", |p| {