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authormat <github@matdoes.dev>2021-12-15 23:10:55 -0600
committermat <github@matdoes.dev>2021-12-15 23:10:55 -0600
commit9642558f8f8d983a7087f15d68be8cf07a85f0c2 (patch)
tree5f0a967f005cd5db510a13ab290c8ad6669b25aa /minecraft-chat/src/text_component.rs
parent72aefe871ca4983431b1a0b707b472e73ffea836 (diff)
downloadazalea-drasl-9642558f8f8d983a7087f15d68be8cf07a85f0c2.tar.xz
azalea
Diffstat (limited to 'minecraft-chat/src/text_component.rs')
-rw-r--r--minecraft-chat/src/text_component.rs122
1 files changed, 0 insertions, 122 deletions
diff --git a/minecraft-chat/src/text_component.rs b/minecraft-chat/src/text_component.rs
deleted file mode 100644
index 6c43f8b7..00000000
--- a/minecraft-chat/src/text_component.rs
+++ /dev/null
@@ -1,122 +0,0 @@
-use std::fmt;
-
-use crate::{base_component::BaseComponent, component::Component, style::ChatFormatting};
-
-#[derive(Clone, Debug)]
-pub struct TextComponent {
- pub base: BaseComponent,
- pub text: String,
-}
-
-const LEGACY_FORMATTING_CODE_SYMBOL: char = '§';
-
-/// Convert a legacy color code string into a Component
-/// Technically in Minecraft this is done when displaying the text, but AFAIK it's the same as just doing it in TextComponent
-pub fn legacy_color_code_to_text_component(legacy_color_code: &str) -> TextComponent {
- let mut components: Vec<TextComponent> = Vec::with_capacity(1);
- // iterate over legacy_color_code, if it starts with LEGACY_COLOR_CODE_SYMBOL then read the next character and get the style from that
- // otherwise, add the character to the text
-
- // we don't use a normal for loop since we need to be able to skip after reading the formatter code symbol
- let mut i = 0;
- while i < legacy_color_code.chars().count() {
- if legacy_color_code.chars().nth(i).unwrap() == LEGACY_FORMATTING_CODE_SYMBOL {
- let formatting_code = legacy_color_code.chars().nth(i + 1).unwrap();
- if let Ok(formatter) = ChatFormatting::from_code(formatting_code) {
- if components.is_empty() || !components.last().unwrap().text.is_empty() {
- components.push(TextComponent::new("".to_string()));
- }
-
- let style = &mut components.last_mut().unwrap().base.style;
- // if the formatter is a reset, then we need to reset the style to the default
- style.apply_formatting(formatter);
- }
- i += 1;
- } else {
- if components.is_empty() {
- components.push(TextComponent::new("".to_string()));
- }
- components
- .last_mut()
- .unwrap()
- .text
- .push(legacy_color_code.chars().nth(i).unwrap());
- };
- i += 1;
- }
-
- // create the final component by using the first one as the base, and then adding the rest as siblings
- let mut final_component = components.remove(0);
- for component in components {
- final_component.base.siblings.push(component.get());
- }
-
- final_component
-}
-
-impl<'a> TextComponent {
- pub fn new(text: String) -> Self {
- // if it contains a LEGACY_FORMATTING_CODE_SYMBOL, format it
- if text.contains(LEGACY_FORMATTING_CODE_SYMBOL) {
- legacy_color_code_to_text_component(&text)
- } else {
- Self {
- base: BaseComponent::new(),
- text,
- }
- }
- }
-
- fn get(self) -> Component {
- Component::Text(self)
- }
-}
-
-impl fmt::Display for TextComponent {
- fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
- write!(f, "{}", self.text.clone())
- }
-}
-
-#[cfg(test)]
-mod tests {
- use crate::style::Ansi;
-
- use super::*;
-
- #[test]
- fn test_hypixel_motd() {
- let component =
- TextComponent::new("§aHypixel Network §c[1.8-1.18]\n§b§lHAPPY HOLIDAYS".to_string())
- .get();
- assert_eq!(
- component.to_ansi(None),
- format!(
- "{GREEN}Hypixel Network {RED}[1.8-1.18]\n{BOLD}{AQUA}HAPPY HOLIDAYS{RESET}",
- GREEN = Ansi::rgb(ChatFormatting::GREEN.color.unwrap()),
- RED = Ansi::rgb(ChatFormatting::RED.color.unwrap()),
- AQUA = Ansi::rgb(ChatFormatting::AQUA.color.unwrap()),
- BOLD = Ansi::BOLD,
- RESET = Ansi::RESET
- )
- );
- }
-
- #[test]
- fn test_legacy_color_code_to_component() {
- let component = TextComponent::new("§lHello §r§1w§2o§3r§4l§5d".to_string()).get();
- assert_eq!(
- component.to_ansi(None),
- format!(
- "{BOLD}Hello {RESET}{DARK_BLUE}w{DARK_GREEN}o{DARK_AQUA}r{DARK_RED}l{DARK_PURPLE}d{RESET}",
- BOLD = Ansi::BOLD,
- RESET = Ansi::RESET,
- DARK_BLUE = Ansi::rgb(ChatFormatting::DARK_BLUE.color.unwrap()),
- DARK_GREEN = Ansi::rgb(ChatFormatting::DARK_GREEN.color.unwrap()),
- DARK_AQUA = Ansi::rgb(ChatFormatting::DARK_AQUA.color.unwrap()),
- DARK_RED = Ansi::rgb(ChatFormatting::DARK_RED.color.unwrap()),
- DARK_PURPLE = Ansi::rgb(ChatFormatting::DARK_PURPLE.color.unwrap())
- )
- );
- }
-}