aboutsummaryrefslogtreecommitdiff
path: root/azalea/src/start.rs
diff options
context:
space:
mode:
authormat <27899617+mat-1@users.noreply.github.com>2022-11-27 16:25:07 -0600
committerGitHub <noreply@github.com>2022-11-27 16:25:07 -0600
commit631ed63dbdc7167df4de02a55b5c2ef1cea909e9 (patch)
tree104e567c332f2aeb30ea6acefef8c73f9b2f158b /azalea/src/start.rs
parent962b9fcaae917c7e5bef718469fba31f6ff7c3cb (diff)
downloadazalea-drasl-631ed63dbdc7167df4de02a55b5c2ef1cea909e9.tar.xz
Swarm (#36)
* make azalea-pathfinder dir * start writing d* lite impl * more work on d* lite * work more on implementing d* lite * full d* lite impl * updated edges * add next() function * add NoPathError * why does dstar lite not work * fix d* lite implementation * make the test actually check the coords * replace while loop with if statement * fix clippy complaints * make W only have to be PartialOrd * fix PartialOrd issues * implement mtd* lite * add a test to mtd* lite * remove normal d* lite * make heuristic only take in one arg * add `success` function * Update README.md * evil black magic to make .entity not need dimension * start adding moves * slightly improve the vec3/position situation new macro that implements all the useful functions * moves stuff * make it compile * update deps in az-pathfinder * make it compile again * more pathfinding stuff * add Bot::look_at * replace EntityMut and EntityRef with just Entity * block pos pathfinding stuff * rename movedirection to walkdirection * execute path every tick * advance path * change az-pf version * make azalea_client keep plugin state * fix Plugins::get * why does it think there is air * start debugging incorrect air * update some From methods to use rem_euclid * start adding swarm * fix deadlock i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock * make lookat actually work probably * fix going too fast * Update main.rs * make a thing immutable * direction_looking_at * fix rotations * import swarm in an example * fix stuff from merge * remove azalea_pathfinder import * delete azalea-pathfinder crate already in azalea::pathfinder module * swarms * start working on shared dimensions * Shared worlds work * start adding Swarm::add_account * add_account works * change "client" to "bot" in some places * Fix issues from merge * Update world.rs * add SwarmEvent::Disconnect(Account) * almost add SwarmEvent::Chat and new plugin system it panics rn * make plugins have to provide the State associated type * improve comments * make fn build slightly cleaner * fix SwarmEvent::Chat * change a println in bot/main.rs * Client::shutdown -> disconnect * polish fix clippy warnings + improve some docs a bit * fix shared worlds* *there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot * i am being trolled by rust for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane * make world an RwLock again * remove debug messages * fix skipping event ticks unfortunately now sending events is `.send().await?` instead of just `.send()` * fix deadlock + warnings * turns out my floor_mod impl was wrong and i32::rem_euclid has the correct behavior LOL * still errors with lots of bots * make swarm iter & fix new chunks not loading * improve docs * start fixing tests * fix all the tests except the examples i don't know how to exclude them from the tests * improve docs some more
Diffstat (limited to 'azalea/src/start.rs')
-rw-r--r--azalea/src/start.rs136
1 files changed, 136 insertions, 0 deletions
diff --git a/azalea/src/start.rs b/azalea/src/start.rs
new file mode 100644
index 00000000..c7d79261
--- /dev/null
+++ b/azalea/src/start.rs
@@ -0,0 +1,136 @@
+use crate::{bot, pathfinder, HandleFn};
+use azalea_client::{Account, Client, Plugins};
+use azalea_protocol::ServerAddress;
+use std::{future::Future, sync::Arc};
+use thiserror::Error;
+
+/// A helper macro that generates a [`Plugins`] struct from a list of objects
+/// that implement [`Plugin`].
+///
+/// ```rust,no_run
+/// plugins![azalea_pathfinder::Plugin];
+/// ```
+///
+/// [`Plugin`]: crate::Plugin
+#[macro_export]
+macro_rules! plugins {
+ ($($plugin:expr),*) => {
+ {
+ let mut plugins = azalea::Plugins::new();
+ $(
+ plugins.add($plugin);
+ )*
+ plugins
+ }
+ };
+}
+
+/// The options that are passed to [`azalea::start`].
+///
+/// [`azalea::start`]: crate::start()
+pub struct Options<S, A, Fut>
+where
+ A: TryInto<ServerAddress>,
+ Fut: Future<Output = Result<(), anyhow::Error>>,
+{
+ /// The address of the server that we're connecting to. This can be a
+ /// `&str`, [`ServerAddress`], or anything that implements
+ /// `TryInto<ServerAddress>`.
+ ///
+ /// [`ServerAddress`]: azalea_protocol::ServerAddress
+ pub address: A,
+ /// The account that's going to join the server.
+ pub account: Account,
+ /// The plugins that are going to be used. Plugins are external crates that
+ /// add extra functionality to Azalea. You should use the [`plugins`] macro
+ /// for this field.
+ ///
+ /// ```rust,no_run
+ /// plugins![azalea_pathfinder::Plugin]
+ /// ```
+ pub plugins: Plugins,
+ /// A struct that contains the data that you want your bot to remember
+ /// across events.
+ ///
+ /// # Examples
+ ///
+ /// ```rust
+ /// use parking_lot::Mutex;
+ /// use std::sync::Arc;
+ ///
+ /// #[derive(Default, Clone)]
+ /// struct State {
+ /// farming: Arc<Mutex<bool>>,
+ /// }
+ /// ```
+ pub state: S,
+ /// The function that's called whenever we get an event.
+ ///
+ /// # Examples
+ ///
+ /// ```rust
+ /// use azalea::prelude::*;
+ ///
+ /// async fn handle(bot: Client, event: Event, state: State) -> anyhow::Result<()> {
+ /// Ok(())
+ /// }
+ /// ```
+ pub handle: HandleFn<Fut, S>,
+}
+
+#[derive(Error, Debug)]
+pub enum StartError {
+ #[error("Invalid address")]
+ InvalidAddress,
+ #[error("Join error: {0}")]
+ Join(#[from] azalea_client::JoinError),
+}
+
+/// Join a server and start handling events. This function will run forever until
+/// it gets disconnected from the server.
+///
+/// # Examples
+///
+/// ```rust,no_run
+/// let error = azalea::start(azalea::Options {
+/// account,
+/// address: "localhost",
+/// state: State::default(),
+/// plugins: plugins![azalea_pathfinder::Plugin],
+/// handle,
+/// }).await;
+/// ```
+pub async fn start<
+ S: Send + Sync + Clone + 'static,
+ A: Send + TryInto<ServerAddress>,
+ Fut: Future<Output = Result<(), anyhow::Error>> + Send + 'static,
+>(
+ options: Options<S, A, Fut>,
+) -> Result<(), StartError> {
+ let address = match options.address.try_into() {
+ Ok(address) => address,
+ Err(_) => return Err(StartError::InvalidAddress),
+ };
+
+ let (mut bot, mut rx) = Client::join(&options.account, address).await?;
+
+ let mut plugins = options.plugins;
+ // DEFAULT PLUGINS
+ plugins.add(bot::Plugin);
+ plugins.add(pathfinder::Plugin);
+
+ bot.plugins = Arc::new(plugins.build());
+
+ let state = options.state;
+
+ while let Some(event) = rx.recv().await {
+ let cloned_plugins = (*bot.plugins).clone();
+ for plugin in cloned_plugins.into_iter() {
+ tokio::spawn(plugin.handle(event.clone(), bot.clone()));
+ }
+
+ tokio::spawn((options.handle)(bot.clone(), event.clone(), state.clone()));
+ }
+
+ Ok(())
+}