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authormat <git@matdoes.dev>2026-03-21 08:05:27 +0330
committermat <git@matdoes.dev>2026-03-21 11:35:31 +0700
commit88606d9ce9e13fcdd4ab5ce26e52630dee614c1e (patch)
treeee9d1db9871eba381a876e7472946f267280a8ff /azalea-world/src/chunk/mod.rs
parent7965bb7953bfcabd475e213db335d90e0db28497 (diff)
downloadazalea-drasl-88606d9ce9e13fcdd4ab5ce26e52630dee614c1e.tar.xz
Extensible ChunkStorage
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
Diffstat (limited to 'azalea-world/src/chunk/mod.rs')
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1 files changed, 305 insertions, 0 deletions
diff --git a/azalea-world/src/chunk/mod.rs b/azalea-world/src/chunk/mod.rs
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+pub mod partial;
+pub mod storage;
+
+use std::{
+ collections::HashMap,
+ fmt::Debug,
+ io,
+ io::{Cursor, Write},
+};
+
+use azalea_block::block_state::{BlockState, BlockStateIntegerRepr};
+use azalea_buf::{AzBuf, BufReadError};
+use azalea_core::{
+ heightmap_kind::HeightmapKind,
+ position::{ChunkBiomePos, ChunkBlockPos, ChunkSectionBiomePos, ChunkSectionBlockPos},
+};
+use azalea_registry::data::Biome;
+use tracing::warn;
+
+use crate::{heightmap::Heightmap, palette::PalettedContainer};
+
+const SECTION_HEIGHT: u32 = 16;
+
+/// A single chunk in a world (16*?*16 blocks).
+///
+/// This only contains blocks and biomes. You can derive the height of the chunk
+/// from the number of sections, but you need a [`ChunkStorage`] to get the
+/// minimum Y coordinate.
+#[derive(Debug)]
+pub struct Chunk {
+ pub sections: Box<[Section]>,
+ /// Heightmaps are used for identifying the surface blocks in a chunk.
+ /// Usually for clients only `WorldSurface` and `MotionBlocking` are
+ /// present.
+ pub heightmaps: HashMap<HeightmapKind, Heightmap>,
+}
+
+/// A section of a chunk, i.e. a 16*16*16 block area.
+#[derive(Clone, Debug, Default, PartialEq)]
+pub struct Section {
+ /// The number of non-empty blocks in the section, which is initialized
+ /// based on a value sent to us by the server.
+ ///
+ /// This may be updated every time [`Self::get_and_set_block_state`] is
+ /// called.
+ pub block_count: u16,
+ pub states: PalettedContainer<BlockState>,
+ pub biomes: PalettedContainer<Biome>,
+}
+
+/// Get the actual stored view distance for the selected view distance.
+///
+/// For some reason, Minecraft stores an extra 3 chunks.
+pub fn calculate_chunk_storage_range(view_distance: u32) -> u32 {
+ u32::max(view_distance, 2) + 3
+}
+
+impl Default for Chunk {
+ fn default() -> Self {
+ Chunk {
+ sections: vec![Section::default(); (384 / 16) as usize].into(),
+ heightmaps: HashMap::new(),
+ }
+ }
+}
+
+impl Chunk {
+ pub fn read_with_dimension_height(
+ buf: &mut Cursor<&[u8]>,
+ dimension_height: u32,
+ min_y: i32,
+ heightmaps_data: &[(HeightmapKind, Box<[u64]>)],
+ ) -> Result<Self, BufReadError> {
+ let section_count = dimension_height / SECTION_HEIGHT;
+ let mut sections = Vec::with_capacity(section_count as usize);
+ for _ in 0..section_count {
+ let section = Section::azalea_read(buf)?;
+ sections.push(section);
+ }
+ let sections = sections.into_boxed_slice();
+
+ let mut heightmaps = HashMap::new();
+ for (kind, data) in heightmaps_data {
+ let data = data.clone();
+ let heightmap = Heightmap::new(*kind, dimension_height, min_y, data);
+ heightmaps.insert(*kind, heightmap);
+ }
+
+ Ok(Chunk {
+ sections,
+ heightmaps,
+ })
+ }
+
+ pub fn get_block_state(&self, pos: &ChunkBlockPos, min_y: i32) -> Option<BlockState> {
+ get_block_state_from_sections(&self.sections, pos, min_y)
+ }
+
+ #[must_use = "Use Chunk::set_block_state instead if you don't need the previous state"]
+ pub fn get_and_set_block_state(
+ &mut self,
+ pos: &ChunkBlockPos,
+ state: BlockState,
+ min_y: i32,
+ ) -> BlockState {
+ let section_index = section_index(pos.y, min_y);
+ let Some(section) = self.sections.get_mut(section_index as usize) else {
+ warn!(
+ "Tried to get and set block state {state:?} at out-of-bounds relative chunk position {pos:?}",
+ );
+ return BlockState::AIR;
+ };
+ let chunk_section_pos = ChunkSectionBlockPos::from(pos);
+ let previous_state = section.get_and_set_block_state(chunk_section_pos, state);
+
+ for heightmap in self.heightmaps.values_mut() {
+ heightmap.update(pos, state, &self.sections);
+ }
+
+ previous_state
+ }
+
+ pub fn set_block_state(&mut self, pos: &ChunkBlockPos, state: BlockState, min_y: i32) {
+ let section_index = section_index(pos.y, min_y);
+ let Some(section) = self.sections.get_mut(section_index as usize) else {
+ warn!(
+ "Tried to set block state {state:?} at out-of-bounds relative chunk position {pos:?}",
+ );
+ return;
+ };
+ let chunk_section_pos = ChunkSectionBlockPos::from(pos);
+ section.get_and_set_block_state(chunk_section_pos, state);
+
+ for heightmap in self.heightmaps.values_mut() {
+ heightmap.update(pos, state, &self.sections);
+ }
+ }
+
+ /// Get the biome at the given position, or `None` if it's out of bounds.
+ pub fn get_biome(&self, pos: ChunkBiomePos, min_y: i32) -> Option<Biome> {
+ if pos.y < min_y {
+ // y position is out of bounds
+ return None;
+ }
+ let section_index = section_index(pos.y, min_y);
+ let Some(section) = self.sections.get(section_index as usize) else {
+ warn!("Tried to get biome at out-of-bounds relative chunk position {pos:?}",);
+ return None;
+ };
+ let chunk_section_pos = ChunkSectionBiomePos::from(pos);
+ Some(section.get_biome(chunk_section_pos))
+ }
+}
+
+/// Get the block state at the given position from a list of sections. Returns
+/// `None` if the position is out of bounds.
+#[inline]
+pub fn get_block_state_from_sections(
+ sections: &[Section],
+ pos: &ChunkBlockPos,
+ min_y: i32,
+) -> Option<BlockState> {
+ if pos.y < min_y {
+ // y position is out of bounds
+ return None;
+ }
+ let section_index = section_index(pos.y, min_y) as usize;
+ if section_index >= sections.len() {
+ // y position is out of bounds
+ return None;
+ };
+ let section = &sections[section_index];
+
+ let chunk_section_pos = ChunkSectionBlockPos::from(pos);
+ Some(section.get_block_state(chunk_section_pos))
+}
+
+impl AzBuf for Section {
+ fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ let block_count = u16::azalea_read(buf)?;
+
+ // this is commented out because the vanilla server is wrong
+ // TODO: ^ this comment was written ages ago. needs more investigation.
+ // assert!(
+ // block_count <= 16 * 16 * 16,
+ // "A section has more blocks than what should be possible. This is a bug!"
+ // );
+
+ let states = PalettedContainer::<BlockState>::read(buf)?;
+
+ for i in 0..states.storage.size() {
+ if !BlockState::is_valid_state(states.storage.get(i) as BlockStateIntegerRepr) {
+ return Err(BufReadError::Custom(format!(
+ "Invalid block state {} (index {i}) found in section.",
+ states.storage.get(i)
+ )));
+ }
+ }
+
+ let biomes = PalettedContainer::<Biome>::read(buf)?;
+ Ok(Section {
+ block_count,
+ states,
+ biomes,
+ })
+ }
+ fn azalea_write(&self, buf: &mut impl Write) -> io::Result<()> {
+ self.block_count.azalea_write(buf)?;
+ self.states.write(buf)?;
+ self.biomes.write(buf)?;
+ Ok(())
+ }
+}
+
+impl Section {
+ pub fn get_block_state(&self, pos: ChunkSectionBlockPos) -> BlockState {
+ self.states.get(pos)
+ }
+ pub fn get_and_set_block_state(
+ &mut self,
+ pos: ChunkSectionBlockPos,
+ state: BlockState,
+ ) -> BlockState {
+ let previous_state = self.states.get_and_set(pos, state);
+
+ if previous_state.is_air() && !state.is_air() {
+ self.block_count += 1;
+ } else if !previous_state.is_air() && state.is_air() {
+ self.block_count -= 1;
+ }
+
+ previous_state
+ }
+
+ pub fn get_biome(&self, pos: ChunkSectionBiomePos) -> Biome {
+ self.biomes.get(pos)
+ }
+ pub fn set_biome(&mut self, pos: ChunkSectionBiomePos, biome: Biome) {
+ self.biomes.set(pos, biome);
+ }
+ pub fn get_and_set_biome(&mut self, pos: ChunkSectionBiomePos, biome: Biome) -> Biome {
+ self.biomes.get_and_set(pos, biome)
+ }
+}
+
+/// Get the index of where a section is in a chunk based on its y coordinate
+/// and the minimum y coordinate of the world.
+#[inline]
+pub fn section_index(y: i32, min_y: i32) -> u32 {
+ if y < min_y {
+ #[cfg(debug_assertions)]
+ tracing::warn!("y ({y}) must be at least {min_y}");
+ #[cfg(not(debug_assertions))]
+ tracing::trace!("y ({y}) must be at least {min_y}")
+ };
+ let min_section_index = min_y >> 4;
+ ((y >> 4) - min_section_index) as u32
+}
+
+#[cfg(test)]
+mod tests {
+ use super::*;
+ use crate::palette::SectionPos;
+
+ #[test]
+ fn test_section_index() {
+ assert_eq!(section_index(0, 0), 0);
+ assert_eq!(section_index(128, 0), 8);
+ assert_eq!(section_index(127, 0), 7);
+ assert_eq!(section_index(0, -64), 4);
+ assert_eq!(section_index(-64, -64), 0);
+ assert_eq!(section_index(-49, -64), 0);
+ assert_eq!(section_index(-48, -64), 1);
+ assert_eq!(section_index(128, -64), 12);
+ }
+
+ #[test]
+ fn serialize_and_deserialize_section() {
+ let mut states = PalettedContainer::new();
+
+ states.set(
+ SectionPos::new(1, 2, 3),
+ BlockState::try_from(BlockState::MAX_STATE).unwrap(),
+ );
+ states.set(
+ SectionPos::new(4, 5, 6),
+ BlockState::try_from(BlockState::MAX_STATE).unwrap(),
+ );
+ let biomes = PalettedContainer::new();
+ let section = Section {
+ block_count: 2,
+ states,
+ biomes,
+ };
+
+ let mut buf = Vec::new();
+ section.azalea_write(&mut buf).unwrap();
+
+ let mut cur = Cursor::new(buf.as_slice());
+ let deserialized_section = Section::azalea_read(&mut cur).unwrap();
+ assert_eq!(cur.position(), buf.len() as u64);
+
+ assert_eq!(section, deserialized_section);
+ }
+}