diff options
Diffstat (limited to 'azalea-client/src/client.rs')
| -rw-r--r-- | azalea-client/src/client.rs | 184 |
1 files changed, 73 insertions, 111 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs index 2bc73551..11b098ca 100644 --- a/azalea-client/src/client.rs +++ b/azalea-client/src/client.rs @@ -24,22 +24,15 @@ use azalea_protocol::{ resolver, ServerAddress, }; use azalea_world::Dimension; -use owning_ref::OwningRef; use std::{ fmt::Debug, sync::{Arc, Mutex}, }; use tokio::{ sync::mpsc::{self, UnboundedReceiver, UnboundedSender}, - time::{self, MissedTickBehavior}, + time::{self}, }; -#[derive(Default)] -pub struct ClientState { - pub player: Player, - pub world: Option<Dimension>, -} - #[derive(Debug, Clone)] pub enum Event { Login, @@ -64,11 +57,12 @@ pub enum ChatPacket { // } /// A player that you can control that is currently in a Minecraft server. +#[derive(Clone)] pub struct Client { - event_receiver: UnboundedReceiver<Event>, game_profile: GameProfile, pub conn: Arc<tokio::sync::Mutex<GameConnection>>, - pub state: Arc<Mutex<ClientState>>, + pub player: Arc<Mutex<Player>>, + pub dimension: Arc<Mutex<Option<Dimension>>>, // game_loop } @@ -80,7 +74,10 @@ struct HandleError(String); impl Client { /// Connect to a Minecraft server with an account. - pub async fn join(account: &Account, address: &ServerAddress) -> Result<Self, String> { + pub async fn join( + account: &Account, + address: &ServerAddress, + ) -> Result<(Self, UnboundedReceiver<Event>), String> { let resolved_address = resolver::resolve_address(address).await?; let mut conn = HandshakeConnection::new(&resolved_address).await?; @@ -159,51 +156,39 @@ impl Client { // we got the GameConnection, so the server is now connected :) let client = Client { game_profile: game_profile.clone(), - event_receiver: rx, conn: conn.clone(), - state: Arc::new(Mutex::new(ClientState::default())), + player: Arc::new(Mutex::new(Player::default())), + dimension: Arc::new(Mutex::new(None)), }; // just start up the game loop and we're ready! - let game_loop_state = client.state.clone(); + let game_loop_state = client.clone(); // if you get an error right here that means you're doing something with locks wrong // read the error to see where the issue is // you might be able to just drop the lock or put it in its own scope to fix - tokio::spawn(Self::protocol_loop( - conn.clone(), - tx.clone(), - game_loop_state.clone(), - game_profile.clone(), - )); - tokio::spawn(Self::game_tick_loop(conn, tx, game_loop_state)); - - Ok(client) + tokio::spawn(Self::protocol_loop(client.clone(), tx.clone())); + tokio::spawn(Self::game_tick_loop(client.clone(), tx.clone())); + + Ok((client, rx)) } - async fn protocol_loop( - conn: Arc<tokio::sync::Mutex<GameConnection>>, - tx: UnboundedSender<Event>, - state: Arc<Mutex<ClientState>>, - game_profile: GameProfile, - ) { + async fn protocol_loop(client: Client, tx: UnboundedSender<Event>) { loop { - let r = conn.lock().await.read().await; + let r = client.conn.lock().await.read().await; match r { - Ok(packet) => { - match Self::handle(&packet, &tx, &state, &conn, &game_profile).await { - Ok(_) => {} - Err(e) => { - println!("Error handling packet: {:?}", e); - if IGNORE_ERRORS { - continue; - } else { - panic!("Error handling packet: {:?}", e); - } + Ok(packet) => match Self::handle(&packet, &client, &tx).await { + Ok(_) => {} + Err(e) => { + println!("Error handling packet: {:?}", e); + if IGNORE_ERRORS { + continue; + } else { + panic!("Error handling packet: {:?}", e); } } - } + }, Err(e) => { if IGNORE_ERRORS { println!("Error: {:?}", e); @@ -220,18 +205,14 @@ impl Client { async fn handle( packet: &GamePacket, + client: &Client, tx: &UnboundedSender<Event>, - state: &Arc<Mutex<ClientState>>, - conn: &Arc<tokio::sync::Mutex<GameConnection>>, - game_profile: &GameProfile, ) -> Result<(), HandleError> { match packet { GamePacket::ClientboundLoginPacket(p) => { println!("Got login packet {:?}", p); { - let mut state_lock = state.lock()?; - // // write p into login.txt // std::io::Write::write_all( // &mut std::fs::File::create("login.txt").unwrap(), @@ -292,23 +273,28 @@ impl Client { .as_int() .expect("min_y tag is not an int"); + let mut dimension_lock = client.dimension.lock().unwrap(); // the 16 here is our render distance // i'll make this an actual setting later - state_lock.world = Some(Dimension::new(16, height, min_y)); + *dimension_lock = Some(Dimension::new(16, height, min_y)); - let entity = Entity::new(p.player_id, game_profile.uuid, EntityPos::default()); - state_lock - .world + let entity = + Entity::new(p.player_id, client.game_profile.uuid, EntityPos::default()); + dimension_lock .as_mut() .expect( "Dimension doesn't exist! We should've gotten a login packet by now.", ) .add_entity(entity); - state_lock.player.set_entity_id(p.player_id); + let mut player_lock = client.player.lock().unwrap(); + + player_lock.set_entity_id(p.player_id); } - conn.lock() + client + .conn + .lock() .await .write( ServerboundCustomPayloadPacket { @@ -360,12 +346,17 @@ impl Client { println!("Got player position packet {:?}", p); let (new_pos, y_rot, x_rot) = { - let mut state_lock = state.lock()?; - let player_entity_id = state_lock.player.entity_id; - let world = state_lock.world.as_mut().unwrap(); - let player_entity = world + let player_lock = client.player.lock().unwrap(); + let player_entity_id = player_lock.entity_id; + drop(player_lock); + + let mut dimension_lock = client.dimension.lock().unwrap(); + let dimension = dimension_lock.as_mut().unwrap(); + + let player_entity = dimension .mut_entity_by_id(player_entity_id) .expect("Player entity doesn't exist"); + let delta_movement = &player_entity.delta; let is_x_relative = p.relative_arguments.x; @@ -416,14 +407,14 @@ impl Client { y: new_pos_y, z: new_pos_z, }; - world + dimension .move_entity(player_entity_id, new_pos) .expect("The player entity should always exist"); (new_pos, y_rot, x_rot) }; - let mut conn_lock = conn.lock().await; + let mut conn_lock = client.conn.lock().await; conn_lock .write(ServerboundAcceptTeleportationPacket { id: p.id }.get()) .await; @@ -447,9 +438,9 @@ impl Client { } GamePacket::ClientboundSetChunkCacheCenterPacket(p) => { println!("Got chunk cache center packet {:?}", p); - state + client + .dimension .lock()? - .world .as_mut() .unwrap() .update_view_center(&ChunkPos::new(p.x, p.z)); @@ -459,9 +450,9 @@ impl Client { let pos = ChunkPos::new(p.x, p.z); // let chunk = Chunk::read_with_world_height(&mut p.chunk_data); // println("chunk {:?}") - state + client + .dimension .lock()? - .world .as_mut() .expect("Dimension doesn't exist! We should've gotten a login packet by now.") .replace_with_packet_data(&pos, &mut p.chunk_data.data.as_slice()) @@ -473,9 +464,9 @@ impl Client { GamePacket::ClientboundAddEntityPacket(p) => { println!("Got add entity packet {:?}", p); let entity = Entity::from(p); - state + client + .dimension .lock()? - .world .as_mut() .expect("Dimension doesn't exist! We should've gotten a login packet by now.") .add_entity(entity); @@ -495,9 +486,9 @@ impl Client { GamePacket::ClientboundAddPlayerPacket(p) => { println!("Got add player packet {:?}", p); let entity = Entity::from(p); - state + client + .dimension .lock()? - .world .as_mut() .expect("Dimension doesn't exist! We should've gotten a login packet by now.") .add_entity(entity); @@ -521,10 +512,10 @@ impl Client { println!("Got set experience packet {:?}", p); } GamePacket::ClientboundTeleportEntityPacket(p) => { - let mut state_lock = state.lock()?; - let world = state_lock.world.as_mut().unwrap(); + let mut dimension_lock = client.dimension.lock()?; + let dimension = dimension_lock.as_mut().unwrap(); - world.move_entity( + dimension.move_entity( p.id, EntityPos { x: p.x, @@ -540,23 +531,25 @@ impl Client { // println!("Got rotate head packet {:?}", p); } GamePacket::ClientboundMoveEntityPosPacket(p) => { - let mut state_lock = state.lock()?; - let world = state_lock.world.as_mut().unwrap(); + let mut dimension_lock = client.dimension.lock()?; + let dimension = dimension_lock.as_mut().unwrap(); - world.move_entity_with_delta(p.entity_id, &p.delta)?; + dimension.move_entity_with_delta(p.entity_id, &p.delta)?; } GamePacket::ClientboundMoveEntityPosRotPacket(p) => { - let mut state_lock = state.lock()?; - let world = state_lock.world.as_mut().unwrap(); + let mut dimension_lock = client.dimension.lock()?; + let dimension = dimension_lock.as_mut().unwrap(); - world.move_entity_with_delta(p.entity_id, &p.delta)?; + dimension.move_entity_with_delta(p.entity_id, &p.delta)?; } GamePacket::ClientboundMoveEntityRotPacket(p) => { println!("Got move entity rot packet {:?}", p); } GamePacket::ClientboundKeepAlivePacket(p) => { println!("Got keep alive packet {:?}", p); - conn.lock() + client + .conn + .lock() .await .write(ServerboundKeepAlivePacket { id: p.id }.get()) .await; @@ -611,55 +604,24 @@ impl Client { Ok(()) } - pub async fn next(&mut self) -> Option<Event> { - self.event_receiver.recv().await - } - /// Runs game_tick every 50 milliseconds. - async fn game_tick_loop( - conn: Arc<tokio::sync::Mutex<GameConnection>>, - tx: UnboundedSender<Event>, - state: Arc<Mutex<ClientState>>, - ) { + async fn game_tick_loop(client: Client, tx: UnboundedSender<Event>) { let mut game_tick_interval = time::interval(time::Duration::from_millis(50)); // TODO: Minecraft bursts up to 10 ticks and then skips, we should too game_tick_interval.set_missed_tick_behavior(time::MissedTickBehavior::Burst); loop { game_tick_interval.tick().await; - Self::game_tick(&conn, &tx, &state).await; + Self::game_tick(&client, &tx).await; } } /// Runs every 50 milliseconds. - async fn game_tick( - conn: &Arc<tokio::sync::Mutex<GameConnection>>, - tx: &UnboundedSender<Event>, - state: &Arc<Mutex<ClientState>>, - ) { - if state.lock().unwrap().world.is_none() { + async fn game_tick(client: &Client, tx: &UnboundedSender<Event>) { + if client.dimension.lock().unwrap().is_none() { return; } tx.send(Event::GameTick).unwrap(); } - - /// Gets the `Dimension` the client is in. - /// - /// This is basically a shortcut for `client.state.lock().unwrap().world.as_ref().unwrap()`. - /// If the client hasn't received a login packet yet, this will panic. - pub fn world(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Dimension> { - let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap(); - let state_lock_ref = OwningRef::new(state_lock); - state_lock_ref.map(|state| state.world.as_ref().expect("Dimension doesn't exist!")) - } - - /// Gets the `Player` struct for our player. - /// - /// This is basically a shortcut for `client.state.lock().unwrap().player`. - pub fn player(&self) -> OwningRef<std::sync::MutexGuard<ClientState>, Player> { - let state_lock: std::sync::MutexGuard<ClientState> = self.state.lock().unwrap(); - let state_lock_ref = OwningRef::new(state_lock); - state_lock_ref.map(|state| &state.player) - } } impl<T> From<std::sync::PoisonError<T>> for HandleError { |
