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-rw-r--r--azalea-client/src/plugins/interact/mod.rs12
-rw-r--r--azalea-client/src/plugins/interact/pick.rs12
2 files changed, 12 insertions, 12 deletions
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs
index d8f8b8b4..04986de7 100644
--- a/azalea-client/src/plugins/interact/mod.rs
+++ b/azalea-client/src/plugins/interact/mod.rs
@@ -30,7 +30,7 @@ use azalea_protocol::packets::game::{
s_swing::ServerboundSwing,
s_use_item_on::ServerboundUseItemOn,
};
-use azalea_world::Instance;
+use azalea_world::World;
use bevy_app::{App, Plugin, Update};
use bevy_ecs::prelude::*;
use tracing::warn;
@@ -140,7 +140,7 @@ impl BlockStatePredictionHandler {
}
}
- pub fn end_prediction_up_to(&mut self, seq: u32, world: &Instance) {
+ pub fn end_prediction_up_to(&mut self, seq: u32, world: &World) {
let mut to_remove = Vec::new();
for (pos, state) in &self.server_state {
if state.seq > seq {
@@ -377,10 +377,10 @@ pub fn handle_entity_interact(
///
/// If this is false, then we can interact with the block.
///
-/// Passing the inventory, block position, and instance is necessary for the
-/// adventure mode check.
+/// The world, block position, and inventory are used for the adventure mode
+/// check.
pub fn check_is_interaction_restricted(
- instance: &Instance,
+ world: &World,
block_pos: BlockPos,
game_mode: &GameMode,
inventory: &Inventory,
@@ -393,7 +393,7 @@ pub fn check_is_interaction_restricted(
let held_item = inventory.held_item();
match &held_item {
ItemStack::Present(item) => {
- let block = instance.chunks.get_block_state(block_pos);
+ let block = world.chunks.get_block_state(block_pos);
let Some(block) = block else {
// block isn't loaded so just say that it is restricted
return true;
diff --git a/azalea-client/src/plugins/interact/pick.rs b/azalea-client/src/plugins/interact/pick.rs
index 8ffe47e8..1fed584a 100644
--- a/azalea-client/src/plugins/interact/pick.rs
+++ b/azalea-client/src/plugins/interact/pick.rs
@@ -17,7 +17,7 @@ use azalea_physics::{
clip::{BlockShapeType, ClipContext, FluidPickType},
collision::entity_collisions::{AabbQuery, get_entities},
};
-use azalea_world::{Instance, InstanceContainer, InstanceName};
+use azalea_world::{World, WorldName, Worlds};
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
@@ -37,13 +37,13 @@ pub fn update_hit_result_component(
&Position,
&EntityDimensions,
&LookDirection,
- &InstanceName,
+ &WorldName,
&Physics,
&Attributes,
),
With<LocalEntity>,
>,
- instance_container: Res<InstanceContainer>,
+ worlds: Res<Worlds>,
aabb_query: AabbQuery,
pickable_query: MaybePickableEntityQuery,
) {
@@ -63,7 +63,7 @@ pub fn update_hit_result_component(
let eye_position = position.up(dimensions.eye_height.into());
- let Some(world_lock) = instance_container.get(world_name) else {
+ let Some(world_lock) = worlds.get(world_name) else {
continue;
};
let world = world_lock.read();
@@ -117,7 +117,7 @@ pub struct PickOpts<'world, 'state, 'a, 'b, 'c> {
look_direction: LookDirection,
eye_position: Vec3,
aabb: &'a Aabb,
- world: &'a Instance,
+ world: &'a World,
entity_pick_range: f64,
block_pick_range: f64,
aabb_query: &'a AabbQuery<'world, 'state, 'b>,
@@ -246,7 +246,7 @@ struct PickEntityOpts<'world, 'state, 'a, 'b> {
source_entity: Entity,
eye_position: Vec3,
end_position: Vec3,
- world: &'a azalea_world::Instance,
+ world: &'a azalea_world::World,
pick_range_squared: f64,
predicate: &'a dyn Fn(Entity) -> bool,
aabb: &'a Aabb,