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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-12-07 21:09:58 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-12-07 21:09:58 -0600 |
| commit | 7d901e39bc10a855b545d7b6c167f45148a1fb0a (patch) | |
| tree | 88fe0a8f2f04f49f4df90e2f5462aa35a4278c68 /codegen/lib/code/shapes.py | |
| parent | 9f5e5c092be9167e4d5222fdee4a1d2c419e5052 (diff) | |
| download | azalea-drasl-7d901e39bc10a855b545d7b6c167f45148a1fb0a.tar.xz | |
1.19.3 (#34)
* start updating to 22w42a
* work a bit more on 22w42a
* player chat packet
* serverbound hello packet
* Update mod.rs
* add more stuff to clientbound player chat packet
* ClientboundPlayerInfoUpdatePacket
* features enabled and container closed
* serverbound chat packets
* make it compile
* 22w43a
* ServerboundChatSessionUpdatePacket
* profile_public_key isn't Option anymore
* Update bitset.rs
* joining a server works
* fix entitydatavalue
* backtraces + fix clientbound chat message
* fix some warnings and add more ecomments
* 22w44a
* generate en_us.json
* add updating guide to codegen/readme
* fix some markdown
* update list of generated things
* metadata stuff
* Replace PJS generator mod with PixLyzer (#38)
* pixlizer extractor
* start working on shape extraction
* fix generating language
* fix pixlyzer shape generation
* use empty_shape
* generate blocks and shapes
* update pixlyzer dir
* Revert "update pixlyzer dir"
This reverts commit ee9a0e7a49936dd8569c610ba9b6455895eeff71.
* fix
* fix
* Revert "fix"
This reverts commit ad12ddcb009ccc4eeb13ddef0871db1d9322ab7d.
* fix
* detect pixlyzer fail
* fix pixlyzer
* 22w45a
* gen entities
* add async-trait dep
* update codegen/readme.md
* explain when rust_log should be used
* remove some unused code
* start fixing pixlyzer issues
* fix a thing in codegen
* almost fixed
* more progress towards 1.19.3
* 1.19.3-pre2
* fixes
* revert some hardcoded property names
* Delete clientbound_player_info_packet.rs
* handle 1.19.3 player info packets
* handle playerinforemove
* start updating to 1.19.3-rc1
* optional registries work
* fix some issues with 1.19.3
chat doesn't work yet
* aaaaaaaaaaaaaaaaa
* oh
* ignore unused shapes
* uncomment generate_blocks
* fix migrate
* 1.19.3-rc2
* fix clippy warnings
* 1.19.3-rc3
* split the azalea-buf macro into separate modules
* improve Recipe in protocol
* 1.19.3
Diffstat (limited to 'codegen/lib/code/shapes.py')
| -rwxr-xr-x | codegen/lib/code/shapes.py | 65 |
1 files changed, 43 insertions, 22 deletions
diff --git a/codegen/lib/code/shapes.py b/codegen/lib/code/shapes.py index 83521dac..06170552 100755 --- a/codegen/lib/code/shapes.py +++ b/codegen/lib/code/shapes.py @@ -7,8 +7,8 @@ COLLISION_BLOCKS_RS_DIR = get_dir_location( '../azalea-physics/src/collision/blocks.rs') -def generate_block_shapes(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings): - blocks, shapes = simplify_shapes(blocks, shapes) +def generate_block_shapes(blocks: dict, shapes: dict, aabbs: dict, block_states_report, block_datas_burger, mappings: Mappings): + blocks, shapes = simplify_shapes(blocks, shapes, aabbs) code = generate_block_shapes_code( blocks, shapes, block_states_report, block_datas_burger, mappings) @@ -16,33 +16,54 @@ def generate_block_shapes(blocks: dict, shapes: dict, block_states_report, block f.write(code) -def simplify_shapes(blocks: dict, shapes: dict): - shape_to_new_id = {} +def simplify_shapes(blocks: dict, shapes: dict, aabbs: dict): new_id_increment = 0 new_shapes = {} old_id_to_new_id = {} - for shape_id, shape in sorted(shapes.items(), key=lambda shape: int(shape[0])): - # tuples are hashable - shape_as_tuple = tuple(map(tuple, shape)) - if shape_as_tuple not in shape_to_new_id: - shape_to_new_id[shape_as_tuple] = new_id_increment - old_id_to_new_id[shape_id] = new_id_increment - new_shapes[new_id_increment] = shape - new_id_increment += 1 - else: - old_id_to_new_id[shape_id] = shape_to_new_id[shape_as_tuple] + old_id_to_new_id[None] = 0 + new_shapes[0] = () + new_id_increment += 1 + + used_shape_ids = set() + # determine the used shape ids + for block_id, block_data in blocks.items(): + block_id = block_id.split(':')[-1] + block_shapes = [state.get('collision_shape') + for state in block_data['states'].values()] + for s in block_shapes: + used_shape_ids.add(s) + + for shape_id, shape in enumerate(shapes): + if shape_id not in used_shape_ids: continue + # pixlyzer gives us shapes as an index or list of indexes into the + # aabbs list + # and aabbs look like { "from": number or [x, y, z], "to": (number or vec3) } + # convert them to [x1, y1, z1, x2, y2, z2] + shape = [shape] if isinstance(shape, int) else shape + shape = [aabbs[shape_aabb] for shape_aabb in shape] + shape = tuple([( + (tuple(part['from']) if isinstance( + part['from'], list) else ((part['from'],)*3)) + + (tuple(part['to']) if isinstance(part['to'], list) + else ((part['to'],)*3)) + ) for part in shape]) + + old_id_to_new_id[shape_id] = new_id_increment + new_shapes[new_id_increment] = shape + new_id_increment += 1 # now map the blocks to the new shape ids - for block_id, shape_ids in blocks.items(): - if isinstance(shape_ids, int): - blocks[block_id] = old_id_to_new_id[str(shape_ids)] - else: - blocks[block_id] = [old_id_to_new_id[str(shape_id)] - for shape_id in shape_ids] + new_blocks = {} + for block_id, block_data in blocks.items(): + block_id = block_id.split(':')[-1] + block_shapes = [state.get('collision_shape') + for state in block_data['states'].values()] + new_blocks[block_id] = [old_id_to_new_id[shape_id] + for shape_id in block_shapes] - return blocks, new_shapes + return new_blocks, new_shapes def generate_block_shapes_code(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings): @@ -116,7 +137,7 @@ def generate_code_for_shape(shape_id: str, parts: list[list[float]]): code = '' code += f'static SHAPE{shape_id}: Lazy<VoxelShape> = Lazy::new(|| {{' steps = [] - if parts == []: + if parts == (): steps.append('collision::empty_shape()') else: steps.append(f'collision::box_shape({make_arguments(parts[0])})') |
