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| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-08-14 20:40:13 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-08-14 20:40:13 -0500 |
| commit | e74ed047dbaf3877db4a89a2d589e992abd0bb11 (patch) | |
| tree | 0a728c8be167a1d59a5492ed9df666f41cf12e57 /azalea/examples/nearest_entity.rs | |
| parent | 6695132ddb31780786c67b8b9ff5df8ab3891438 (diff) | |
| download | azalea-drasl-e74ed047dbaf3877db4a89a2d589e992abd0bb11.tar.xz | |
Sneaking (#237)
* start implementing sneaking
* fix horizontal_collision being inverted and cleanup
* clippy
* change dimensions and eye height based on pose
* proper support for automatically crouching in certain cases
* fix anticheat issues
* add line to changelog and update a comment
Diffstat (limited to 'azalea/examples/nearest_entity.rs')
| -rw-r--r-- | azalea/examples/nearest_entity.rs | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/azalea/examples/nearest_entity.rs b/azalea/examples/nearest_entity.rs index 8774829e..e859751e 100644 --- a/azalea/examples/nearest_entity.rs +++ b/azalea/examples/nearest_entity.rs @@ -2,7 +2,8 @@ use azalea::{Bot, ClientBuilder, LookAtEvent, nearest_entity::EntityFinder}; use azalea_client::Account; use azalea_core::tick::GameTick; use azalea_entity::{ - EyeHeight, LocalEntity, Position, + LocalEntity, Position, + dimensions::EntityDimensions, metadata::{ItemItem, Player}, }; use bevy_app::Plugin; @@ -33,7 +34,7 @@ impl Plugin for LookAtStuffPlugin { fn look_at_everything( bots: Query<Entity, (With<LocalEntity>, With<Player>)>, entities: EntityFinder, - entity_positions: Query<(&Position, Option<&EyeHeight>)>, + entity_positions: Query<(&Position, Option<&EntityDimensions>)>, mut look_at_event: EventWriter<LookAtEvent>, ) { for bot_id in bots.iter() { @@ -41,11 +42,11 @@ fn look_at_everything( continue; }; - let (position, eye_height) = entity_positions.get(entity).unwrap(); + let (position, dimensions) = entity_positions.get(entity).unwrap(); let mut look_target = **position; - if let Some(eye_height) = eye_height { - look_target.y += **eye_height as f64; + if let Some(dimensions) = dimensions { + look_target.y += dimensions.eye_height as f64; } look_at_event.write(LookAtEvent { |
