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-rw-r--r--azalea-client/src/client.rs12
-rw-r--r--azalea-client/src/movement.rs5
2 files changed, 4 insertions, 13 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index f3229e76..cca932c0 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -1,6 +1,5 @@
use crate::{movement::MoveDirection, Account, Player};
use azalea_auth::game_profile::GameProfile;
-use azalea_block::BlockState;
use azalea_chat::component::Component;
use azalea_core::{ChunkPos, ResourceLocation, Vec3};
use azalea_protocol::{
@@ -618,17 +617,8 @@ impl Client {
}
ClientboundGamePacket::BlockUpdate(p) => {
debug!("Got block update packet {:?}", p);
- // TODO: update world
let mut dimension = client.dimension.lock()?;
- // dimension.get_block_state(pos)
- if let Ok(block_state) = BlockState::try_from(p.block_state) {
- dimension.set_block_state(&p.pos, block_state);
- } else {
- warn!(
- "Non-existent block state for block update packet {:?}",
- p.block_state
- );
- }
+ dimension.set_block_state(&p.pos, p.block_state);
}
ClientboundGamePacket::Animate(p) => {
debug!("Got animate packet {:?}", p);
diff --git a/azalea-client/src/movement.rs b/azalea-client/src/movement.rs
index 0a4a05e8..193f2017 100644
--- a/azalea-client/src/movement.rs
+++ b/azalea-client/src/movement.rs
@@ -180,7 +180,8 @@ impl Client {
let mut forward_impulse: f32 = 0.;
let mut left_impulse: f32 = 0.;
- match physics_state.move_direction {
+ let move_direction = physics_state.move_direction;
+ match move_direction {
MoveDirection::Forward | MoveDirection::ForwardRight | MoveDirection::ForwardLeft => {
forward_impulse += 1.;
}
@@ -191,7 +192,7 @@ impl Client {
}
_ => {}
};
- match physics_state.move_direction {
+ match move_direction {
MoveDirection::Right | MoveDirection::ForwardRight | MoveDirection::BackwardRight => {
left_impulse += 1.;
}