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-rwxr-xr-xazalea-client/src/connect.rs3
-rw-r--r--azalea-protocol/src/packets/game/clientbound_sound_packet.rs4
2 files changed, 6 insertions, 1 deletions
diff --git a/azalea-client/src/connect.rs b/azalea-client/src/connect.rs
index cb2bec9c..4ef3df63 100755
--- a/azalea-client/src/connect.rs
+++ b/azalea-client/src/connect.rs
@@ -447,6 +447,9 @@ impl Client {
GamePacket::ClientboundServerDataPacket(p) => {
println!("Got server data packet {:?}", p);
}
+ GamePacket::ClientboundSetEquipmentPacket(p) => {
+ println!("Got set equipment packet {:?}", p);
+ }
_ => panic!("Unexpected packet {:?}", packet),
}
}
diff --git a/azalea-protocol/src/packets/game/clientbound_sound_packet.rs b/azalea-protocol/src/packets/game/clientbound_sound_packet.rs
index 797f03de..fbc5830b 100644
--- a/azalea-protocol/src/packets/game/clientbound_sound_packet.rs
+++ b/azalea-protocol/src/packets/game/clientbound_sound_packet.rs
@@ -3,7 +3,7 @@ use packet_macros::{GamePacket, McBuf};
#[derive(Clone, Debug, McBuf, GamePacket)]
pub struct ClientboundSoundPacket {
#[var]
- /// TODO: use the sound registry instead of just being a u32
+ // TODO: use the sound registry instead of just being a u32
pub sound: u32,
pub source: SoundSource,
pub x: i32,
@@ -11,6 +11,8 @@ pub struct ClientboundSoundPacket {
pub z: i32,
pub volume: f32,
pub pitch: f32,
+ /// Seed used to pick sound varient.
+ pub seed: u64,
}
#[derive(Clone, Debug, Copy, McBuf)]