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-rw-r--r--azalea-client/src/plugins/events.rs5
1 files changed, 3 insertions, 2 deletions
diff --git a/azalea-client/src/plugins/events.rs b/azalea-client/src/plugins/events.rs
index 011fbc4a..32e393da 100644
--- a/azalea-client/src/plugins/events.rs
+++ b/azalea-client/src/plugins/events.rs
@@ -60,6 +60,7 @@ use crate::{
/// Note: Events are sent before they're processed, so for example game ticks
/// happen at the beginning of a tick before anything has happened.
#[derive(Debug, Clone)]
+#[non_exhaustive]
pub enum Event {
/// Happens right after the bot switches into the Game state, but before
/// it's actually spawned. This can be useful for setting the client
@@ -72,8 +73,8 @@ pub enum Event {
/// Fired when we receive a login packet, which is after [`Event::Init`] but
/// before [`Event::Spawn`]. You usually want [`Event::Spawn`] instead.
///
- /// Your position will be [`Vec3::ZERO`] immediately after you receive this
- /// packet, but it'll be ready by the time you get [`Event::Spawn`].
+ /// Your position may be [`Vec3::ZERO`] immediately after you receive this
+ /// event, but it'll be ready by the time you get [`Event::Spawn`].
///
/// [`Vec3::ZERO`]: azalea_core::position::Vec3::ZERO
Login,