aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/src/plugins/interact
diff options
context:
space:
mode:
Diffstat (limited to 'azalea-client/src/plugins/interact')
-rw-r--r--azalea-client/src/plugins/interact/mod.rs12
1 files changed, 6 insertions, 6 deletions
diff --git a/azalea-client/src/plugins/interact/mod.rs b/azalea-client/src/plugins/interact/mod.rs
index b5defdf0..27dba1d4 100644
--- a/azalea-client/src/plugins/interact/mod.rs
+++ b/azalea-client/src/plugins/interact/mod.rs
@@ -40,7 +40,7 @@ use crate::{
inventory::{Inventory, InventorySet},
local_player::{LocalGameMode, PermissionLevel},
movement::MoveEventsSet,
- packet::game::SendPacketEvent,
+ packet::game::SendGamePacketEvent,
respawn::perform_respawn,
};
@@ -302,7 +302,7 @@ pub fn handle_start_use_item_queued(
HitResult::Block(r) => {
let seq = prediction_handler.start_predicting();
if r.miss {
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
entity,
ServerboundUseItem {
hand: start_use_item.hand,
@@ -312,7 +312,7 @@ pub fn handle_start_use_item_queued(
},
));
} else {
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
entity,
ServerboundUseItemOn {
hand: start_use_item.hand,
@@ -342,7 +342,7 @@ pub fn handle_start_use_item_queued(
},
using_secondary_action: physics_state.trying_to_crouch,
};
- commands.trigger(SendPacketEvent::new(entity, interact.clone()));
+ commands.trigger(SendGamePacketEvent::new(entity, interact.clone()));
// TODO: this is true if the interaction failed, which i think can only happen
// in certain cases when interacting with armor stands
let consumes_action = false;
@@ -352,7 +352,7 @@ pub fn handle_start_use_item_queued(
interact.action = s_interact::ActionType::Interact {
hand: InteractionHand::MainHand,
};
- commands.trigger(SendPacketEvent::new(entity, interact));
+ commands.trigger(SendGamePacketEvent::new(entity, interact));
}
}
}
@@ -430,7 +430,7 @@ pub struct SwingArmEvent {
pub entity: Entity,
}
pub fn handle_swing_arm_trigger(swing_arm: On<SwingArmEvent>, mut commands: Commands) {
- commands.trigger(SendPacketEvent::new(
+ commands.trigger(SendGamePacketEvent::new(
swing_arm.entity,
ServerboundSwing {
hand: InteractionHand::MainHand,