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authorUbuntu <github@matdoes.dev>2022-08-30 19:56:14 +0000
committerUbuntu <github@matdoes.dev>2022-08-30 19:56:14 +0000
commita6c5017e387954342a65358347cf89deead68944 (patch)
treea1d92d6bb9da42262a2b64cd8e390c8c6e6cbbed /azalea-world/src/entity
parent5f0fe9f29ed8f56c4a62ff89605623b74d8ec87b (diff)
downloadazalea-drasl-a6c5017e387954342a65358347cf89deead68944.tar.xz
clippy
Diffstat (limited to 'azalea-world/src/entity')
-rw-r--r--azalea-world/src/entity/mod.rs64
1 files changed, 34 insertions, 30 deletions
diff --git a/azalea-world/src/entity/mod.rs b/azalea-world/src/entity/mod.rs
index 37321e0a..7c3e3873 100644
--- a/azalea-world/src/entity/mod.rs
+++ b/azalea-world/src/entity/mod.rs
@@ -2,6 +2,7 @@ mod data;
mod dimensions;
use crate::Dimension;
+use azalea_block::BlockState;
use azalea_core::{BlockPos, Vec3, AABB};
pub use data::*;
pub use dimensions::*;
@@ -36,7 +37,7 @@ impl<'d> EntityRef<'d> {
}
pub fn make_bounding_box(&self) -> AABB {
- self.dimensions.make_bounding_box(&self.pos())
+ self.dimensions.make_bounding_box(self.pos())
}
/// Get the position of the block below the entity, but a little lower.
@@ -63,20 +64,20 @@ impl<'d> EntityRef<'d> {
let pos = BlockPos { x, y, z };
// TODO: check if block below is a fence, wall, or fence gate
- // let block_pos = pos.below();
- // let block_state = dimension.get_block_state(&block_pos);
- // if block_state == Some(BlockState::Air) {
- // let block_pos_below = block_pos.below();
- // let block_state_below = dimension.get_block_state(&block_pos_below);
- // if let Some(block_state_below) = block_state_below {
- // if block_state_below.is_fence()
- // || block_state_below.is_wall()
- // || block_state_below.is_fence_gate()
- // {
- // return block_pos_below;
- // }
- // }
- // }
+ let block_pos = pos.below();
+ let block_state = self.dimension.get_block_state(&block_pos);
+ if block_state == Some(BlockState::Air) {
+ let block_pos_below = block_pos.below();
+ let block_state_below = self.dimension.get_block_state(&block_pos_below);
+ if let Some(_block_state_below) = block_state_below {
+ // if block_state_below.is_fence()
+ // || block_state_below.is_wall()
+ // || block_state_below.is_fence_gate()
+ // {
+ // return block_pos_below;
+ // }
+ }
+ }
pos
}
@@ -102,6 +103,9 @@ impl<'d> EntityMut<'d> {
/// Sets the position of the entity. This doesn't update the cache in
/// azalea-world, and should only be used within azalea-world!
+ ///
+ /// # Safety
+ /// Cached position in the dimension must be updated.
pub unsafe fn move_unchecked(&mut self, new_pos: Vec3) {
self.pos = new_pos;
let bounding_box = self.make_bounding_box();
@@ -147,7 +151,7 @@ impl<'d> EntityMut<'d> {
}
pub fn make_bounding_box(&self) -> AABB {
- self.dimensions.make_bounding_box(&self.pos())
+ self.dimensions.make_bounding_box(self.pos())
}
/// Get the position of the block below the entity, but a little lower.
@@ -174,20 +178,20 @@ impl<'d> EntityMut<'d> {
let pos = BlockPos { x, y, z };
// TODO: check if block below is a fence, wall, or fence gate
- // let block_pos = pos.below();
- // let block_state = dimension.get_block_state(&block_pos);
- // if block_state == Some(BlockState::Air) {
- // let block_pos_below = block_pos.below();
- // let block_state_below = dimension.get_block_state(&block_pos_below);
- // if let Some(block_state_below) = block_state_below {
- // if block_state_below.is_fence()
- // || block_state_below.is_wall()
- // || block_state_below.is_fence_gate()
- // {
- // return block_pos_below;
- // }
- // }
- // }
+ let block_pos = pos.below();
+ let block_state = self.dimension.get_block_state(&block_pos);
+ if block_state == Some(BlockState::Air) {
+ let block_pos_below = block_pos.below();
+ let block_state_below = self.dimension.get_block_state(&block_pos_below);
+ if let Some(_block_state_below) = block_state_below {
+ // if block_state_below.is_fence()
+ // || block_state_below.is_wall()
+ // || block_state_below.is_fence_gate()
+ // {
+ // return block_pos_below;
+ // }
+ }
+ }
pos
}