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| author | mat <git@matdoes.dev> | 2025-06-03 03:48:36 +0500 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-06-03 03:48:36 +0500 |
| commit | abf995a70245028f9cc860ee231dc671f14adfcc (patch) | |
| tree | 3e6052c028c409e4bc7279dbd2e6bcc6bed63748 /azalea/src | |
| parent | 04dd6dd0a44faa760906bd60c9861a1b06a664a1 (diff) | |
| download | azalea-drasl-abf995a70245028f9cc860ee231dc671f14adfcc.tar.xz | |
replace wait_one_tick with wait_ticks and some other api improvements
Diffstat (limited to 'azalea/src')
| -rw-r--r-- | azalea/src/bot.rs | 42 | ||||
| -rw-r--r-- | azalea/src/container.rs | 33 | ||||
| -rw-r--r-- | azalea/src/pathfinder/mod.rs | 2 |
3 files changed, 57 insertions, 20 deletions
diff --git a/azalea/src/bot.rs b/azalea/src/bot.rs index 8bc9d594..9e8566bf 100644 --- a/azalea/src/bot.rs +++ b/azalea/src/bot.rs @@ -92,10 +92,10 @@ pub trait BotClientExt { fn get_tick_broadcaster(&self) -> tokio::sync::broadcast::Receiver<()>; /// Get a receiver that will receive a message every ECS Update. fn get_update_broadcaster(&self) -> tokio::sync::broadcast::Receiver<()>; - /// Wait for one tick. - fn wait_one_tick(&self) -> impl Future<Output = ()> + Send; - /// Wait for one ECS Update. - fn wait_one_update(&self) -> impl Future<Output = ()> + Send; + /// Wait for the specified number of game ticks. + fn wait_ticks(&self, n: usize) -> impl Future<Output = ()> + Send; + /// Wait for the specified number of ECS `Update`s. + fn wait_updates(&self, n: usize) -> impl Future<Output = ()> + Send; /// Mine a block. This won't turn the bot's head towards the block, so if /// that's necessary you'll have to do that yourself with [`look_at`]. /// @@ -156,23 +156,32 @@ impl BotClientExt for azalea_client::Client { update_broadcast.subscribe() } - /// Wait for one tick using [`Self::get_tick_broadcaster`]. + /// Wait for the specified number of ticks using + /// [`Self::get_tick_broadcaster`]. /// /// If you're going to run this in a loop, you may want to use that function - /// instead and use the `Receiver` from it as it'll be more efficient. - async fn wait_one_tick(&self) { + /// instead and use the `Receiver` from it to avoid accidentally skipping + /// ticks and having to wait longer. + async fn wait_ticks(&self, n: usize) { let mut receiver = self.get_tick_broadcaster(); - // wait for the next tick - let _ = receiver.recv().await; + for _ in 0..n { + let _ = receiver.recv().await; + } } - /// Waits for one ECS Update using [`Self::get_update_broadcaster`]. + /// Waits for the specified number of ECS `Update`s using + /// [`Self::get_update_broadcaster`]. + /// + /// These are basically equivalent to frames because even though we have no + /// rendering, some game mechanics depend on frames. /// /// If you're going to run this in a loop, you may want to use that function - /// instead and use the `Receiver` from it as it'll be more efficient. - async fn wait_one_update(&self) { + /// instead and use the `Receiver` from it to avoid accidentally skipping + /// ticks and having to wait longer. + async fn wait_updates(&self, n: usize) { let mut receiver = self.get_update_broadcaster(); - // wait for the next tick - let _ = receiver.recv().await; + for _ in 0..n { + let _ = receiver.recv().await; + } } async fn mine(&self, position: BlockPos) { @@ -221,10 +230,7 @@ fn look_at_listener( if let Ok((position, eye_height, mut look_direction)) = query.get_mut(event.entity) { let new_look_direction = direction_looking_at(&position.up(eye_height.into()), &event.position); - trace!( - "look at {:?} (currently at {:?})", - event.position, **position - ); + trace!("look at {} (currently at {})", event.position, **position); *look_direction = new_look_direction; } } diff --git a/azalea/src/container.rs b/azalea/src/container.rs index 6715cd63..e5896d8a 100644 --- a/azalea/src/container.rs +++ b/azalea/src/container.rs @@ -6,7 +6,10 @@ use azalea_client::{ packet::game::ReceiveGamePacketEvent, }; use azalea_core::position::BlockPos; -use azalea_inventory::{ItemStack, Menu, operations::ClickOperation}; +use azalea_inventory::{ + ItemStack, Menu, + operations::{ClickOperation, PickupClick, QuickMoveClick}, +}; use azalea_protocol::packets::game::ClientboundGamePacket; use bevy_app::{App, Plugin, Update}; use bevy_ecs::{component::Component, prelude::EventReader, system::Commands}; @@ -27,6 +30,7 @@ pub trait ContainerClientExt { pos: BlockPos, ) -> impl Future<Output = Option<ContainerHandle>> + Send; fn open_inventory(&self) -> Option<ContainerHandle>; + fn get_held_item(&self) -> ItemStack; fn get_open_container(&self) -> Option<ContainerHandleRef>; } @@ -93,6 +97,14 @@ impl ContainerClientExt for Client { } } + /// Get the item in the bot's hotbar that is currently being held in its + /// main hand. + fn get_held_item(&self) -> ItemStack { + let ecs = self.ecs.lock(); + let inventory = ecs.get::<Inventory>(self.entity).expect("no inventory"); + inventory.held_item() + } + /// Get a handle to the open container. This will return None if no /// container is open. This will not close the container when it's dropped. /// @@ -228,6 +240,25 @@ impl ContainerHandle { pub fn click(&self, operation: impl Into<ClickOperation>) { self.0.click(operation); } + + /// A shortcut for [`Self::click`] with `PickupClick::Left`. + pub fn left_click(&self, slot: impl Into<usize>) { + self.click(PickupClick::Left { + slot: Some(slot.into() as u16), + }); + } + /// A shortcut for [`Self::click`] with `QuickMoveClick::Left`. + pub fn shift_click(&self, slot: impl Into<usize>) { + self.click(QuickMoveClick::Left { + slot: slot.into() as u16, + }); + } + /// A shortcut for [`Self::click`] with `PickupClick::Right`. + pub fn right_click(&self, slot: impl Into<usize>) { + self.click(PickupClick::Right { + slot: Some(slot.into() as u16), + }); + } } #[derive(Component, Debug)] diff --git a/azalea/src/pathfinder/mod.rs b/azalea/src/pathfinder/mod.rs index 08c72f9a..5ee56643 100644 --- a/azalea/src/pathfinder/mod.rs +++ b/azalea/src/pathfinder/mod.rs @@ -260,7 +260,7 @@ impl PathfinderClientExt for azalea_client::Client { async fn wait_until_goto_target_reached(&self) { // we do this to make sure the event got handled before we start checking // is_goto_target_reached - self.wait_one_update().await; + self.wait_updates(1).await; let mut tick_broadcaster = self.get_tick_broadcaster(); while !self.is_goto_target_reached() { |
