diff options
Diffstat (limited to 'azalea-client/src/test_simulation.rs')
| -rw-r--r-- | azalea-client/src/test_simulation.rs | 296 |
1 files changed, 0 insertions, 296 deletions
diff --git a/azalea-client/src/test_simulation.rs b/azalea-client/src/test_simulation.rs deleted file mode 100644 index c53a624a..00000000 --- a/azalea-client/src/test_simulation.rs +++ /dev/null @@ -1,296 +0,0 @@ -use std::{fmt::Debug, sync::Arc}; - -use azalea_auth::game_profile::GameProfile; -use azalea_block::BlockState; -use azalea_buf::AzaleaWrite; -use azalea_core::{ - delta::PositionDelta8, - game_type::{GameMode, OptionalGameType}, - position::{ChunkPos, Vec3}, - resource_location::ResourceLocation, - tick::GameTick, -}; -use azalea_entity::metadata::PlayerMetadataBundle; -use azalea_protocol::packets::{ - ConnectionProtocol, Packet, ProtocolPacket, - common::CommonPlayerSpawnInfo, - config::{ClientboundFinishConfiguration, ClientboundRegistryData}, - game::{ - ClientboundAddEntity, ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn, - c_level_chunk_with_light::ClientboundLevelChunkPacketData, - c_light_update::ClientboundLightUpdatePacketData, - }, -}; -use azalea_registry::{Biome, DimensionType, EntityKind}; -use azalea_world::{Chunk, Instance, MinecraftEntityId, Section, palette::PalettedContainer}; -use bevy_app::App; -use bevy_ecs::{component::Mutable, prelude::*, schedule::ExecutorKind}; -use parking_lot::RwLock; -use simdnbt::owned::{NbtCompound, NbtTag}; -use uuid::Uuid; - -use crate::{ - ClientInformation, InConfigState, LocalPlayerBundle, connection::RawConnection, - disconnect::DisconnectEvent, local_player::InstanceHolder, player::GameProfileComponent, -}; - -/// A way to simulate a client in a server, used for some internal tests. -pub struct Simulation { - pub app: App, - pub entity: Entity, - - // the runtime needs to be kept around for the tasks to be considered alive - pub rt: tokio::runtime::Runtime, -} - -impl Simulation { - pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self { - let mut app = create_simulation_app(); - let mut entity = app.world_mut().spawn_empty(); - let (player, rt) = - create_local_player_bundle(entity.id(), ConnectionProtocol::Configuration); - entity.insert(player); - - let entity = entity.id(); - - tick_app(&mut app); - - // start in the config state - app.world_mut().entity_mut(entity).insert(( - InConfigState, - GameProfileComponent(GameProfile::new( - Uuid::from_u128(1234), - "azalea".to_string(), - )), - )); - tick_app(&mut app); - - let mut simulation = Self { app, entity, rt }; - - #[allow(clippy::single_match)] - match initial_connection_protocol { - ConnectionProtocol::Configuration => {} - ConnectionProtocol::Game => { - simulation.receive_packet(ClientboundRegistryData { - registry_id: ResourceLocation::new("minecraft:dimension_type"), - entries: vec![( - ResourceLocation::new("minecraft:overworld"), - Some(NbtCompound::from_values(vec![ - ("height".into(), NbtTag::Int(384)), - ("min_y".into(), NbtTag::Int(-64)), - ])), - )] - .into_iter() - .collect(), - }); - - simulation.receive_packet(ClientboundFinishConfiguration); - simulation.tick(); - } - _ => unimplemented!("unsupported ConnectionProtocol {initial_connection_protocol:?}"), - } - - simulation - } - - pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) { - let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap(); - self.with_component_mut::<RawConnection>(|raw_conn| { - raw_conn.injected_clientbound_packets.push(buf); - }); - } - - pub fn tick(&mut self) { - tick_app(&mut self.app); - } - - pub fn minecraft_entity_id(&self) -> MinecraftEntityId { - self.component::<MinecraftEntityId>() - } - - pub fn component<T: Component + Clone>(&self) -> T { - self.app.world().get::<T>(self.entity).unwrap().clone() - } - pub fn get_component<T: Component + Clone>(&self) -> Option<T> { - self.app.world().get::<T>(self.entity).cloned() - } - pub fn has_component<T: Component>(&self) -> bool { - self.app.world().get::<T>(self.entity).is_some() - } - pub fn with_component_mut<T: Component<Mutability = Mutable>>( - &mut self, - f: impl FnOnce(&mut T), - ) { - f(&mut self - .app - .world_mut() - .entity_mut(self.entity) - .get_mut::<T>() - .unwrap()); - } - pub fn resource<T: Resource + Clone>(&self) -> T { - self.app.world().get_resource::<T>().unwrap().clone() - } - pub fn with_resource<T: Resource>(&self, f: impl FnOnce(&T)) { - f(self.app.world().get_resource::<T>().unwrap()); - } - pub fn with_resource_mut<T: Resource>(&mut self, f: impl FnOnce(Mut<T>)) { - f(self.app.world_mut().get_resource_mut::<T>().unwrap()); - } - - pub fn chunk(&self, chunk_pos: ChunkPos) -> Option<Arc<RwLock<Chunk>>> { - self.component::<InstanceHolder>() - .instance - .read() - .chunks - .get(&chunk_pos) - } - - pub fn disconnect(&mut self) { - // send DisconnectEvent - self.app.world_mut().send_event(DisconnectEvent { - entity: self.entity, - reason: None, - }); - } -} - -#[allow(clippy::type_complexity)] -fn create_local_player_bundle( - entity: Entity, - connection_protocol: ConnectionProtocol, -) -> (LocalPlayerBundle, tokio::runtime::Runtime) { - // unused since we'll trigger ticks ourselves - - let rt = tokio::runtime::Runtime::new().unwrap(); - - let raw_connection = RawConnection::new_networkless(connection_protocol); - - let instance = Instance::default(); - let instance_holder = InstanceHolder::new(entity, Arc::new(RwLock::new(instance))); - - let local_player_bundle = LocalPlayerBundle { - raw_connection, - client_information: ClientInformation::default(), - instance_holder, - metadata: PlayerMetadataBundle::default(), - }; - - (local_player_bundle, rt) -} - -fn create_simulation_app() -> App { - let mut app = App::new(); - - #[cfg(feature = "log")] - app.add_plugins( - bevy_app::PluginGroup::build(crate::DefaultPlugins).disable::<bevy_log::LogPlugin>(), - ); - - app.edit_schedule(bevy_app::Main, |schedule| { - // makes test results more reproducible - schedule.set_executor_kind(ExecutorKind::SingleThreaded); - }); - app -} - -fn tick_app(app: &mut App) { - app.update(); - app.world_mut().run_schedule(GameTick); -} - -pub fn make_basic_login_packet( - dimension_type: DimensionType, - dimension: ResourceLocation, -) -> ClientboundLogin { - ClientboundLogin { - player_id: MinecraftEntityId(0), - hardcore: false, - levels: vec![], - max_players: 20, - chunk_radius: 8, - simulation_distance: 8, - reduced_debug_info: false, - show_death_screen: true, - do_limited_crafting: false, - common: CommonPlayerSpawnInfo { - dimension_type, - dimension, - seed: 0, - game_type: GameMode::Survival, - previous_game_type: OptionalGameType(None), - is_debug: false, - is_flat: false, - last_death_location: None, - portal_cooldown: 0, - sea_level: 63, - }, - enforces_secure_chat: false, - } -} - -pub fn make_basic_respawn_packet( - dimension_type: DimensionType, - dimension: ResourceLocation, -) -> ClientboundRespawn { - ClientboundRespawn { - common: CommonPlayerSpawnInfo { - dimension_type, - dimension, - seed: 0, - game_type: GameMode::Survival, - previous_game_type: OptionalGameType(None), - is_debug: false, - is_flat: false, - last_death_location: None, - portal_cooldown: 0, - sea_level: 63, - }, - data_to_keep: 0, - } -} - -pub fn make_basic_empty_chunk( - pos: ChunkPos, - section_count: usize, -) -> ClientboundLevelChunkWithLight { - let mut chunk_bytes = Vec::new(); - let mut sections = Vec::new(); - for _ in 0..section_count { - sections.push(Section { - block_count: 0, - states: PalettedContainer::<BlockState>::new(), - biomes: PalettedContainer::<Biome>::new(), - }); - } - sections.azalea_write(&mut chunk_bytes).unwrap(); - - ClientboundLevelChunkWithLight { - x: pos.x, - z: pos.z, - chunk_data: ClientboundLevelChunkPacketData { - heightmaps: Default::default(), - data: Arc::new(chunk_bytes.into()), - block_entities: vec![], - }, - light_data: ClientboundLightUpdatePacketData::default(), - } -} - -pub fn make_basic_add_entity( - entity_type: EntityKind, - id: i32, - position: impl Into<Vec3>, -) -> ClientboundAddEntity { - ClientboundAddEntity { - id: id.into(), - uuid: Uuid::from_u128(1234), - entity_type, - position: position.into(), - x_rot: 0, - y_rot: 0, - y_head_rot: 0, - data: 0, - velocity: PositionDelta8::default(), - } -} |
