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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea/src/container.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea/src/container.rs')
| -rw-r--r-- | azalea/src/container.rs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/azalea/src/container.rs b/azalea/src/container.rs index 980210ae..df020dbe 100644 --- a/azalea/src/container.rs +++ b/azalea/src/container.rs @@ -7,7 +7,7 @@ use azalea_client::{ Client, }; use azalea_core::position::BlockPos; -use azalea_inventory::{operations::ClickOperation, ItemSlot, Menu}; +use azalea_inventory::{operations::ClickOperation, ItemStack, Menu}; use azalea_protocol::packets::game::ClientboundGamePacket; use bevy_app::{App, Plugin, Update}; use bevy_ecs::{component::Component, prelude::EventReader, system::Commands}; @@ -168,7 +168,7 @@ impl ContainerHandleRef { /// Returns the item slots in the container, not including the player's /// inventory. If the container is closed, this will return `None`. - pub fn contents(&self) -> Option<Vec<ItemSlot>> { + pub fn contents(&self) -> Option<Vec<ItemStack>> { self.menu().map(|menu| menu.contents()) } @@ -222,7 +222,7 @@ impl ContainerHandle { /// Returns the item slots in the container, not including the player's /// inventory. If the container is closed, this will return `None`. - pub fn contents(&self) -> Option<Vec<ItemSlot>> { + pub fn contents(&self) -> Option<Vec<ItemStack>> { self.0.contents() } |
