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authormat <git@matdoes.dev>2023-10-10 23:21:23 -0500
committermat <git@matdoes.dev>2023-10-10 23:21:23 -0500
commit9a687f0ffebad80441e036aabe14e7cf80c774d3 (patch)
tree2f6ad5a1a14cae23723550c934df395aab1733f6 /azalea/src/container.rs
parent0297b8aacee27d9e86cea781b3751591e32df401 (diff)
downloadazalea-drasl-9a687f0ffebad80441e036aabe14e7cf80c774d3.tar.xz
start adding mining to pathfinder
Diffstat (limited to 'azalea/src/container.rs')
-rw-r--r--azalea/src/container.rs4
1 files changed, 4 insertions, 0 deletions
diff --git a/azalea/src/container.rs b/azalea/src/container.rs
index ef6fdcf6..34f86715 100644
--- a/azalea/src/container.rs
+++ b/azalea/src/container.rs
@@ -79,6 +79,10 @@ impl ContainerClientExt for Client {
/// Note that this will send a packet to the server once it's dropped. Also,
/// due to how it's implemented, you could call this function multiple times
/// while another inventory handle already exists (but you shouldn't).
+ ///
+ /// If you just want to get the items in the player's inventory without
+ /// sending any packets, use [`Client::menu`], [`Menu::player_slots_range`],
+ /// and [`Menu::slots`].
fn open_inventory(&mut self) -> Option<ContainerHandle> {
let ecs = self.ecs.lock();
let inventory = ecs