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| author | mat <27899617+mat-1@users.noreply.github.com> | 2023-05-03 20:57:27 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2023-05-03 20:57:27 -0500 |
| commit | 634cb8d72c6608512aedba19e5cd669104bc35ea (patch) | |
| tree | f8e76ce9eb43403d29cc0cbcf9a4f51522419dc2 /codegen/lib/code/registry.py | |
| parent | 1fb4418f2c9cbd004c64c2f23d2d0352ee12c0e5 (diff) | |
| download | azalea-drasl-634cb8d72c6608512aedba19e5cd669104bc35ea.tar.xz | |
Inventory (#48)
* start adding azalea-inventory
* design more of how inventories are defined
* start working on az-inv-macros
* inventory macro works
* start adding inventory codegen
* update some deps
* add inventory codegen
* manually write inventory menus
* put the inventories in Client
* start on containersetcontent
* inventory menu should hopefully work
* checks in containersetcontent
* format a comment
* move some variant matches
* inventory.rs
* inventory stuff
* more inventory stuff
* inventory/container tracking works
* start adding interact function
* sequence number
* start adding HitResultComponent
* implement traverse_blocks
* start adding clip
* add clip function
* update_hit_result_component
* start trying to fix
* fix
* make some stuff simpler
* clippy
* lever
* chest
* container handle
* fix ambiguity
* fix some doc tests
* move some container stuff from az-client to azalea
* clicking container
* start implementing simulate_click
* keep working on simulate click
* implement more of simulate_click
this is really boring
* inventory fixes
* start implementing shift clicking
* fix panic in azalea-chat i hope
* shift clicking implemented
* more inventory stuff
* fix items not showing in containers sometimes
* fix test
* fix all warnings
* remove a println
---------
Co-authored-by: mat <git@matdoes.dev>
Diffstat (limited to 'codegen/lib/code/registry.py')
| -rwxr-xr-x | codegen/lib/code/registry.py | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/codegen/lib/code/registry.py b/codegen/lib/code/registry.py index a67b5e4d..e203c11a 100755 --- a/codegen/lib/code/registry.py +++ b/codegen/lib/code/registry.py @@ -16,12 +16,16 @@ def generate_registries(registries: dict): # Stone => "minecraft:stone" # }); + registry_name = registry_name.split(':')[1] + if registry_name.endswith('_type'): # change _type to _kind because that's Rustier (and because _type # is a reserved keyword) registry_name = registry_name[:-5] + '_kind' + elif registry_name in {'menu'}: + registry_name += '_kind' - registry_struct_name = to_camel_case(registry_name.split(':')[1]) + registry_struct_name = to_camel_case(registry_name) registry_code = [] registry_code.append(f'enum {registry_struct_name} {{') |
