diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-11-27 16:25:07 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-11-27 16:25:07 -0600 |
| commit | 631ed63dbdc7167df4de02a55b5c2ef1cea909e9 (patch) | |
| tree | 104e567c332f2aeb30ea6acefef8c73f9b2f158b /azalea-protocol/src/packets | |
| parent | 962b9fcaae917c7e5bef718469fba31f6ff7c3cb (diff) | |
| download | azalea-drasl-631ed63dbdc7167df4de02a55b5c2ef1cea909e9.tar.xz | |
Swarm (#36)
* make azalea-pathfinder dir
* start writing d* lite impl
* more work on d* lite
* work more on implementing d* lite
* full d* lite impl
* updated edges
* add next() function
* add NoPathError
* why does dstar lite not work
* fix d* lite implementation
* make the test actually check the coords
* replace while loop with if statement
* fix clippy complaints
* make W only have to be PartialOrd
* fix PartialOrd issues
* implement mtd* lite
* add a test to mtd* lite
* remove normal d* lite
* make heuristic only take in one arg
* add `success` function
* Update README.md
* evil black magic to make .entity not need dimension
* start adding moves
* slightly improve the vec3/position situation
new macro that implements all the useful functions
* moves stuff
* make it compile
* update deps in az-pathfinder
* make it compile again
* more pathfinding stuff
* add Bot::look_at
* replace EntityMut and EntityRef with just Entity
* block pos pathfinding stuff
* rename movedirection to walkdirection
* execute path every tick
* advance path
* change az-pf version
* make azalea_client keep plugin state
* fix Plugins::get
* why does it think there is air
* start debugging incorrect air
* update some From methods to use rem_euclid
* start adding swarm
* fix deadlock
i still don't understand why it was happening but the solution was to keep the Client::player lock for shorter so it didn't overlap with the Client::dimension lock
* make lookat actually work probably
* fix going too fast
* Update main.rs
* make a thing immutable
* direction_looking_at
* fix rotations
* import swarm in an example
* fix stuff from merge
* remove azalea_pathfinder import
* delete azalea-pathfinder crate
already in azalea::pathfinder module
* swarms
* start working on shared dimensions
* Shared worlds work
* start adding Swarm::add_account
* add_account works
* change "client" to "bot" in some places
* Fix issues from merge
* Update world.rs
* add SwarmEvent::Disconnect(Account)
* almost add SwarmEvent::Chat and new plugin system
it panics rn
* make plugins have to provide the State associated type
* improve comments
* make fn build slightly cleaner
* fix SwarmEvent::Chat
* change a println in bot/main.rs
* Client::shutdown -> disconnect
* polish
fix clippy warnings + improve some docs a bit
* fix shared worlds*
*there's a bug that entities and bots will have their positions exaggerated because the relative movement packet is applied for every entity once per bot
* i am being trolled by rust
for some reason some stuff is really slow for literally no reason and it makes no sense i am going insane
* make world an RwLock again
* remove debug messages
* fix skipping event ticks
unfortunately now sending events is `.send().await?` instead of just `.send()`
* fix deadlock + warnings
* turns out my floor_mod impl was wrong
and i32::rem_euclid has the correct behavior LOL
* still errors with lots of bots
* make swarm iter & fix new chunks not loading
* improve docs
* start fixing tests
* fix all the tests
except the examples i don't know how to exclude them from the tests
* improve docs some more
Diffstat (limited to 'azalea-protocol/src/packets')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_player_chat_packet.rs | 14 | ||||
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs | 2 |
2 files changed, 8 insertions, 8 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_chat_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_chat_packet.rs index fedc81df..0e271e3d 100755 --- a/azalea-protocol/src/packets/game/clientbound_player_chat_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_player_chat_packet.rs @@ -8,7 +8,7 @@ use azalea_crypto::{MessageSignature, SignedMessageHeader}; use azalea_protocol_macros::ClientboundGamePacket; use uuid::Uuid; -#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] +#[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)] pub struct ClientboundPlayerChatPacket { pub message: PlayerChatMessage, pub chat_type: ChatTypeBound, @@ -25,14 +25,14 @@ pub enum ChatType { EmoteCommand = 6, } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, McBuf, PartialEq)] pub struct ChatTypeBound { pub chat_type: ChatType, pub name: Component, pub target_name: Option<Component>, } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, McBuf, PartialEq)] pub struct PlayerChatMessage { pub signed_header: SignedMessageHeader, pub header_signature: MessageSignature, @@ -41,7 +41,7 @@ pub struct PlayerChatMessage { pub filter_mask: FilterMask, } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, PartialEq, McBuf)] pub struct SignedMessageBody { pub content: ChatMessageContent, pub timestamp: u64, @@ -117,7 +117,7 @@ impl ChatType { } } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, McBuf, PartialEq)] pub struct LastSeenMessagesEntry { pub profile_id: Uuid, pub last_signature: MessageSignature, @@ -129,14 +129,14 @@ pub struct LastSeenMessagesUpdate { pub last_received: Option<LastSeenMessagesEntry>, } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, McBuf, PartialEq)] pub struct ChatMessageContent { pub plain: String, /// Only sent if the decorated message is different than the plain. pub decorated: Option<Component>, } -#[derive(Clone, Debug, McBuf)] +#[derive(Clone, Debug, McBuf, PartialEq)] pub enum FilterMask { PassThrough, FullyFiltered, diff --git a/azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs b/azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs index a3319721..9fe03fb2 100755 --- a/azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_system_chat_packet.rs @@ -2,7 +2,7 @@ use azalea_buf::McBuf; use azalea_chat::Component; use azalea_protocol_macros::ClientboundGamePacket; -#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] +#[derive(Clone, Debug, McBuf, ClientboundGamePacket, PartialEq)] pub struct ClientboundSystemChatPacket { pub content: Component, pub overlay: bool, |
