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-rw-r--r--azalea-client/src/client.rs13
1 files changed, 8 insertions, 5 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index cf07f8b2..6957619e 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -78,9 +78,11 @@ pub struct Client {
/// The entity for this client in the ECS.
pub entity: Entity,
- /// The entity component system. You probably don't need to access this
- /// directly. Note that if you're using a shared world (i.e. a swarm), this
- /// will contain all entities in all worlds.
+ /// A mutually exclusive reference to the entity component system (ECS).
+ ///
+ /// You probably don't need to access this directly. Note that if you're
+ /// using a shared world (i.e. a swarm), the ECS will contain all entities
+ /// in all instances/dimensions.
pub ecs: Arc<Mutex<World>>,
}
@@ -524,8 +526,9 @@ pub struct LocalPlayerBundle {
}
/// A bundle for the components that are present on a local player that is
-/// currently in the `game` protocol state. If you want to filter for this, use
-/// [`InGameState`].
+/// currently in the `game` protocol state.
+///
+/// If you want to filter for this, use [`InGameState`].
#[derive(Bundle, Default)]
pub struct JoinedClientBundle {
// note that InstanceHolder isn't here because it's set slightly before we fully join the world