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-rw-r--r--azalea-client/src/packet_handling.rs1
-rwxr-xr-xazalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs15
2 files changed, 13 insertions, 3 deletions
diff --git a/azalea-client/src/packet_handling.rs b/azalea-client/src/packet_handling.rs
index 2d591531..42e24462 100644
--- a/azalea-client/src/packet_handling.rs
+++ b/azalea-client/src/packet_handling.rs
@@ -582,6 +582,7 @@ fn handle_packets(ecs: &mut Ecs) {
ClientboundGamePacket::AddPlayer(p) => {
debug!("Got add player packet {:?}", p);
+ #[allow(clippy::type_complexity)]
let mut system_state: SystemState<(
Commands,
Query<(&mut LocalPlayer, Option<&WorldName>)>,
diff --git a/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs b/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs
index 17b537b6..c7a32a8f 100755
--- a/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs
+++ b/azalea-protocol/src/packets/game/serverbound_use_item_on_packet.rs
@@ -24,9 +24,18 @@ impl McBufWritable for BlockHitResult {
fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
self.block_pos.write_into(buf)?;
self.direction.write_into(buf)?;
- f32::write_into(&((self.location.x - f64::from(self.block_pos.x)) as f32), buf)?;
- f32::write_into(&((self.location.y - f64::from(self.block_pos.y)) as f32), buf)?;
- f32::write_into(&((self.location.z - f64::from(self.block_pos.z)) as f32), buf)?;
+ f32::write_into(
+ &((self.location.x - f64::from(self.block_pos.x)) as f32),
+ buf,
+ )?;
+ f32::write_into(
+ &((self.location.y - f64::from(self.block_pos.y)) as f32),
+ buf,
+ )?;
+ f32::write_into(
+ &((self.location.z - f64::from(self.block_pos.z)) as f32),
+ buf,
+ )?;
self.inside.write_into(buf)?;
Ok(())
}