diff options
Diffstat (limited to 'azalea-client/src')
| -rw-r--r-- | azalea-client/src/client.rs | 2 | ||||
| -rw-r--r-- | azalea-client/src/interact.rs | 23 | ||||
| -rw-r--r-- | azalea-client/src/lib.rs | 1 | ||||
| -rw-r--r-- | azalea-client/src/local_player.rs | 7 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling.rs | 25 | ||||
| -rw-r--r-- | azalea-client/src/respawn.rs | 38 |
6 files changed, 76 insertions, 20 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index 7a4285e6..f2e91dfa 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -11,6 +11,7 @@ use crate::{ movement::{LastSentLookDirection, PlayerMovePlugin}, packet_handling::{self, PacketHandlerPlugin, PacketReceiver}, player::retroactively_add_game_profile_component, + respawn::RespawnPlugin, task_pool::TaskPoolPlugin, Account, PlayerInfo, }; @@ -717,6 +718,7 @@ impl PluginGroup for DefaultPlugins { .add(DisconnectPlugin) .add(PlayerMovePlugin) .add(InteractPlugin) + .add(RespawnPlugin) .add(TickBroadcastPlugin) } } diff --git a/azalea-client/src/interact.rs b/azalea-client/src/interact.rs index ec5ed87b..2da80760 100644 --- a/azalea-client/src/interact.rs +++ b/azalea-client/src/interact.rs @@ -6,7 +6,7 @@ use azalea_protocol::packets::game::{ }; use azalea_world::{ entity::{clamp_look_direction, view_vector, EyeHeight, LookDirection, Position, WorldName}, - InstanceContainer, + Instance, InstanceContainer, }; use bevy_app::{App, Plugin}; use bevy_ecs::{ @@ -153,13 +153,13 @@ fn update_hit_result_component( y: position.y + **eye_height as f64, z: position.z, }; - let hit_result = pick( - look_direction, - &eye_position, - world_name, - &instance_container, - pick_range, - ); + + let Some(instance_lock) = instance_container.get(world_name) else { + continue; + }; + let instance = instance_lock.read(); + + let hit_result = pick(look_direction, &eye_position, &instance, pick_range); if let Some(mut hit_result_ref) = hit_result_ref { **hit_result_ref = hit_result; } else { @@ -178,16 +178,11 @@ fn update_hit_result_component( pub fn pick( look_direction: &LookDirection, eye_position: &Vec3, - world_name: &WorldName, - instance_container: &InstanceContainer, + instance: &Instance, pick_range: f64, ) -> BlockHitResult { let view_vector = view_vector(look_direction); let end_position = eye_position + &(view_vector * pick_range); - let instance_lock = instance_container - .get(world_name) - .expect("entities must always be in a valid world"); - let instance = instance_lock.read(); azalea_physics::clip::clip( &instance.chunks, ClipContext { diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs index c198ced3..2c08033b 100644 --- a/azalea-client/src/lib.rs +++ b/azalea-client/src/lib.rs @@ -25,6 +25,7 @@ mod movement; pub mod packet_handling; pub mod ping; mod player; +pub mod respawn; pub mod task_pool; pub use account::{Account, AccountOpts}; diff --git a/azalea-client/src/local_player.rs b/azalea-client/src/local_player.rs index 423b4308..691f9ced 100644 --- a/azalea-client/src/local_player.rs +++ b/azalea-client/src/local_player.rs @@ -139,9 +139,10 @@ pub fn update_in_loaded_chunk( ) { for (entity, local_player, position) in &query { let player_chunk_pos = ChunkPos::from(position); - let instance_lock = instance_container - .get(local_player) - .expect("local player should always be in an instance"); + let Some(instance_lock) = instance_container.get(local_player) else { + continue; + }; + let in_loaded_chunk = instance_lock.read().chunks.get(&player_chunk_pos).is_some(); if in_loaded_chunk { commands.entity(entity).insert(LocalPlayerInLoadedChunk); diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs index 8ffff870..50887096 100644 --- a/azalea-client/src/packet_handling.rs +++ b/azalea-client/src/packet_handling.rs @@ -9,7 +9,9 @@ use azalea_protocol::{ serverbound_custom_payload_packet::ServerboundCustomPayloadPacket, serverbound_keep_alive_packet::ServerboundKeepAlivePacket, serverbound_move_player_pos_rot_packet::ServerboundMovePlayerPosRotPacket, - ClientboundGamePacket, ServerboundGamePacket, + serverbound_pong_packet::ServerboundPongPacket, + serverbound_resource_pack_packet::ServerboundResourcePackPacket, ClientboundGamePacket, + ServerboundGamePacket, }, read::ReadPacketError, }; @@ -995,7 +997,15 @@ fn process_packet_events(ecs: &mut World) { }) } ClientboundGamePacket::OpenSignEditor(_) => {} - ClientboundGamePacket::Ping(_) => {} + ClientboundGamePacket::Ping(p) => { + debug!("Got ping packet {:?}", p); + + let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs); + let mut query = system_state.get_mut(ecs); + + let local_player = query.get_mut(player_entity).unwrap(); + local_player.write_packet(ServerboundPongPacket { id: p.id }.get()); + } ClientboundGamePacket::PlaceGhostRecipe(_) => {} ClientboundGamePacket::PlayerCombatEnd(_) => {} ClientboundGamePacket::PlayerCombatEnter(_) => {} @@ -1023,7 +1033,16 @@ fn process_packet_events(ecs: &mut World) { } ClientboundGamePacket::PlayerLookAt(_) => {} ClientboundGamePacket::RemoveMobEffect(_) => {} - ClientboundGamePacket::ResourcePack(_) => {} + ClientboundGamePacket::ResourcePack(p) => { + debug!("Got resource pack packet {:?}", p); + + let mut system_state: SystemState<Query<&mut LocalPlayer>> = SystemState::new(ecs); + let mut query = system_state.get_mut(ecs); + + let local_player = query.get_mut(player_entity).unwrap(); + // always accept resource pack + local_player.write_packet(ServerboundResourcePackPacket { action: azalea_protocol::packets::game::serverbound_resource_pack_packet::Action::Accepted }.get()); + } ClientboundGamePacket::Respawn(p) => { debug!("Got respawn packet {:?}", p); diff --git a/azalea-client/src/respawn.rs b/azalea-client/src/respawn.rs new file mode 100644 index 00000000..4e42157c --- /dev/null +++ b/azalea-client/src/respawn.rs @@ -0,0 +1,38 @@ +use azalea_protocol::packets::game::serverbound_client_command_packet::{ + self, ServerboundClientCommandPacket, +}; +use bevy_app::{App, Plugin}; +use bevy_ecs::prelude::*; + +use crate::LocalPlayer; + +/// Tell the server that we're respawning. +#[derive(Debug, Clone)] +pub struct PerformRespawnEvent { + pub entity: Entity, +} + +/// A plugin that makes [`PerformRespawnEvent`] send the packet to respawn. +pub struct RespawnPlugin; +impl Plugin for RespawnPlugin { + fn build(&self, app: &mut App) { + app.add_event::<PerformRespawnEvent>() + .add_system(perform_respawn); + } +} + +pub fn perform_respawn( + mut events: EventReader<PerformRespawnEvent>, + mut query: Query<&mut LocalPlayer>, +) { + for event in events.iter() { + if let Ok(local_player) = query.get_mut(event.entity) { + local_player.write_packet( + ServerboundClientCommandPacket { + action: serverbound_client_command_packet::Action::PerformRespawn, + } + .get(), + ); + } + } +} |
