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-rw-r--r--azalea-client/src/plugins/interact/mod.rs8
-rw-r--r--azalea-client/src/plugins/interact/pick.rs2
2 files changed, 5 insertions, 5 deletions
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs
index 8269197c..df614b8a 100644
--- a/azalea-client/src/plugins/interact/mod.rs
+++ b/azalea-client/src/plugins/interact/mod.rs
@@ -82,7 +82,7 @@ impl Plugin for InteractPlugin {
}
}
-#[derive(SystemSet, Debug, Hash, PartialEq, Eq, Clone)]
+#[derive(Clone, Debug, Eq, Hash, PartialEq, SystemSet)]
pub struct UpdateAttributesSystems;
impl Client {
@@ -133,7 +133,7 @@ impl Client {
/// A component that contains information about our local block state
/// predictions.
-#[derive(Component, Clone, Debug, Default)]
+#[derive(Clone, Component, Debug, Default)]
pub struct BlockStatePredictionHandler {
/// The total number of changes that this client has made to blocks.
seq: u32,
@@ -351,7 +351,7 @@ pub fn handle_start_use_item_queued(
/// An ECS `Event` that makes the client tell the server that we right-clicked
/// an entity.
-#[derive(EntityEvent, Clone, Debug)]
+#[derive(Clone, Debug, EntityEvent)]
pub struct EntityInteractEvent {
#[event_target]
pub client: Entity,
@@ -498,7 +498,7 @@ pub fn can_use_game_master_blocks(
///
/// This is purely a visual effect and won't interact with anything in the
/// world.
-#[derive(EntityEvent, Clone, Debug)]
+#[derive(Clone, Debug, EntityEvent)]
pub struct SwingArmEvent {
pub entity: Entity,
}
diff --git a/azalea-client/src/plugins/interact/pick.rs b/azalea-client/src/plugins/interact/pick.rs
index 580bb50c..8ffe47e8 100644
--- a/azalea-client/src/plugins/interact/pick.rs
+++ b/azalea-client/src/plugins/interact/pick.rs
@@ -24,7 +24,7 @@ use derive_more::{Deref, DerefMut};
/// A component that contains the block or entity that the player is currently
/// looking at.
#[doc(alias("looking at", "looking at block", "crosshair"))]
-#[derive(Component, Clone, Debug, Deref, DerefMut)]
+#[derive(Clone, Component, Debug, Deref, DerefMut)]
pub struct HitResultComponent(HitResult);
#[allow(clippy::type_complexity)]