diff options
Diffstat (limited to 'azalea-client/src/movement.rs')
| -rw-r--r--[-rwxr-xr-x] | azalea-client/src/movement.rs | 39 |
1 files changed, 35 insertions, 4 deletions
diff --git a/azalea-client/src/movement.rs b/azalea-client/src/movement.rs index 87ac8d85..5fca924b 100755..100644 --- a/azalea-client/src/movement.rs +++ b/azalea-client/src/movement.rs @@ -1,3 +1,5 @@ +use std::backtrace::Backtrace; + use crate::Client; use azalea_core::Vec3; use azalea_physics::collision::{MovableEntity, MoverType}; @@ -15,7 +17,7 @@ use thiserror::Error; #[derive(Error, Debug)] pub enum MovePlayerError { #[error("Player is not in world")] - PlayerNotInWorld, + PlayerNotInWorld(Backtrace), #[error("{0}")] Io(#[from] std::io::Error), } @@ -23,7 +25,9 @@ pub enum MovePlayerError { impl From<MoveEntityError> for MovePlayerError { fn from(err: MoveEntityError) -> Self { match err { - MoveEntityError::EntityDoesNotExist => MovePlayerError::PlayerNotInWorld, + MoveEntityError::EntityDoesNotExist(backtrace) => { + MovePlayerError::PlayerNotInWorld(backtrace) + } } } } @@ -152,7 +156,7 @@ impl Client { } // Set our current position to the provided Vec3, potentially clipping through blocks. - pub async fn set_pos(&mut self, new_pos: Vec3) -> Result<(), MovePlayerError> { + pub async fn set_position(&mut self, new_pos: Vec3) -> Result<(), MovePlayerError> { let player_entity_id = *self.entity_id.read(); let mut world_lock = self.world.write(); @@ -167,7 +171,7 @@ impl Client { let mut entity = world_lock .entity_mut(player_entity_id) - .ok_or(MovePlayerError::PlayerNotInWorld)?; + .ok_or(MovePlayerError::PlayerNotInWorld(Backtrace::capture()))?; log::trace!( "move entity bounding box: {} {:?}", entity.id, @@ -258,6 +262,19 @@ impl Client { /// Start walking in the given direction. To sprint, use /// [`Client::sprint`]. To stop walking, call walk with /// `WalkDirection::None`. + /// + /// # Examples + /// + /// Walk for 1 second + /// ```rust,no_run + /// # use azalea_client::{Client, WalkDirection}; + /// # use std::time::Duration; + /// # async fn example(mut bot: Client) { + /// bot.walk(WalkDirection::Forward); + /// tokio::time::sleep(Duration::from_secs(1)).await; + /// bot.walk(WalkDirection::None); + /// # } + /// ``` pub fn walk(&mut self, direction: WalkDirection) { { let mut physics_state = self.physics_state.lock(); @@ -269,6 +286,19 @@ impl Client { /// Start sprinting in the given direction. To stop moving, call /// [`Client::walk(WalkDirection::None)`] + /// + /// # Examples + /// + /// Sprint for 1 second + /// ```rust,no_run + /// # use azalea_client::{Client, WalkDirection, SprintDirection}; + /// # use std::time::Duration; + /// # async fn example(mut bot: Client) { + /// bot.sprint(SprintDirection::Forward); + /// tokio::time::sleep(Duration::from_secs(1)).await; + /// bot.walk(WalkDirection::None); + /// # } + /// ``` pub fn sprint(&mut self, direction: SprintDirection) { let mut physics_state = self.physics_state.lock(); physics_state.move_direction = WalkDirection::from(direction); @@ -321,6 +351,7 @@ impl Client { /// Sets your rotation. `y_rot` is yaw (looking to the side), `x_rot` is /// pitch (looking up and down). You can get these numbers from the vanilla /// f3 screen. + /// `y_rot` goes from -180 to 180, and `x_rot` goes from -90 to 90. pub fn set_rotation(&mut self, y_rot: f32, x_rot: f32) { let mut player_entity = self.entity_mut(); player_entity.set_rotation(y_rot, x_rot); |
