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-rw-r--r--azalea-auth/README.md2
-rw-r--r--azalea-client/src/plugins/packet/game/mod.rs2
-rw-r--r--azalea-core/src/bitset.rs11
-rw-r--r--azalea-entity/src/attributes.rs2
-rw-r--r--azalea-protocol/src/packets/game/c_add_entity.rs2
5 files changed, 10 insertions, 9 deletions
diff --git a/azalea-auth/README.md b/azalea-auth/README.md
index 00c6d84a..8f7cd46b 100644
--- a/azalea-auth/README.md
+++ b/azalea-auth/README.md
@@ -26,4 +26,4 @@ async fn main() {
}
```
-Thanks to [wiki contributors](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Microsoft_Authentication_Scheme), [Overhash](https://gist.github.com/OverHash/a71b32846612ba09d8f79c9d775bfadf), and [prismarine-auth contributors](https://github.com/PrismarineJS/prismarine-auth).
+Thanks to [wiki contributors](https://minecraft.wiki/w/Microsoft_authentication), [Overhash](https://gist.github.com/OverHash/a71b32846612ba09d8f79c9d775bfadf), and [prismarine-auth contributors](https://github.com/PrismarineJS/prismarine-auth).
diff --git a/azalea-client/src/plugins/packet/game/mod.rs b/azalea-client/src/plugins/packet/game/mod.rs
index d786d238..7c93aa9b 100644
--- a/azalea-client/src/plugins/packet/game/mod.rs
+++ b/azalea-client/src/plugins/packet/game/mod.rs
@@ -1233,7 +1233,7 @@ impl GamePacketHandler<'_> {
// TODO: handle ContainerSetData packet
// this is used for various things like the furnace progress
// bar
- // see https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Protocol#Set_Container_Property
+ // see https://minecraft.wiki/w/Java_Edition_protocol/Packets#Set_Container_Property
// as_system::<Query<&mut Inventory>>(self.ecs, |mut query| {
// let inventory = query.get_mut(self.player).unwrap();
diff --git a/azalea-core/src/bitset.rs b/azalea-core/src/bitset.rs
index ccc43ba0..1cac4a9c 100644
--- a/azalea-core/src/bitset.rs
+++ b/azalea-core/src/bitset.rs
@@ -124,14 +124,15 @@ impl From<Vec<u8>> for BitSet {
}
}
-/// A list of bits with a known fixed size.
+/// A compact fixed-size array of bits.
///
-/// The `N` is the number of bytes reserved for the bitset. You're encouraged to
+/// The `N` is the number of bits reserved for the bitset. You're encouraged to
/// use it like `FixedBitSet<20>` if you need 20 bits.
///
-/// Note that this is primarily meant for fast serialization and deserialization
-/// for Minecraft. An alternative that would be ~20% faster for accessing data
-/// could store it interally as `usize`s instead of `u8`s.
+/// Note that this is optimized for fast serialization and deserialization for
+/// Minecraft, and may not be as performant as it could be for other purposes.
+/// Notably, the internal representation is an array of `u8`s even though
+/// `usize` would be slightly faster.
#[derive(Debug, Clone, PartialEq, Eq, Hash)]
pub struct FixedBitSet<const N: usize>
where
diff --git a/azalea-entity/src/attributes.rs b/azalea-entity/src/attributes.rs
index d3881147..12c9b908 100644
--- a/azalea-entity/src/attributes.rs
+++ b/azalea-entity/src/attributes.rs
@@ -1,4 +1,4 @@
-//! See <https://minecraft.fandom.com/wiki/Attribute>.
+//! See <https://minecraft.wiki/w/Attribute>.
use std::collections::{HashMap, hash_map};
diff --git a/azalea-protocol/src/packets/game/c_add_entity.rs b/azalea-protocol/src/packets/game/c_add_entity.rs
index 008d6d28..b2370f3f 100644
--- a/azalea-protocol/src/packets/game/c_add_entity.rs
+++ b/azalea-protocol/src/packets/game/c_add_entity.rs
@@ -22,7 +22,7 @@ pub struct ClientboundAddEntity {
/// encouraged to use [`MinecraftEntityId::from`] for. Other entities may
/// treat it as a block state or enum variant.
///
- /// See [the wiki](https://minecraft.wiki/w/Minecraft_Wiki:Projects/wiki.vg_merge/Object_Data)
+ /// See [the wiki](https://minecraft.wiki/w/Java_Edition_protocol/Object_data)
/// for more information about this field.
#[var]
pub data: u32,