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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-11-27 16:25:07 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-27 16:25:07 -0600 |
| commit | 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 (patch) | |
| tree | 104e567c332f2aeb30ea6acefef8c73f9b2f158b /azalea-world/src/entity_storage.rs | |
| parent | 962b9fcaae917c7e5bef718469fba31f6ff7c3cb (diff) | |
| download | azalea-drasl-631ed63dbdc7167df4de02a55b5c2ef1cea909e9.tar.xz | |
Swarm (#36)
* make azalea-pathfinder dir
* start writing d* lite impl
* more work on d* lite
* work more on implementing d* lite
* full d* lite impl
* updated edges
* add next() function
* add NoPathError
* why does dstar lite not work
* fix d* lite implementation
* make the test actually check the coords
* replace while loop with if statement
* fix clippy complaints
* make W only have to be PartialOrd
* fix PartialOrd issues
* implement mtd* lite
* add a test to mtd* lite
* remove normal d* lite
* make heuristic only take in one arg
* add `success` function
* Update README.md
* evil black magic to make .entity not need dimension
* start adding moves
* slightly improve the vec3/position situation
new macro that implements all the useful functions
* moves stuff
* make it compile
* update deps in az-pathfinder
* make it compile again
* more pathfinding stuff
* add Bot::look_at
* replace EntityMut and EntityRef with just Entity
* block pos pathfinding stuff
* rename movedirection to walkdirection
* execute path every tick
* advance path
* change az-pf version
* make azalea_client keep plugin state
* fix Plugins::get
* why does it think there is air
* start debugging incorrect air
* update some From methods to use rem_euclid
* start adding swarm
* fix deadlock
i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock
* make lookat actually work probably
* fix going too fast
* Update main.rs
* make a thing immutable
* direction_looking_at
* fix rotations
* import swarm in an example
* fix stuff from merge
* remove azalea_pathfinder import
* delete azalea-pathfinder crate
already in azalea::pathfinder module
* swarms
* start working on shared dimensions
* Shared worlds work
* start adding Swarm::add_account
* add_account works
* change "client" to "bot" in some places
* Fix issues from merge
* Update world.rs
* add SwarmEvent::Disconnect(Account)
* almost add SwarmEvent::Chat and new plugin system
it panics rn
* make plugins have to provide the State associated type
* improve comments
* make fn build slightly cleaner
* fix SwarmEvent::Chat
* change a println in bot/main.rs
* Client::shutdown -> disconnect
* polish
fix clippy warnings + improve some docs a bit
* fix shared worlds*
*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot
* i am being trolled by rust
for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane
* make world an RwLock again
* remove debug messages
* fix skipping event ticks
unfortunately now sending events is `.send().await?` instead of just `.send()`
* fix deadlock + warnings
* turns out my floor_mod impl was wrong
and i32::rem_euclid has the correct behavior LOL
* still errors with lots of bots
* make swarm iter & fix new chunks not loading
* improve docs
* start fixing tests
* fix all the tests
except the examples i don't know how to exclude them from the tests
* improve docs some more
Diffstat (limited to 'azalea-world/src/entity_storage.rs')
| -rwxr-xr-x | azalea-world/src/entity_storage.rs | 322 |
1 files changed, 263 insertions, 59 deletions
diff --git a/azalea-world/src/entity_storage.rs b/azalea-world/src/entity_storage.rs index 02d7d55a..c8c58a75 100755 --- a/azalea-world/src/entity_storage.rs +++ b/azalea-world/src/entity_storage.rs @@ -2,101 +2,229 @@ use crate::entity::EntityData; use azalea_core::ChunkPos; use log::warn; use nohash_hasher::{IntMap, IntSet}; -use std::collections::HashMap; +use parking_lot::RwLock; +use std::{ + collections::HashMap, + sync::{Arc, Weak}, +}; use uuid::Uuid; -#[derive(Debug)] -pub struct EntityStorage { - data_by_id: IntMap<u32, EntityData>, - id_by_chunk: HashMap<ChunkPos, IntSet<u32>>, +// How entity updates are processed (to avoid issues with shared worlds) +// - each bot contains a map of { entity id: updates received } +// - the shared world also contains a canonical "true" updates received for each entity +// - when a client loads an entity, its "updates received" is set to the same as the global "updates received" +// - when the shared world sees an entity for the first time, the "updates received" is set to 1. +// - clients can force the shared "updates received" to 0 to make it so certain entities (i.e. other bots in our swarm) don't get confused and updated by other bots +// - when a client gets an update to an entity, we check if our "updates received" is the same as the shared world's "updates received": +// if it is, then process the update and increment the client's and shared world's "updates received" +// if not, then we simply increment our local "updates received" and do nothing else + +/// Store a map of entities by ID. To get an iterator over all entities, use +/// `storage.shared.read().entities` [`WeakEntityStorage::entities`]. +/// +/// This is meant to be used with shared worlds. +#[derive(Debug, Default)] +pub struct PartialEntityStorage { + pub shared: Arc<RwLock<WeakEntityStorage>>, + + /// The entity id of the player that owns this struct. + pub owner_entity_id: u32, + pub updates_received: IntMap<u32, u32>, + /// Strong references to the entities we have loaded. + data_by_id: IntMap<u32, Arc<EntityData>>, +} + +/// Weakly store entities in a world. If the entities aren't being referenced +/// by anything else (like an [`PartialEntityStorage`]), they'll be forgotten. +#[derive(Debug, Default)] +pub struct WeakEntityStorage { + data_by_id: IntMap<u32, Weak<EntityData>>, + /// An index of all the entity ids we know are in a chunk + ids_by_chunk: HashMap<ChunkPos, IntSet<u32>>, + /// An index of entity ids by their UUIDs id_by_uuid: HashMap<Uuid, u32>, + + pub updates_received: IntMap<u32, u32>, } -impl EntityStorage { - pub fn new() -> Self { +impl PartialEntityStorage { + pub fn new(shared: Arc<RwLock<WeakEntityStorage>>, owner_entity_id: u32) -> Self { + shared.write().updates_received.insert(owner_entity_id, 0); Self { + shared, + owner_entity_id, + updates_received: IntMap::default(), data_by_id: IntMap::default(), - id_by_chunk: HashMap::default(), - id_by_uuid: HashMap::default(), } } /// Add an entity to the storage. #[inline] pub fn insert(&mut self, id: u32, entity: EntityData) { - self.id_by_chunk + // if the entity is already in the shared world, we don't need to do anything + if self.shared.read().data_by_id.contains_key(&id) { + return; + } + + // add the entity to the "indexes" + let mut shared = self.shared.write(); + shared + .ids_by_chunk .entry(ChunkPos::from(entity.pos())) .or_default() .insert(id); - self.id_by_uuid.insert(entity.uuid, id); + shared.id_by_uuid.insert(entity.uuid, id); + + // now store the actual entity data + let entity = Arc::new(entity); + shared.data_by_id.insert(id, Arc::downgrade(&entity)); self.data_by_id.insert(id, entity); + // set our updates_received to the shared updates_received, unless it's + // not there in which case set both to 1 + if let Some(&shared_updates_received) = shared.updates_received.get(&id) { + // 0 means we're never tracking updates for this entity + if shared_updates_received != 0 || id == self.owner_entity_id { + self.updates_received.insert(id, 1); + } + } else { + shared.updates_received.insert(id, 1); + self.updates_received.insert(id, 1); + } } - /// Remove an entity from the storage by its id. + /// Remove an entity from this storage by its id. It will only be removed + /// from the shared storage if there are no other references to it. #[inline] pub fn remove_by_id(&mut self, id: u32) { if let Some(entity) = self.data_by_id.remove(&id) { - let entity_chunk = ChunkPos::from(entity.pos()); - let entity_uuid = entity.uuid; - if self.id_by_chunk.remove(&entity_chunk).is_none() { - warn!("Tried to remove entity with id {id} from chunk {entity_chunk:?} but it was not found."); - } - if self.id_by_uuid.remove(&entity_uuid).is_none() { - warn!("Tried to remove entity with id {id} from uuid {entity_uuid:?} but it was not found."); - } + let chunk = ChunkPos::from(entity.pos()); + let uuid = entity.uuid; + self.updates_received.remove(&id); + drop(entity); + // maybe remove it from the storage + self.shared.write().remove_entity_if_unused(id, uuid, chunk); } else { warn!("Tried to remove entity with id {id} but it was not found.") } } - /// Check if there is an entity that exists with the given id. + /// Whether the entity with the given id is being loaded by this storage. + /// If you want to check whether the entity is in the shared storage, use + /// [`WeakEntityStorage::contains_id`]. #[inline] - pub fn contains_id(&self, id: &u32) -> bool { + pub fn limited_contains_id(&self, id: &u32) -> bool { self.data_by_id.contains_key(id) } - /// Get a reference to an entity by its id. + /// Whether the entity with the given id is in the shared storage (i.e. + /// it's possible we don't see the entity but something else in the shared + /// storage does). To check whether the entity is being loaded by this + /// storage, use [`PartialEntityStorage::limited_contains_id`]. #[inline] - pub fn get_by_id(&self, id: u32) -> Option<&EntityData> { + pub fn contains_id(&self, id: &u32) -> bool { + self.shared.read().data_by_id.contains_key(id) + } + + /// Get a reference to an entity by its id, if it's being loaded by this storage. + #[inline] + pub fn limited_get_by_id(&self, id: u32) -> Option<&Arc<EntityData>> { self.data_by_id.get(&id) } - /// Get a mutable reference to an entity by its id. + /// Get a mutable reference to an entity by its id, if it's being loaded by + /// this storage. #[inline] - pub fn get_mut_by_id(&mut self, id: u32) -> Option<&mut EntityData> { + pub fn limited_get_mut_by_id(&mut self, id: u32) -> Option<&mut Arc<EntityData>> { self.data_by_id.get_mut(&id) } - /// Get a reference to an entity by its uuid. + /// Returns whether we're allowed to update this entity (to prevent two clients in + /// a shared world updating it twice), and acknowleges that we WILL update + /// it if it's true. Don't call this unless you actually got an entity + /// update that all other clients within render distance will get too. + pub fn maybe_update(&mut self, id: u32) -> bool { + let this_client_updates_received = self.updates_received.get(&id).copied(); + let shared_updates_received = self.shared.read().updates_received.get(&id).copied(); + + let can_update = this_client_updates_received == shared_updates_received; + if can_update { + let new_updates_received = this_client_updates_received.unwrap_or(0) + 1; + self.updates_received.insert(id, new_updates_received); + self.shared + .write() + .updates_received + .insert(id, new_updates_received); + true + } else { + false + } + } + + /// Get an entity in the shared storage by its id, if it exists. #[inline] - pub fn get_by_uuid(&self, uuid: &Uuid) -> Option<&EntityData> { - self.id_by_uuid + pub fn get_by_id(&self, id: u32) -> Option<Arc<EntityData>> { + self.shared + .read() + .data_by_id + .get(&id) + .and_then(|e| e.upgrade()) + } + + /// Get a reference to an entity by its UUID, if it's being loaded by this + /// storage. + #[inline] + pub fn limited_get_by_uuid(&self, uuid: &Uuid) -> Option<&Arc<EntityData>> { + self.shared + .read() + .id_by_uuid .get(uuid) .and_then(|id| self.data_by_id.get(id)) } - /// Get a mutable reference to an entity by its uuid. + /// Get a mutable reference to an entity by its UUID, if it's being loaded + /// by this storage. #[inline] - pub fn get_mut_by_uuid(&mut self, uuid: &Uuid) -> Option<&mut EntityData> { - self.id_by_uuid + pub fn limited_get_mut_by_uuid(&mut self, uuid: &Uuid) -> Option<&mut Arc<EntityData>> { + self.shared + .read() + .id_by_uuid .get(uuid) .and_then(|id| self.data_by_id.get_mut(id)) } - /// Clear all entities in a chunk. + /// Get an entity in the shared storage by its UUID, if it exists. + #[inline] + pub fn get_by_uuid(&self, uuid: &Uuid) -> Option<Arc<EntityData>> { + self.shared.read().id_by_uuid.get(uuid).and_then(|id| { + self.shared + .read() + .data_by_id + .get(id) + .and_then(|e| e.upgrade()) + }) + } + + /// Clear all entities in a chunk. This will not clear them from the + /// shared storage, unless there are no other references to them. pub fn clear_chunk(&mut self, chunk: &ChunkPos) { - if let Some(entities) = self.id_by_chunk.remove(chunk) { - for entity_id in entities { - if let Some(entity) = self.data_by_id.remove(&entity_id) { - self.id_by_uuid.remove(&entity.uuid); - } else { - warn!("While clearing chunk {chunk:?}, found an entity that isn't in by_id {entity_id}."); + if let Some(entities) = self.shared.read().ids_by_chunk.get(chunk) { + for id in entities.iter() { + if let Some(entity) = self.data_by_id.remove(id) { + let uuid = entity.uuid; + drop(entity); + // maybe remove it from the storage + self.shared + .write() + .remove_entity_if_unused(*id, uuid, *chunk); } } + // for entity_id in entities { + // self.remove_by_id(entity_id); + // } } } - /// Updates an entity from its old chunk. + /// Move an entity from its old chunk to a new chunk. #[inline] pub fn update_entity_chunk( &mut self, @@ -104,36 +232,40 @@ impl EntityStorage { old_chunk: &ChunkPos, new_chunk: &ChunkPos, ) { - if let Some(entities) = self.id_by_chunk.get_mut(old_chunk) { + if let Some(entities) = self.shared.write().ids_by_chunk.get_mut(old_chunk) { entities.remove(&entity_id); } - self.id_by_chunk + self.shared + .write() + .ids_by_chunk .entry(*new_chunk) .or_default() .insert(entity_id); } - /// Get an iterator over all entities. - #[inline] - pub fn entities(&self) -> std::collections::hash_map::Values<'_, u32, EntityData> { - self.data_by_id.values() - } - - pub fn find_one_entity<F>(&self, mut f: F) -> Option<&EntityData> + pub fn find_one_entity<F>(&self, mut f: F) -> Option<Arc<EntityData>> where - F: FnMut(&EntityData) -> bool, + F: FnMut(&Arc<EntityData>) -> bool, { - self.entities().find(|&entity| f(entity)) + for entity in self.shared.read().entities() { + if let Some(entity) = entity.upgrade() { + if f(&entity) { + return Some(entity); + } + } + } + None } - pub fn find_one_entity_in_chunk<F>(&self, chunk: &ChunkPos, mut f: F) -> Option<&EntityData> + pub fn find_one_entity_in_chunk<F>(&self, chunk: &ChunkPos, mut f: F) -> Option<Arc<EntityData>> where F: FnMut(&EntityData) -> bool, { - if let Some(entities) = self.id_by_chunk.get(chunk) { + let shared = self.shared.read(); + if let Some(entities) = shared.ids_by_chunk.get(chunk) { for entity_id in entities { - if let Some(entity) = self.data_by_id.get(entity_id) { - if f(entity) { + if let Some(entity) = shared.data_by_id.get(entity_id).and_then(|e| e.upgrade()) { + if f(&entity) { return Some(entity); } } @@ -143,9 +275,81 @@ impl EntityStorage { } } -impl Default for EntityStorage { - fn default() -> Self { - Self::new() +impl WeakEntityStorage { + pub fn new() -> Self { + Self { + data_by_id: IntMap::default(), + ids_by_chunk: HashMap::default(), + id_by_uuid: HashMap::default(), + updates_received: IntMap::default(), + } + } + + /// Remove an entity from the storage if it has no strong references left. + /// Returns whether the entity was removed. + pub fn remove_entity_if_unused(&mut self, id: u32, uuid: Uuid, chunk: ChunkPos) -> bool { + if self.data_by_id.get(&id).and_then(|e| e.upgrade()).is_some() { + // if we could get the entity, that means there are still strong + // references to it + false + } else { + if self.ids_by_chunk.remove(&chunk).is_none() { + warn!("Tried to remove entity with id {id} from chunk {chunk:?} but it was not found."); + } + if self.id_by_uuid.remove(&uuid).is_none() { + warn!( + "Tried to remove entity with id {id} from uuid {uuid:?} but it was not found." + ); + } + if self.updates_received.remove(&id).is_none() { + // if this happens it means we weren't tracking the updates_received for the client (bad) + warn!( + "Tried to remove entity with id {id} from updates_received but it was not found." + ); + } + true + } + } + + /// Remove a chunk from the storage if the entities in it have no strong + /// references left. + pub fn remove_chunk_if_unused(&mut self, chunk: &ChunkPos) { + if let Some(entities) = self.ids_by_chunk.get(chunk) { + if entities.is_empty() { + self.ids_by_chunk.remove(chunk); + } + } + } + + /// Get an iterator over all entities in the shared storage. The iterator + /// is over `Weak<EntityData>`s, so you'll have to manually try to upgrade. + /// + /// # Examples + /// + /// ```rust + /// let mut storage = EntityStorage::new(); + /// storage.insert( + /// 0, + /// Arc::new(EntityData::new( + /// uuid, + /// Vec3::default(), + /// EntityMetadata::Player(metadata::Player::default()), + /// )), + /// ); + /// for entity in storage.shared.read().entities() { + /// if let Some(entity) = entity.upgrade() { + /// println!("Entity: {:?}", entity); + /// } + /// } + /// ``` + pub fn entities(&self) -> std::collections::hash_map::Values<'_, u32, Weak<EntityData>> { + self.data_by_id.values() + } + + /// Whether the entity with the given id is in the shared storage. + #[inline] + pub fn contains_id(&self, id: &u32) -> bool { + self.data_by_id.contains_key(id) } } @@ -158,7 +362,7 @@ mod tests { #[test] fn test_store_entity() { - let mut storage = EntityStorage::new(); + let mut storage = PartialEntityStorage::default(); assert!(storage.get_by_id(0).is_none()); let uuid = Uuid::from_u128(100); |
