diff options
Diffstat (limited to 'azalea-client/src/movement.rs')
| -rw-r--r-- | azalea-client/src/movement.rs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/azalea-client/src/movement.rs b/azalea-client/src/movement.rs index 5247e0f0..4f99984f 100644 --- a/azalea-client/src/movement.rs +++ b/azalea-client/src/movement.rs @@ -5,20 +5,20 @@ use azalea_protocol::packets::game::serverbound_move_player_packet_pos_rot::Serv impl Client { /// Set the client's position to the given coordinates. pub async fn move_to(&mut self, new_pos: EntityPos) -> Result<(), String> { - let mut dimension_lock = self.dimension.lock().unwrap(); - let dimension = dimension_lock.as_mut().unwrap(); + { + let mut dimension_lock = self.dimension.lock().unwrap(); + let dimension = dimension_lock.as_mut().unwrap(); - let player_lock = self.player.lock().unwrap(); + let player_lock = self.player.lock().unwrap(); - let player_id = if let Some(player_lock) = player_lock.entity(dimension) { - player_lock.id - } else { - return Err("Player entity not found".to_string()); - }; + let player_id = if let Some(player_lock) = player_lock.entity(dimension) { + player_lock.id + } else { + return Err("Player entity not found".to_string()); + }; - dimension.move_entity(player_id, new_pos)?; - drop(dimension_lock); - drop(player_lock); + dimension.move_entity(player_id, new_pos)?; + } self.conn .lock() |
