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-rw-r--r--azalea-client/src/client.rs2
-rw-r--r--azalea-client/src/plugins/chat/handler.rs2
-rw-r--r--azalea-client/src/plugins/events.rs2
3 files changed, 6 insertions, 0 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 0a8c1eaf..840d373d 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -737,6 +737,8 @@ impl Client {
/// The player's instance (aka world) will be locked during this time, which
/// may result in a deadlock if you try to access the instance again while
/// in the function.
+ ///
+ /// [`RegistryHolder`]: azalea_core::registry_holder::RegistryHolder
pub fn with_registry_holder<R>(
&self,
f: impl FnOnce(&azalea_core::registry_holder::RegistryHolder) -> R,
diff --git a/azalea-client/src/plugins/chat/handler.rs b/azalea-client/src/plugins/chat/handler.rs
index be99b667..31fbc00e 100644
--- a/azalea-client/src/plugins/chat/handler.rs
+++ b/azalea-client/src/plugins/chat/handler.rs
@@ -18,6 +18,8 @@ use crate::packet::game::SendPacketEvent;
///
/// If you're wondering why this isn't two separate events, it's so ordering is
/// preserved if multiple chat messages and commands are sent at the same time.
+///
+/// [`SendChatEvent`]: super::SendChatEvent
#[derive(Event)]
pub struct SendChatKindEvent {
pub entity: Entity,
diff --git a/azalea-client/src/plugins/events.rs b/azalea-client/src/plugins/events.rs
index 3d34d75f..0e30118a 100644
--- a/azalea-client/src/plugins/events.rs
+++ b/azalea-client/src/plugins/events.rs
@@ -229,6 +229,8 @@ pub fn death_listener(query: Query<&LocalPlayerEvents>, mut events: EventReader<
}
/// Send the "Death" event for [`LocalEntity`]s that died with no reason.
+///
+/// [`LocalEntity`]: azalea_entity::LocalEntity
pub fn dead_component_listener(query: Query<&LocalPlayerEvents, Added<Dead>>) {
for local_player_events in &query {
local_player_events.send(Event::Death(None)).unwrap();