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-rw-r--r--azalea-client/src/send_client_end.rs36
1 files changed, 0 insertions, 36 deletions
diff --git a/azalea-client/src/send_client_end.rs b/azalea-client/src/send_client_end.rs
deleted file mode 100644
index cb3d5e74..00000000
--- a/azalea-client/src/send_client_end.rs
+++ /dev/null
@@ -1,36 +0,0 @@
-//! Clients send a [`ServerboundClientTickEnd`] packet every tick.
-
-use azalea_core::tick::GameTick;
-use azalea_entity::LocalEntity;
-use azalea_physics::PhysicsSet;
-use azalea_protocol::packets::game::ServerboundClientTickEnd;
-use azalea_world::InstanceName;
-use bevy_app::{App, Plugin};
-use bevy_ecs::prelude::*;
-
-use crate::{mining::MiningSet, packet_handling::game::SendPacketEvent};
-
-/// A plugin that makes clients send a [`ServerboundClientTickEnd`] packet every
-/// tick.
-pub struct TickEndPlugin;
-impl Plugin for TickEndPlugin {
- fn build(&self, app: &mut App) {
- app.add_systems(
- GameTick,
- // this has to happen after every other event that might send packets
- game_tick_packet
- .after(PhysicsSet)
- .after(MiningSet)
- .after(crate::movement::send_position),
- );
- }
-}
-
-pub fn game_tick_packet(
- query: Query<Entity, (With<LocalEntity>, With<InstanceName>)>,
- mut send_packets: EventWriter<SendPacketEvent>,
-) {
- for entity in query.iter() {
- send_packets.send(SendPacketEvent::new(entity, ServerboundClientTickEnd));
- }
-}