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| author | mat <github@matdoes.dev> | 2022-04-20 18:03:42 +0000 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2022-04-20 18:03:42 +0000 |
| commit | 298d30ad08d5efe8c94f1865909bafc220a8cfac (patch) | |
| tree | 2c92073ff4fc3f53fa513ec5e0f559d8f290bb83 /azalea-protocol | |
| parent | 8bd97c6c96f2c3c1ef4edfc1ff9d59f9af664972 (diff) | |
| download | azalea-drasl-298d30ad08d5efe8c94f1865909bafc220a8cfac.tar.xz | |
make PlayerAbilitiesFlags its own thing
Diffstat (limited to 'azalea-protocol')
| -rw-r--r-- | azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs | 50 |
1 files changed, 49 insertions, 1 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs index 6136fff5..402923c9 100644 --- a/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_player_abilities_packet.rs @@ -1,11 +1,59 @@ // i don't know the actual name of this packet, i couldn't find it in the source code +use crate::mc_buf::{McBufReadable, McBufWritable, Readable}; +use async_trait::async_trait; use packet_macros::GamePacket; +use tokio::io::AsyncRead; #[derive(Clone, Debug, GamePacket)] pub struct ClientboundPlayerAbilitiesPacket { - pub flags: u8, + pub flags: PlayerAbilitiesFlags, pub flying_speed: f32, /// Used for the fov pub walking_speed: f32, } + +#[derive(Clone, Debug)] +pub struct PlayerAbilitiesFlags { + pub invulnerable: bool, + pub flying: bool, + pub can_fly: bool, + pub instant_break: bool, +} + +// Difficulty +#[async_trait] +impl McBufReadable for PlayerAbilitiesFlags { + async fn read_into<R>(buf: &mut R) -> Result<Self, String> + where + R: AsyncRead + std::marker::Unpin + std::marker::Send, + { + let byte = buf.read_byte().await?; + Ok(PlayerAbilitiesFlags { + invulnerable: byte & 1 != 0, + flying: byte & 2 != 0, + can_fly: byte & 4 != 0, + instant_break: byte & 8 != 0, + }) + } +} + +// Difficulty +impl McBufWritable for PlayerAbilitiesFlags { + fn write_into(&self, buf: &mut Vec<u8>) -> Result<(), std::io::Error> { + let mut byte = 0; + if self.invulnerable { + byte = byte | 1; + } + if self.flying { + byte = byte | 2; + } + if self.can_fly { + byte = byte | 4; + } + if self.instant_break { + byte = byte | 8; + } + u8::write_into(&byte, buf) + } +} |
