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-rw-r--r--azalea-client/src/plugins/inventory.rs233
-rw-r--r--azalea-client/src/plugins/loading.rs12
-rw-r--r--azalea-inventory/azalea-inventory-macros/src/location_enum.rs1
-rw-r--r--azalea-inventory/src/operations.rs39
-rw-r--r--azalea-inventory/src/slot.rs44
-rw-r--r--azalea/src/container.rs37
6 files changed, 305 insertions, 61 deletions
diff --git a/azalea-client/src/plugins/inventory.rs b/azalea-client/src/plugins/inventory.rs
index a7e45ffb..29a81410 100644
--- a/azalea-client/src/plugins/inventory.rs
+++ b/azalea-client/src/plugins/inventory.rs
@@ -1,4 +1,7 @@
-use std::collections::{HashMap, HashSet};
+use std::{
+ cmp,
+ collections::{HashMap, HashSet},
+};
use azalea_chat::FormattedText;
pub use azalea_inventory::*;
@@ -341,30 +344,95 @@ impl Inventory {
// player.drop(item, true);
}
}
- ClickOperation::Pickup(
- PickupClick::Left { slot: Some(slot) } | PickupClick::Right { slot: Some(slot) },
+ &ClickOperation::Pickup(
+ // lol
+ ref pickup @ (PickupClick::Left { slot: Some(slot) }
+ | PickupClick::Right { slot: Some(slot) }),
) => {
- let Some(slot_item) = self.menu().slot(*slot as usize) else {
+ let slot = slot as usize;
+ let Some(slot_item) = self.menu().slot(slot) else {
return;
};
- let carried = &self.carried;
- // vanilla does a check called tryItemClickBehaviourOverride
- // here
- // i don't understand it so i didn't implement it
+
+ if self.try_item_click_behavior_override(operation, slot) {
+ return;
+ }
+
+ let is_left_click = matches!(pickup, PickupClick::Left { .. });
+
match slot_item {
- ItemStack::Empty => if carried.is_present() {},
- ItemStack::Present(_) => todo!(),
+ ItemStack::Empty => {
+ if self.carried.is_present() {
+ let place_count = if is_left_click {
+ self.carried.count()
+ } else {
+ 1
+ };
+ self.carried =
+ self.safe_insert(slot, self.carried.clone(), place_count);
+ }
+ }
+ ItemStack::Present(_) => {
+ if !self.menu().may_pickup(slot) {
+ return;
+ }
+ if let ItemStack::Present(carried) = self.carried.clone() {
+ let slot_is_same_item_as_carried = slot_item
+ .as_present()
+ .is_some_and(|s| carried.is_same_item_and_components(s));
+
+ if self.menu().may_place(slot, &carried) {
+ if slot_is_same_item_as_carried {
+ let place_count = if is_left_click { carried.count } else { 1 };
+ self.carried =
+ self.safe_insert(slot, self.carried.clone(), place_count);
+ } else if carried.count
+ <= self
+ .menu()
+ .max_stack_size(slot)
+ .min(carried.kind.max_stack_size())
+ {
+ // swap slot_item and carried
+ self.carried = slot_item.clone();
+ let slot_item = self.menu_mut().slot_mut(slot).unwrap();
+ *slot_item = carried.into();
+ }
+ } else if slot_is_same_item_as_carried
+ && let Some(removed) = self.try_remove(
+ slot,
+ slot_item.count(),
+ carried.kind.max_stack_size() - carried.count,
+ )
+ {
+ self.carried.as_present_mut().unwrap().count += removed.count();
+ // slot.onTake(player, removed);
+ }
+ } else {
+ let pickup_count = if is_left_click {
+ slot_item.count()
+ } else {
+ (slot_item.count() + 1) / 2
+ };
+ if let Some(new_slot_item) =
+ self.try_remove(slot, pickup_count, i32::MAX)
+ {
+ self.carried = new_slot_item;
+ // slot.onTake(player, newSlot);
+ }
+ }
+ }
}
}
- ClickOperation::QuickMove(
+ &ClickOperation::QuickMove(
QuickMoveClick::Left { slot } | QuickMoveClick::Right { slot },
) => {
// in vanilla it also tests if QuickMove has a slot index of -999
// but i don't think that's ever possible so it's not covered here
+ let slot = slot as usize;
loop {
- let new_slot_item = self.menu_mut().quick_move_stack(*slot as usize);
- let slot_item = self.menu().slot(*slot as usize).unwrap();
- if new_slot_item.is_empty() || slot_item != &new_slot_item {
+ let new_slot_item = self.menu_mut().quick_move_stack(slot);
+ let slot_item = self.menu().slot(slot).unwrap();
+ if new_slot_item.is_empty() || slot_item.kind() != new_slot_item.kind() {
break;
}
}
@@ -390,15 +458,16 @@ impl Inventory {
*target_slot = source_slot;
}
} else if source_slot.is_empty() {
- let ItemStack::Present(target_item) = target_slot else {
- unreachable!("target slot is not empty but is not present");
- };
+ let target_item = target_slot
+ .as_present()
+ .expect("target slot was already checked to not be empty");
if self.menu().may_place(source_slot_index, target_item) {
// get the target_item but mutable
let source_max_stack_size = self.menu().max_stack_size(source_slot_index);
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
- let new_source_slot = target_slot.split(source_max_stack_size);
+ let new_source_slot =
+ target_slot.split(source_max_stack_size.try_into().unwrap());
*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
}
} else if self.menu().may_pickup(source_slot_index) {
@@ -407,11 +476,12 @@ impl Inventory {
};
if self.menu().may_place(source_slot_index, target_item) {
let source_max_stack = self.menu().max_stack_size(source_slot_index);
- if target_slot.count() > source_max_stack as i32 {
+ if target_slot.count() > source_max_stack {
// if there's more than the max stack size in the target slot
let target_slot = self.menu_mut().slot_mut(target_slot_index).unwrap();
- let new_source_slot = target_slot.split(source_max_stack);
+ let new_source_slot =
+ target_slot.split(source_max_stack.try_into().unwrap());
*self.menu_mut().slot_mut(source_slot_index).unwrap() = new_source_slot;
// if !self.inventory_menu.add(new_source_slot) {
// player.drop(new_source_slot, true);
@@ -535,6 +605,67 @@ impl Inventory {
let hotbar_items = &inventory.slots()[inventory.hotbar_slots_range()];
hotbar_items[self.selected_hotbar_slot as usize].clone()
}
+
+ /// TODO: implement bundles
+ fn try_item_click_behavior_override(
+ &self,
+ _operation: &ClickOperation,
+ _slot_item_index: usize,
+ ) -> bool {
+ false
+ }
+
+ fn safe_insert(&mut self, slot: usize, src_item: ItemStack, take_count: i32) -> ItemStack {
+ let Some(slot_item) = self.menu_mut().slot_mut(slot) else {
+ return src_item;
+ };
+ let ItemStack::Present(mut src_item) = src_item else {
+ return src_item;
+ };
+
+ let take_count = cmp::min(
+ cmp::min(take_count, src_item.count),
+ src_item.kind.max_stack_size() - slot_item.count(),
+ );
+ if take_count <= 0 {
+ return src_item.into();
+ }
+ let take_count = take_count as u32;
+
+ if slot_item.is_empty() {
+ *slot_item = src_item.split(take_count).into();
+ } else if let ItemStack::Present(slot_item) = slot_item
+ && slot_item.is_same_item_and_components(&src_item)
+ {
+ src_item.count -= take_count as i32;
+ slot_item.count += take_count as i32;
+ }
+
+ src_item.into()
+ }
+
+ fn try_remove(&mut self, slot: usize, count: i32, limit: i32) -> Option<ItemStack> {
+ if !self.menu().may_pickup(slot) {
+ return None;
+ }
+ let mut slot_item = self.menu().slot(slot)?.clone();
+ if !self.menu().allow_modification(slot) && limit < slot_item.count() {
+ return None;
+ }
+
+ let count = count.min(limit);
+ if count <= 0 {
+ return None;
+ }
+ // vanilla calls .remove here but i think it has the same behavior as split?
+ let removed = slot_item.split(count as u32);
+
+ if removed.is_present() && slot_item.is_empty() {
+ *self.menu_mut().slot_mut(slot).unwrap() = ItemStack::Empty;
+ }
+
+ Some(removed)
+ }
}
fn can_item_quick_replace(
@@ -680,12 +811,12 @@ pub struct ContainerClickEvent {
pub operation: ClickOperation,
}
pub fn handle_container_click_event(
- mut query: Query<(Entity, &mut Inventory)>,
+ mut query: Query<(Entity, &mut Inventory, Option<&PlayerAbilities>)>,
mut events: EventReader<ContainerClickEvent>,
mut commands: Commands,
) {
for event in events.read() {
- let (entity, mut inventory) = query.get_mut(event.entity).unwrap();
+ let (entity, mut inventory, player_abilities) = query.get_mut(event.entity).unwrap();
if inventory.id != event.window_id {
error!(
"Tried to click container with ID {}, but the current container ID is {}. Click packet won't be sent.",
@@ -694,16 +825,18 @@ pub fn handle_container_click_event(
continue;
}
- let menu = inventory.menu_mut();
- let old_slots = menu.slots().clone();
-
- // menu.click(&event.operation);
+ let old_slots = inventory.menu().slots();
+ inventory.simulate_click(
+ &event.operation,
+ player_abilities.unwrap_or(&PlayerAbilities::default()),
+ );
+ let new_slots = inventory.menu().slots();
// see which slots changed after clicking and put them in the hashmap
// the server uses this to check if we desynced
let mut changed_slots: HashMap<u16, HashedStack> = HashMap::new();
for (slot_index, old_slot) in old_slots.iter().enumerate() {
- let new_slot = &menu.slots()[slot_index];
+ let new_slot = &new_slots[slot_index];
if old_slot != new_slot {
changed_slots.insert(slot_index as u16, HashedStack::from(new_slot));
}
@@ -784,3 +917,49 @@ fn handle_set_selected_hotbar_slot_event(
));
}
}
+
+#[cfg(test)]
+mod tests {
+ use azalea_registry::Item;
+
+ use super::*;
+
+ #[test]
+ fn test_simulate_shift_click_in_crafting_table() {
+ let spruce_planks = ItemStack::Present(ItemStackData {
+ count: 4,
+ kind: Item::SprucePlanks,
+ components: Default::default(),
+ });
+
+ let mut inventory = Inventory {
+ inventory_menu: Menu::Player(azalea_inventory::Player::default()),
+ id: 1,
+ container_menu: Some(Menu::Crafting {
+ result: spruce_planks.clone(),
+ // simulate_click won't delete the items from here
+ grid: SlotList::default(),
+ player: SlotList::default(),
+ }),
+ container_menu_title: None,
+ carried: ItemStack::Empty,
+ state_id: 0,
+ quick_craft_status: QuickCraftStatusKind::Start,
+ quick_craft_kind: QuickCraftKind::Middle,
+ quick_craft_slots: HashSet::new(),
+ selected_hotbar_slot: 0,
+ };
+
+ inventory.simulate_click(
+ &ClickOperation::QuickMove(QuickMoveClick::Left { slot: 0 }),
+ &PlayerAbilities::default(),
+ );
+
+ let new_slots = inventory.menu().slots();
+ assert_eq!(&new_slots[0], &ItemStack::Empty);
+ assert_eq!(
+ &new_slots[*Menu::CRAFTING_PLAYER_SLOTS.start()],
+ &spruce_planks
+ );
+ }
+}
diff --git a/azalea-client/src/plugins/loading.rs b/azalea-client/src/plugins/loading.rs
index 33290f39..217d6f75 100644
--- a/azalea-client/src/plugins/loading.rs
+++ b/azalea-client/src/plugins/loading.rs
@@ -1,5 +1,5 @@
use azalea_core::tick::GameTick;
-use azalea_entity::InLoadedChunk;
+use azalea_entity::{InLoadedChunk, LocalEntity};
use azalea_physics::PhysicsSet;
use azalea_protocol::packets::game::ServerboundPlayerLoaded;
use bevy_app::{App, Plugin};
@@ -29,9 +29,17 @@ impl Plugin for PlayerLoadedPlugin {
#[derive(Component)]
pub struct HasClientLoaded;
+#[allow(clippy::type_complexity)]
pub fn player_loaded_packet(
mut commands: Commands,
- query: Query<Entity, (With<InLoadedChunk>, Without<HasClientLoaded>)>,
+ query: Query<
+ Entity,
+ (
+ With<LocalEntity>,
+ With<InLoadedChunk>,
+ Without<HasClientLoaded>,
+ ),
+ >,
) {
for entity in query.iter() {
commands.trigger(SendPacketEvent::new(entity, ServerboundPlayerLoaded));
diff --git a/azalea-inventory/azalea-inventory-macros/src/location_enum.rs b/azalea-inventory/azalea-inventory-macros/src/location_enum.rs
index 615f07e5..46db3e76 100644
--- a/azalea-inventory/azalea-inventory-macros/src/location_enum.rs
+++ b/azalea-inventory/azalea-inventory-macros/src/location_enum.rs
@@ -48,6 +48,7 @@ pub fn generate(input: &DeclareMenus) -> TokenStream {
}
quote! {
+ #[derive(Debug)]
pub enum MenuLocation {
#menu_location_variants
}
diff --git a/azalea-inventory/src/operations.rs b/azalea-inventory/src/operations.rs
index f410c2c5..e7668ab5 100644
--- a/azalea-inventory/src/operations.rs
+++ b/azalea-inventory/src/operations.rs
@@ -617,13 +617,26 @@ impl Menu {
}
/// Whether the item in the given slot could be clicked and picked up.
+ ///
/// TODO: right now this always returns true
pub fn may_pickup(&self, _source_slot_index: usize) -> bool {
true
}
+ /// Whether the item in the slot can be picked up and placed.
+ pub fn allow_modification(&self, target_slot_index: usize) -> bool {
+ if !self.may_pickup(target_slot_index) {
+ return false;
+ }
+ let item = self.slot(target_slot_index).unwrap();
+ // the default here probably doesn't matter since we should only be calling this
+ // if we already checked that the slot isn't empty
+ item.as_present()
+ .is_some_and(|item| self.may_place(target_slot_index, item))
+ }
+
/// Get the maximum number of items that can be placed in this slot.
- pub fn max_stack_size(&self, _target_slot_index: usize) -> u32 {
+ pub fn max_stack_size(&self, _target_slot_index: usize) -> i32 {
64
}
@@ -657,7 +670,10 @@ impl Menu {
}
}
- item_slot.is_empty()
+ let is_source_slot_now_empty = item_slot.is_empty();
+
+ *self.slot_mut(item_slot_index).unwrap() = item_slot;
+ is_source_slot_now_empty
}
/// Merge this item slot into the target item slot, only if the target item
@@ -677,7 +693,7 @@ impl Menu {
&& target_item.is_same_item_and_components(item)
{
let slot_item_limit = self.max_stack_size(target_slot_index);
- let new_target_slot_data = item.split(u32::min(slot_item_limit, item.count as u32));
+ let new_target_slot_data = item.split(i32::min(slot_item_limit, item.count) as u32);
// get the target slot again but mut this time so we can update it
let target_slot = self.slot_mut(target_slot_index).unwrap();
@@ -688,18 +704,23 @@ impl Menu {
}
}
- fn move_item_to_slot_if_empty(&mut self, item_slot: &mut ItemStack, target_slot_index: usize) {
- let ItemStack::Present(item) = item_slot else {
+ fn move_item_to_slot_if_empty(
+ &mut self,
+ source_item: &mut ItemStack,
+ target_slot_index: usize,
+ ) {
+ let ItemStack::Present(source_item_data) = source_item else {
return;
};
let target_slot = self.slot(target_slot_index).unwrap();
- if target_slot.is_empty() && self.may_place(target_slot_index, item) {
+ if target_slot.is_empty() && self.may_place(target_slot_index, source_item_data) {
let slot_item_limit = self.max_stack_size(target_slot_index);
- let new_target_slot_data = item.split(u32::min(slot_item_limit, item.count as u32));
+ let new_target_slot_data =
+ source_item_data.split(i32::min(slot_item_limit, source_item_data.count) as u32);
+ source_item.update_empty();
let target_slot = self.slot_mut(target_slot_index).unwrap();
- *target_slot = ItemStack::Present(new_target_slot_data);
- item_slot.update_empty();
+ *target_slot = new_target_slot_data.into();
}
}
}
diff --git a/azalea-inventory/src/slot.rs b/azalea-inventory/src/slot.rs
index 66f8bf50..2d00236f 100644
--- a/azalea-inventory/src/slot.rs
+++ b/azalea-inventory/src/slot.rs
@@ -87,6 +87,13 @@ impl ItemStack {
ItemStack::Present(i) => Some(i),
}
}
+
+ pub fn as_present_mut(&mut self) -> Option<&mut ItemStackData> {
+ match self {
+ ItemStack::Empty => None,
+ ItemStack::Present(i) => Some(i),
+ }
+ }
}
/// An item in an inventory, with a count and NBT. Usually you want
@@ -172,6 +179,16 @@ impl AzaleaWrite for ItemStack {
}
}
+impl From<ItemStackData> for ItemStack {
+ fn from(item: ItemStackData) -> Self {
+ if item.is_empty() {
+ ItemStack::Empty
+ } else {
+ ItemStack::Present(item)
+ }
+ }
+}
+
/// An update to an item's data components.
///
/// Note that in vanilla items come with their own set of default components,
@@ -311,24 +328,19 @@ impl PartialEq for DataComponentPatch {
return false;
}
for (kind, component) in &self.components {
- match other.components.get(kind) {
- Some(other_component) => {
- // we can't use PartialEq, but we can use our own eq method
- if let Some(component) = component {
- if let Some(other_component) = other_component {
- if !component.eq((*other_component).clone()) {
- return false;
- }
- } else {
- return false;
- }
- } else if other_component.is_some() {
- return false;
- }
- }
- _ => {
+ let Some(other_component) = other.components.get(kind) else {
+ return false;
+ };
+ // we can't use PartialEq, but we can use our own eq method
+ if let Some(component) = component {
+ let Some(other_component) = other_component else {
+ return false;
+ };
+ if !component.eq((*other_component).clone()) {
return false;
}
+ } else if other_component.is_some() {
+ return false;
}
}
true
diff --git a/azalea/src/container.rs b/azalea/src/container.rs
index da3ddb8a..3521c06d 100644
--- a/azalea/src/container.rs
+++ b/azalea/src/container.rs
@@ -32,7 +32,7 @@ pub trait ContainerClientExt {
fn open_inventory(&self) -> Option<ContainerHandle>;
fn get_held_item(&self) -> ItemStack;
fn get_open_container(&self) -> Option<ContainerHandleRef>;
- fn view_inventory(&self) -> Menu;
+ fn view_container_or_inventory(&self) -> Menu;
}
impl ContainerClientExt for Client {
@@ -124,13 +124,19 @@ impl ContainerClientExt for Client {
}
}
- /// Returns the player's inventory menu.
+ /// Returns the player's currently open container menu, or their inventory
+ /// if no container is open.
///
- /// This is a shortcut for accessing the client's
- /// [`Inventory::inventory_menu`].
- fn view_inventory(&self) -> Menu {
- self.map_get_component::<Inventory, _>(|inventory| inventory.inventory_menu.clone())
- .expect("no inventory")
+ /// This tries to access the client's [`Inventory::container_menu`] and
+ /// falls back to [`Inventory::inventory_menu`].
+ fn view_container_or_inventory(&self) -> Menu {
+ self.map_get_component::<Inventory, _>(|inventory| {
+ inventory
+ .container_menu
+ .clone()
+ .unwrap_or(inventory.inventory_menu.clone())
+ })
+ .expect("no inventory")
}
}
@@ -192,6 +198,12 @@ impl ContainerHandleRef {
self.menu().map(|menu| menu.contents())
}
+ /// Return the contents of the menu, including the player's inventory. If
+ /// the container is closed, this will return `None`.
+ pub fn slots(&self) -> Option<Vec<ItemStack>> {
+ self.menu().map(|menu| menu.slots())
+ }
+
pub fn click(&self, operation: impl Into<ClickOperation>) {
let operation = operation.into();
self.client.ecs.lock().send_event(ContainerClickEvent {
@@ -246,6 +258,17 @@ impl ContainerHandle {
self.0.contents()
}
+ /// Return the contents of the menu, including the player's inventory. If
+ /// the container is closed, this will return `None`.
+ pub fn slots(&self) -> Option<Vec<ItemStack>> {
+ self.0.slots()
+ }
+
+ /// Closes the inventory by dropping the handle.
+ pub fn close(self) {
+ // implicitly calls drop
+ }
+
pub fn click(&self, operation: impl Into<ClickOperation>) {
self.0.click(operation);
}