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| author | mat <github@matdoes.dev> | 2021-12-15 23:10:55 -0600 |
|---|---|---|
| committer | mat <github@matdoes.dev> | 2021-12-15 23:10:55 -0600 |
| commit | 9642558f8f8d983a7087f15d68be8cf07a85f0c2 (patch) | |
| tree | 5f0a967f005cd5db510a13ab290c8ad6669b25aa /azalea-protocol/src/packets/mod.rs | |
| parent | 72aefe871ca4983431b1a0b707b472e73ffea836 (diff) | |
| download | azalea-drasl-9642558f8f8d983a7087f15d68be8cf07a85f0c2.tar.xz | |
azalea
Diffstat (limited to 'azalea-protocol/src/packets/mod.rs')
| -rw-r--r-- | azalea-protocol/src/packets/mod.rs | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/mod.rs b/azalea-protocol/src/packets/mod.rs new file mode 100644 index 00000000..a074b570 --- /dev/null +++ b/azalea-protocol/src/packets/mod.rs @@ -0,0 +1,146 @@ +pub mod game; +pub mod handshake; +pub mod login; +pub mod status; + +use async_trait::async_trait; +use tokio::io::BufReader; + +use crate::connect::PacketFlow; + +pub const PROTOCOL_VERSION: u32 = 757; + +#[derive(Debug, Clone, PartialEq, Eq, Hash)] +pub enum ConnectionProtocol { + Handshake = -1, + Game = 0, + Status = 1, + Login = 2, +} + +#[derive(Clone, Debug)] +pub enum Packet { + Game(game::GamePacket), + Handshake(handshake::HandshakePacket), + Login(login::LoginPacket), + Status(Box<status::StatusPacket>), +} + +/// An enum of packets for a certain protocol +#[async_trait] +pub trait ProtocolPacket +where + Self: Sized, +{ + fn id(&self) -> u32; + + /// Read a packet by its id, ConnectionProtocol, and flow + async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>( + id: u32, + flow: &PacketFlow, + buf: &mut BufReader<T>, + ) -> Result<Self, String> + where + Self: Sized; + + fn write(&self, buf: &mut Vec<u8>); +} + +// impl Packet { +// fn get_inner_packet(&self) -> &dyn PacketTrait { +// match self { +// Packet::ClientIntentionPacket(packet) => packet, +// Packet::ServerboundStatusRequestPacket(packet) => packet, +// Packet::ClientboundStatusResponsePacket(packet) => packet, +// Packet::ServerboundHelloPacket(packet) => packet, +// Packet::ClientboundHelloPacket(packet) => packet, +// } +// } + +// pub fn id(&self) -> u32 { +// match self { +// Packet::ClientIntentionPacket(_packet) => 0x00, +// Packet::ServerboundStatusRequestPacket(_packet) => 0x00, +// Packet::ClientboundStatusResponsePacket(_packet) => 0x00, +// Packet::ServerboundHelloPacket(_packet) => 0x00, +// Packet::ClientboundHelloPacket(_packet) => 0x01, +// } +// } + +// /// Read a packet by its id, ConnectionProtocol, and flow +// pub async fn read<T: tokio::io::AsyncRead + std::marker::Unpin + std::marker::Send>( +// id: u32, +// protocol: &ConnectionProtocol, +// flow: &PacketFlow, +// buf: &mut BufReader<T>, +// ) -> Result<Packet, String> { +// match protocol { +// ConnectionProtocol::Handshake => match flow { +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// handshake::client_intention_packet::ClientIntentionPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ClientToServer handshake packet id: {}", id)), +// } +// PacketFlow::ServerToClient => Err("ServerToClient handshake packets not implemented".to_string()), +// }, + +// ConnectionProtocol::Game => Err("Game protocol not implemented yet".to_string()), + +// ConnectionProtocol::Status => match flow { +// PacketFlow::ServerToClient => match id { +// 0x00 => Ok( +// status::clientbound_status_response_packet::ClientboundStatusResponsePacket +// ::read(buf) +// .await?, +// ), +// _ => Err(format!("Unknown ServerToClient status packet id: {}", id)), +// }, +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// status::serverbound_status_request_packet::ServerboundStatusRequestPacket +// ::read(buf) +// .await?, +// ), +// _ => Err(format!("Unknown ClientToServer status packet id: {}", id)), +// }, +// }, + +// ConnectionProtocol::Login => match flow { +// PacketFlow::ServerToClient => match id { +// 0x01 => Ok( +// login::clientbound_hello_packet::ClientboundHelloPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ServerToClient login packet id: {}", id)), +// }, +// PacketFlow::ClientToServer => match id { +// 0x00 => Ok( +// login::serverbound_hello_packet::ServerboundHelloPacket::read(buf).await?, +// ), +// _ => Err(format!("Unknown ClientToServer login packet id: {}", id)), +// }, +// }, +// } +// } + +// pub fn write(&self, buf: &mut Vec<u8>) { +// self.get_inner_packet().write(buf); +// } +// } + +// #[async_trait] +// pub trait PacketTrait +// where +// Self: Sized, +// { +// /// Return a version of the packet that you can actually use for stuff +// fn get(self) -> dyn ProtocolPacket; + +// fn write(&self, buf: &mut Vec<u8>); + +// async fn read<T: AsyncRead + std::marker::Unpin + std::marker::Send, P: ProtocolPacket>( +// buf: &mut BufReader<T>, +// ) -> Result<P, String> +// where +// Self: Sized; +// } |
