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| author | mat <git@matdoes.dev> | 2023-08-26 18:08:13 -0500 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2023-08-26 18:08:13 -0500 |
| commit | dea717b68e2945777c68d44ce321639cf09ea226 (patch) | |
| tree | f3909a036730343def45978f0d59f0a82673b1c2 /azalea/src/pathfinder/moves | |
| parent | 5d7669f72b02c749a02bf034d382028e62509540 (diff) | |
| download | azalea-drasl-dea717b68e2945777c68d44ce321639cf09ea226.tar.xz | |
simplify pathfinder more
Diffstat (limited to 'azalea/src/pathfinder/moves')
| -rw-r--r-- | azalea/src/pathfinder/moves/basic.rs | 209 | ||||
| -rw-r--r-- | azalea/src/pathfinder/moves/mod.rs | 182 |
2 files changed, 391 insertions, 0 deletions
diff --git a/azalea/src/pathfinder/moves/basic.rs b/azalea/src/pathfinder/moves/basic.rs new file mode 100644 index 00000000..2d0c47c2 --- /dev/null +++ b/azalea/src/pathfinder/moves/basic.rs @@ -0,0 +1,209 @@ +use azalea_client::{SprintDirection, StartSprintEvent}; +use azalea_core::{BlockPos, CardinalDirection}; +use azalea_world::Instance; + +use crate::{pathfinder::astar, JumpEvent, LookAtEvent}; + +use super::{ + fall_distance, is_block_passable, is_passable, is_standable, Edge, ExecuteCtx, MoveData, + FALL_ONE_BLOCK_COST, JUMP_COST, WALK_ONE_BLOCK_COST, +}; + +pub fn basic_move(world: &Instance, node: BlockPos) -> Vec<Edge> { + let mut edges = Vec::new(); + edges.extend(forward_move(world, node)); + edges.extend(ascend_move(world, node)); + edges.extend(descend_move(world, node)); + edges.extend(diagonal_move(world, node)); + edges +} + +fn forward_move(world: &Instance, pos: BlockPos) -> Vec<Edge> { + let mut edges = Vec::new(); + for dir in CardinalDirection::iter() { + let offset = BlockPos::new(dir.x(), 0, dir.z()); + + if !is_standable(&(pos + offset), world) { + continue; + } + + let cost = WALK_ONE_BLOCK_COST; + + edges.push(Edge { + movement: astar::Movement { + target: pos + offset, + data: MoveData { + execute: &execute_forward_move, + }, + }, + cost, + }) + } + + edges +} + +fn execute_forward_move( + ExecuteCtx { + entity, + target, + look_at_events, + sprint_events, + .. + }: ExecuteCtx, +) { + let center = target.center(); + look_at_events.send(LookAtEvent { + entity, + position: center, + }); + sprint_events.send(StartSprintEvent { + entity, + direction: SprintDirection::Forward, + }); +} + +fn ascend_move(world: &Instance, pos: BlockPos) -> Vec<Edge> { + let mut edges = Vec::new(); + for dir in CardinalDirection::iter() { + let offset = BlockPos::new(dir.x(), 1, dir.z()); + + if !is_block_passable(&pos.up(2), world) || !is_standable(&(pos + offset), world) { + continue; + } + + let cost = WALK_ONE_BLOCK_COST + JUMP_COST; + + edges.push(Edge { + movement: astar::Movement { + target: pos + offset, + data: MoveData { + execute: &execute_ascend_move, + }, + }, + cost, + }) + } + edges +} +fn execute_ascend_move( + ExecuteCtx { + entity, + target, + look_at_events, + sprint_events, + jump_events, + .. + }: ExecuteCtx, +) { + let center = target.center(); + look_at_events.send(LookAtEvent { + entity, + position: center, + }); + jump_events.send(JumpEvent { entity }); + sprint_events.send(StartSprintEvent { + entity, + direction: SprintDirection::Forward, + }); +} +fn descend_move(world: &Instance, pos: BlockPos) -> Vec<Edge> { + let mut edges = Vec::new(); + for dir in CardinalDirection::iter() { + let new_horizontal_position = pos + BlockPos::new(dir.x(), 0, dir.z()); + let fall_distance = fall_distance(&new_horizontal_position, world); + if fall_distance == 0 || fall_distance > 3 { + continue; + } + let new_position = new_horizontal_position.down(fall_distance as i32); + + // check whether 3 blocks vertically forward are passable + if !is_passable(&new_horizontal_position, world) { + continue; + } + + let cost = WALK_ONE_BLOCK_COST + FALL_ONE_BLOCK_COST * fall_distance as f32; + + edges.push(Edge { + movement: astar::Movement { + target: new_position, + data: MoveData { + execute: &execute_descend_move, + }, + }, + cost, + }) + } + edges +} +fn execute_descend_move( + ExecuteCtx { + entity, + target, + look_at_events, + sprint_events, + .. + }: ExecuteCtx, +) { + let center = target.center(); + look_at_events.send(LookAtEvent { + entity, + position: center, + }); + sprint_events.send(StartSprintEvent { + entity, + direction: SprintDirection::Forward, + }); +} + +fn diagonal_move(world: &Instance, pos: BlockPos) -> Vec<Edge> { + let mut edges = Vec::new(); + for dir in CardinalDirection::iter() { + let right = dir.right(); + let offset = BlockPos::new(dir.x() + right.x(), 0, dir.z() + right.z()); + + if !is_passable( + &BlockPos::new(pos.x + dir.x(), pos.y, pos.z + dir.z()), + world, + ) && !is_passable( + &BlockPos::new(pos.x + dir.right().x(), pos.y, pos.z + dir.right().z()), + world, + ) { + continue; + } + if !is_standable(&(pos + offset), world) { + continue; + } + let cost = WALK_ONE_BLOCK_COST * 1.4; + + edges.push(Edge { + movement: astar::Movement { + target: pos + offset, + data: MoveData { + execute: &execute_diagonal_move, + }, + }, + cost, + }) + } + edges +} +fn execute_diagonal_move( + ExecuteCtx { + entity, + target, + look_at_events, + sprint_events, + .. + }: ExecuteCtx, +) { + let center = target.center(); + look_at_events.send(LookAtEvent { + entity, + position: center, + }); + sprint_events.send(StartSprintEvent { + entity, + direction: SprintDirection::Forward, + }); +} diff --git a/azalea/src/pathfinder/moves/mod.rs b/azalea/src/pathfinder/moves/mod.rs new file mode 100644 index 00000000..63b74945 --- /dev/null +++ b/azalea/src/pathfinder/moves/mod.rs @@ -0,0 +1,182 @@ +pub mod basic; + +use crate::{JumpEvent, LookAtEvent}; + +use super::astar; +use azalea_client::{StartSprintEvent, StartWalkEvent}; +use azalea_core::{BlockPos, Vec3}; +use azalea_physics::collision::{self, BlockWithShape}; +use azalea_world::Instance; +use bevy_ecs::{entity::Entity, event::EventWriter}; + +type Edge = astar::Edge<BlockPos, MoveData>; + +#[derive(Clone)] +pub struct MoveData { + // pub move_kind: BasicMoves, + pub execute: &'static (dyn Fn(ExecuteCtx) + Send + Sync), +} + +/// whether this block is passable +fn is_block_passable(pos: &BlockPos, world: &Instance) -> bool { + if let Some(block) = world.chunks.get_block_state(pos) { + if block.shape() != &collision::empty_shape() { + return false; + } + if block == azalea_registry::Block::Water.into() { + return false; + } + if block.waterlogged() { + return false; + } + block.shape() == &collision::empty_shape() + } else { + false + } +} + +/// whether this block has a solid hitbox (i.e. we can stand on it) +fn is_block_solid(pos: &BlockPos, world: &Instance) -> bool { + if let Some(block) = world.chunks.get_block_state(pos) { + block.shape() == &collision::block_shape() + } else { + false + } +} + +/// Whether this block and the block above are passable +fn is_passable(pos: &BlockPos, world: &Instance) -> bool { + is_block_passable(pos, world) && is_block_passable(&pos.up(1), world) +} + +/// Whether we can stand in this position. Checks if the block below is solid, +/// and that the two blocks above that are passable. + +fn is_standable(pos: &BlockPos, world: &Instance) -> bool { + is_block_solid(&pos.down(1), world) && is_passable(pos, world) +} + +/// Get the amount of air blocks until the next solid block below this one. +fn fall_distance(pos: &BlockPos, world: &Instance) -> u32 { + let mut distance = 0; + let mut current_pos = pos.down(1); + while is_block_passable(¤t_pos, world) { + distance += 1; + current_pos = current_pos.down(1); + + if current_pos.y < world.chunks.min_y { + return u32::MAX; + } + } + distance +} + +const JUMP_COST: f32 = 0.5; +const WALK_ONE_BLOCK_COST: f32 = 1.0; +const FALL_ONE_BLOCK_COST: f32 = 0.5; + +pub struct ExecuteCtx<'w1, 'w2, 'w3, 'w4, 'a> { + pub entity: Entity, + pub target: BlockPos, + pub position: Vec3, + + pub look_at_events: &'a mut EventWriter<'w1, LookAtEvent>, + pub sprint_events: &'a mut EventWriter<'w2, StartSprintEvent>, + pub walk_events: &'a mut EventWriter<'w3, StartWalkEvent>, + pub jump_events: &'a mut EventWriter<'w4, JumpEvent>, +} + +#[cfg(test)] +mod tests { + use super::*; + use azalea_block::BlockState; + use azalea_core::ChunkPos; + use azalea_world::{Chunk, ChunkStorage, PartialInstance}; + + #[test] + fn test_is_passable() { + let mut partial_world = PartialInstance::default(); + let mut chunk_storage = ChunkStorage::default(); + + partial_world.chunks.set( + &ChunkPos { x: 0, z: 0 }, + Some(Chunk::default()), + &mut chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 0, 0), + azalea_registry::Block::Stone.into(), + &chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 1, 0), + BlockState::AIR, + &chunk_storage, + ); + + let world = chunk_storage.into(); + assert!(!is_block_passable(&BlockPos::new(0, 0, 0), &world)); + assert!(is_block_passable(&BlockPos::new(0, 1, 0), &world)); + } + + #[test] + fn test_is_solid() { + let mut partial_world = PartialInstance::default(); + let mut chunk_storage = ChunkStorage::default(); + partial_world.chunks.set( + &ChunkPos { x: 0, z: 0 }, + Some(Chunk::default()), + &mut chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 0, 0), + azalea_registry::Block::Stone.into(), + &chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 1, 0), + BlockState::AIR, + &chunk_storage, + ); + + let world = chunk_storage.into(); + assert!(is_block_solid(&BlockPos::new(0, 0, 0), &world)); + assert!(!is_block_solid(&BlockPos::new(0, 1, 0), &world)); + } + + #[test] + fn test_is_standable() { + let mut partial_world = PartialInstance::default(); + let mut chunk_storage = ChunkStorage::default(); + partial_world.chunks.set( + &ChunkPos { x: 0, z: 0 }, + Some(Chunk::default()), + &mut chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 0, 0), + azalea_registry::Block::Stone.into(), + &chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 1, 0), + BlockState::AIR, + &chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 2, 0), + BlockState::AIR, + &chunk_storage, + ); + partial_world.chunks.set_block_state( + &BlockPos::new(0, 3, 0), + BlockState::AIR, + &chunk_storage, + ); + + let world = chunk_storage.into(); + assert!(is_standable(&BlockPos::new(0, 1, 0), &world)); + assert!(!is_standable(&BlockPos::new(0, 0, 0), &world)); + assert!(!is_standable(&BlockPos::new(0, 2, 0), &world)); + } +} |
